COMPLETED CG Defend the Proteus Wave Project (AX-Combat)

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How on earth can you FDev not fix the combat credit bug? I didn't get credit for around 30-40% of the kills I got because of it (And I did all the killing, NPCs are worthless.) Like is it just plain incompetence on your part? spagetthi code? what is it? Don't care about the game?
 
How on earth can you FDev not fix the combat credit bug? I didn't get credit for around 30-40% of the kills I got because of it (And I did all the killing, NPCs are worthless.) Like is it just plain incompetence on your part? spagetthi code? what is it? Don't care about the game?
Because there are NO updates till August.. Zero updates are set up with the required funding till there FIXED update windows on PC
yet alone is it a critical issue... for EDH For console...
Space ship combat Is not a WALKING EDO content issue so theres a "but its in the EDH base code we are done with updates for that says CFO"... no update till EDO in August,,,
 
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How on earth can you FDev not fix the combat credit bug? I didn't get credit for around 30-40% of the kills I got because of it (And I did all the killing, NPCs are worthless.) Like is it just plain incompetence on your part? spagetthi code? what is it? Don't care about the game?

Not sure what you're on, but i found no issues while nuking thargs.
Sure, i play solo so that's excluding whaterver instancing / out-of-sync issues...
 
Not sure what you're on, but i found no issues while nuking thargs.
Sure, i play solo so that's excluding whaterver instancing / out-of-sync issues...
There appears to be a bug in AX CZs and you don't get credits for a kill at times. The most likely cause (at least according to what I have personally experienced, and others seem to confirm it) is when superpower capital ships tag a Thargoid vessel, you won't get the combat bond.
Yesterday I was trying this by shooting scouts around one of the capital ships, and every time one of their big lasers hit the Thargoid, I would get no bond (no message appearing, and no bond showing in the transactions panel), even if I did 90% of the damage.
The last straw was when a Hydra went down. For a brief moment, I believe between the 6th and 7th heart, the Cap ship tagged the Hydra, before it was pulled away again. At the end, the Interceptor exploded and no one of the CMDRS involved in the fight received the bond, nor the kill was recorded on my journals/statistics.
Which is pretty disappointing, considering the time and synth resources spent on it.
 
Yesterday I was trying this by shooting scouts around one of the capital ships, and every time one of their big lasers hit the Thargoid, I would get no bond (no message appearing, and no bond showing in the transactions panel), even if I did 90% of the damage.

If you dont do damage within a small window of time prior to enemy destruction, you dont get credit.
So if you do 90% of the damage, then you dont do any damage for like (let's say) 10s-15s and then that scout is destroyed by someone else - you dont get credit for the kill
And i find it rather ok as a mean o protection against someone with long range beam turrets tagging all the scouts in an area and getting kill credits even if that scout died 2 minutes later.

Also, scouts die very fast when focused by the cap ship beams so...

The last straw was when a Hydra went down. For a brief moment, I believe between the 6th and 7th heart, the Cap ship tagged the Hydra, before it was pulled away again. At the end, the Interceptor exploded and no one of the CMDRS involved in the fight received the bond, nor the kill was recorded on my journals/statistics.
Which is pretty disappointing, considering the time and synth resources spent on it.

cant comment on this. but might be related to some instance desync and less from Hydra taking damage from the cap ship.
I've killed a couple of basilisks really close to the cap ship and i got credit for the kill even tho the basilisk, being so close to the cap ship, took a lot of damage from the cap ship
 
What you say is true, about the time window for the damage, however if the megaship tags a scout and then I kill it by removing 90% of its health, I think I am entitled to the combat bond, and that's what's been happening. I kill, no bond.

We were a group a ships attacking the Hydra (plus another Hydra, and a Medusa and a Cyclops before them in that specific instance) and we got the bonds for each and every one of them, except for the one that was hit by the cap ship.
It could be related, or maybe not, but it's the one thing that makes sense, based on all previous occurrences.

Edit: correlation is not causation, but since we do not have more data, it's not necessarily wrong to make this assumption, considering that it has been experienced consistently.
 
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What you say is true, about the time window for the damage, however if the megaship tags a scout and then I kill it by removing 90% of its health, I think I am entitled to the combat bond, and that's what's been happening. I kill, no bond.

We were a group a ships attacking the Hydra (plus another Hydra, and a Medusa and a Cyclops before them in that specific instance) and we got the bonds for each and every one of them, except for the one that was hit by the cap ship.
It could be related, or maybe not, but it's the only things that makes sense, based on all previous occurrences.

I play solo, and i try to bring the interceptor to the cap ship so they get their shields removed by the cap ship and also have the cap ship help exerting the hearts so i can save gauss ammo.
And i always got credits for the interceptor kills.

That's why i really doubt the cap ship hitting the hydra had anything with you not getting kill credits.
 
Might as well be. 🤷‍♂️

The bottom line is that there is a bug, somewhere, that can be very annoying.

80,000Cr for a Scout are forgettable, 60,000,000Cr from a Hydra (plus 30,000,000Cr for CZ completion) less so! 😭
 
And i always got credits for the interceptor kills.
So far I've killed 6 interceptors and got credit for 2. Playing Horizons solo. I personally destroyed all the hearts and was attacking when the interceptor blew up, and got no credit for 4 of the kills.
 
So far I've killed 6 interceptors and got credit for 2. Playing Horizons solo. I personally destroyed all the hearts and was attacking when the interceptor blew up, and got no credit for 4 of the kills.

well, maybe i'm just lucky or maybe you did something wrong or maybe there is indeed a bug that doesnt manifest for everyone
but as i said, got credit for every single kill

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well, maybe i'm just lucky or maybe you did something wrong or maybe there is indeed a bug that doesnt manifest for everyone
but as i said, got credit for every single kill
Yesterday I had 7 interceptors in a row without credit, and this is after making it to top 10%. It's not a random bug. The player will just get screwed unless they time the killing blow correctly. Correctly getting credit for the kills I now consider a workaround, which is something the player shouldn't have to put up with.
 
Going back to another topic whats the MAX number of interceptors at the same time you have seen in a Single AX capital class high instance before you got to the 2 Hydras..
I had 3 trying to kill me with their lightning... two bas and a cyclops at the same time... and no Fed capital ship it ran way again...
And yea you get 15 mill for making to the 2 hydra... Im not likely doing that again...
 
Going back to another topic whats the MAX number of interceptors at the same time you have seen in a Single AX capital class high instance before you got to the 2 Hydras..
I had 3 trying to kill me with their lightning... two bas and a cyclops at the same time... and no Fed capital ship it ran way again...
And yea you get 15 mill for making to the 2 hydra... Im not likely doing that again...

I'm doing the medium cz near the Bright Sentinel, the one with the Majestic.
Last step is a single Hydra not two.
And they're usually 2 interceptors in the CZ - mostly Cyclops and Basilisk (combination of them CC, BB, CB)
Rarely a Medusa pops in and when it does it's generally game over. Twice i managed to get to the last heart, but had to bail out or got destroyed.
Medusa's are just too much for the NPC.
And for the Hydra, most i got 3 hearts out of it 🤷‍♂️

I tried a high cz, but it's too though for the single me.
 
Yesterday I had 7 interceptors in a row without credit, and this is after making it to top 10%. It's not a random bug. The player will just get screwed unless they time the killing blow correctly. Correctly getting credit for the kills I now consider a workaround, which is something the player shouldn't have to put up with.

Well, i just "lost" a Basilisk...
But i definitely and absolutely failed to deliver the killing blow, so it seems it's on me and not on some bug (although i really have no idea how it works and who gets the credit when several wings attack the same interceptor)
 
Going back to another topic whats the MAX number of interceptors at the same time you have seen in a Single AX capital class high instance before you got to the 2 Hydras..
I had 3 trying to kill me with their lightning... two bas and a cyclops at the same time... and no Fed capital ship it ran way again...
And yea you get 15 mill for making to the 2 hydra... Im not likely doing that again...
In the few high intensity CZs I have seen, there were a Cyclops or two and a Medusa, and then two Hydras drop in, sometimes while we were still engaged with the Medusa.

Haven't seen Basilisks, but at the same time, haven't seen that many CZs, either.
 
And i find it rather ok as a mean o protection against someone with long range beam turrets tagging all the scouts in an area and getting kill credits even if that scout died 2 minutes later.
I couldn't care less if someone wants to earn 300k an hour getting a scant few scout kills that manage to find their way into his turret range. Where's the sense in punishing people who are playing normally because of him? This is fixing problems that don't exist.

Just lost another Basilisk because my volley took him to 4% health and npcs stole the kill before my cannons could fire again. It's not a good system.
 
Best workaround I've found is replacing a gauss cannon with ax multicannon, and activate it at the right time so it can tag the interceptor and (hopefully) get the kill shot.
 
900 billion passed, you guys are really something.
The funny thing is a lot of the top AX pilots aren't even turning in bonds. The upcoming weekly tick is the end of the squad leaderboards season, squads don't turn in if they're already placed where they want to be so they can save their bonds for the next season. Some are also handing them in at places other than the CG, to get the powerplay double bonus. I think the top 10 contributions would be a lot higher if this weren't the case.
 
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