FDev had nothing to do with it.
Perhaps that's part of what the problem was, then.
FDev had nothing to do with it.
Technically that's not true. For a very short duration of time, there was one or two CGs where the goal was to rescue escape pods being "harvested" by Thargoids. As someone with zero interest in Thargoid combat, I found that to be surprisingly entertaining gameplay, and it also was a very interesting addition to the narrative - what are Thargoids doing with these humans in escape pods?
Unfortunately the entire thing was dropped faster than a hot potato. I don't think we ever found out why Thargoids were harvesting humans, and nobody seems to even care anymore. As for CGs, Frontier has gone back the old and oh so boring "haul X to station Y" that takes practically no effort on their part, at least not in a creative sense.
I remember being very vocal when CGs disappeared for almost a year. Well, they're back, and I really could care less anymore. Pity, as good CGs (along with a good narrative like some of the IIs) were one the few things still keeping me invested in this game.
This is what I was talking about and the "slow burn" thing. This is a video game, there needs to be resolutions. Fdev are playing it like there are couple of mysteries in the universe (Thargoids, Guardians and maybe Raxxla), and they intend to keep those mysteries going for the game's lifespan. Why? There is a galaxy with billions of systems, there can be countless mysteries so solve and play. Endless, even. Put in mechanisms for us to start moving along those those stories, then make more stories. It's not... erm.. rocket science. I know the writers are fans of the "slow burn", but there is slow and then there is catatonic.
(at which point, someone will chime in with "there are endless stories in the galaxy, you just haven't found them yet". yeah.... not buying it)
To their credit, Galnet used to contain lots of stories submitted and even written by the players themselves.
Broadly speaking, that's why they stopped (and never restarted). There were a couple of articles which got through the submission process which led to Galnet taking sides in a dispute between players or player groups that it really shouldn't have.But one does have to remember that people have a way of proving the adage "there are reasons why we can't have nice things".
Yeah, the execution of the event was all screwed up in every possible way. People who have the fondest memories of that day were the ones who logged in later after Frontier had fixed all the game-ruining glitches. Though I guess I should be glad that I was killed on the landing pad (over and over), as I never had a chance to get off a shot and suffer the "go to jail for defending us" bug that would have really pizzed me off.The gnosis was supposed to jump into the cone sector (which was permit locked) on an exploration route. Before the jump took place a forward-dated article was published saying the gnosis was hyperdicted and didn’t make it into the cone sector but was saved by commanders. When it actually jumped to a non-locked system the ship was attacked by thargoids and commanders who took part in the battle got fines from the Gnosis for violating the no-fire zone, and were then shot down by it, respawning thousands of lightyears away.
I think calling them 'credible' is giving too much credit. Their reputation was intentionally one of distaste. To this day I can't fathom what Drew or Fdev were thinking about including them in that manner.
Yeah, the execution of the event was all screwed up in every possible way. People of have the fondest memories of that day were the ones who logged in later after Frontier had fixed all the game-ruining glitches. Though I guess I should be glad that I was killed on the landing pad (over and over), as I never had a chance to get off a shot and suffer the "go to jail for defending us" bug that would have really pizzed me off.
Still, I think it's a shame that Frontier, rather than learning from their mistakes, just abandoned "trying new things" and went back to safe and boring, rinse and repeat gameplay. It was pretty cool being on a megaship under active attack by multiple Thargoids, way better than the "they struck when nobody was looking and set another station on fire in a very cookie-cutter fashion" Thargoid Thursday that has been the majority of the Thargoid narrative.
Oh, stop complaining.
There's a CG that you can deliver stuff to for some reason or another.
Remind me what the Gnosis debacle was? Was that when players got trapped, or when the science expedition got delayed, then denied, and then suddenly attacked by some rather buggy (pun not intended by Frontier) combat instances that fried player ships while they were still docked or somesuch?
This is what I was talking about and the "slow burn" thing. This is a video game, there needs to be resolutions. Fdev are playing it like there are couple of mysteries in the universe (Thargoids, Guardians and maybe Raxxla), and they intend to keep those mysteries going for the game's lifespan. Why? There is a galaxy with billions of systems, there can be countless mysteries so solve and play. Endless, even. Put in mechanisms for us to start moving along those those stories, then make more stories. It's not... erm.. rocket science. I know the writers are fans of the "slow burn", but there is slow and then there is catatonic.
(at which point, someone will chime in with "there are endless stories in the galaxy, you just haven't found them yet". yeah.... not buying it)
From an exploration perspective, there were some cool Thargoid bases to be discovered and explored in that system where the Gnosis was intercepted.Basically, I was hoping for more of an "adventure" than a simple "incident".
To quote Drew Wagar: "Salomé survived for 1 hour and 45 minutes in Open mode under constant attack by any PVP player in the galaxy who fancied their luck."I sincerely doubt that Drew Wagar made the narrative choice for the main character of his books to be almost instantly ganked by CMDR Harry Potter (who as I recall used questionable means to ensure that they would get into Drew's specific game instance at the right time to pull it off). I'm foggy on the details, but I'm not sure Salome's ship even lasted 6 seconds.
Let's compare Colonia's location to Beagle Point's, shall we? Colonia at the edge of the core has a much higher star density, and significantly more varied stars too (after all, mass codes go all the way to H there, whereas on the edge it's only up to D). Colonia has various nebulae close by, while BP has nothing: the closest "large" nebula is around 10,000 ly away. Even today, finding unexplored systems around the place is easy, while Beagle Point's general area had already been thoroughly trodden by Jaques' time, to say nothing about how it is today. Beagle Point is much farther out from the bubble as well, which might be a positive to you, but is objectively bad for logistics - all that cargo that players have hauled for the various CGs. 45 kly round trip versus 130 kly round trip.Regarding Jaques, I didn't find any of that as interesting as it could have been had it been allowed to go to Beagle Point as had been the original point - building a 'stellar bridge' out to what was once the furthest point away from our home system in the galaxy, for instance, seems far more intriguing to me than some arbitrary spot that's sort of at a triangular location from the center of the galaxy and is therefore much closer & less challenging to traverse to. All the player activity would have been sparked just the same, if not more since it would not have alienated players like myself. So I very much disagree that things worked out better.
I've always wished that we had in ED what was in FFE: five different "newspapers", or rather, sources of news, instead of just the one, GalNet. With that many, it was fine when articles were blatantly biased - more entertaining, even - but GalNet's weakness is that as the only official in-game news source, it has to remain as neutral and uncontroversial as it can be.Broadly speaking, that's why they stopped (and never restarted). There were a couple of articles which got through the submission process which led to Galnet taking sides in a dispute between players or player groups that it really shouldn't have.
But rule out those types of articles, and you're left with the entirely uncontroversial reports on expeditions and races, plus comments on the events of the day from people even less consequential than the Powerplay leaders. It wouldn't really add much you couldn't get from reading the Galnet threads here.
It wasn't just the Gnosis, though, was it.Still, I think it's a shame that Frontier, rather than learning from their mistakes, just abandoned "trying new things" and went back to safe and boring, rinse and repeat gameplay. It was pretty cool being on a megaship under active attack by multiple Thargoids, way better than the "they struck when nobody was looking and set another station on fire in a very cookie-cutter fashion" Thargoid Thursday that has been the majority of the Thargoid narrative.
From an exploration perspective, there were some cool Thargoid bases to be discovered and explored in that system where the Gnosis was intercepted.
So at Ody PC launch they expected Ody Console launch in August 2021. I would guess that the Azimuth narrative would have been planned to be concluded by the end of 2021, give or take a month or 3...Like someone else said, damned if they do and damned if they don't..
I'd imagine that putting out the Odyssey fire set the whole Azimuth saga back a year or more.
People forget that I was a very vocal critic of the Gnosis event back during the week it happened. I felt strongly that we should have been allowed to jump to that system the Gnosis was aiming for, and then (perhaps after a day of peaceful exploration) it could be swarmed by Thargoids. Some of us waited weeks, parked on the Gnosis, for the "grand finale" of visiting that system, only to be dropped in previously-explored space. It really did feel like a "We hate explorers!" slap in the face at the time.Uhuh,
Think of what it could have been, though.
Let people complain, that's what we do. I've never quit the game because of a Gnosis Event or Salome Assassination or Palin On The Run. Nine out of the ten times I've quit, it's been out of boredom (the other time was because of EBL). I'd rather be complaining because something "exciting" happened in a way I didn't like rather than complain about how utterly bored I am.It wasn't just the Gnosis, though, was it.
In this thread alone there have been (implicit or otherwise) complaints about Frontier's handling (or hands-off-ing) of:
- the Dangerous Games
- the founding of Colonia (has anyone complained about the next bit yet?)
- the Premonition finale
- the Gnosis incident
...all of which produced much larger and much more heated complaint threads at the time, too, of course.
That's basically a full list of the times Frontier have tried (or at least supported) something substantially different to routine trade CGs and relatively simple treasure hunts, and every single time a substantial number of players [1] have very loudly said "well, that went horribly wrong"
Giant set piece events like those have basically three major problems:
1) Limited ability to shake the bugs out before the one shot at getting it right. And this is Elite Dangerous, so there will be serious bugs.
2) Only work if players get invested in the result, which means giant complaint threads for years even if everything goes "right" from people who wanted a different result
3) Require substantial setup (both narrative and technical) to get people invested in the result and have the event be "different", so can't be done very often even in ideal circumstances ... and Odyssey and post-Odyssey work has been taking up a lot of their time lately.
People do also complain about the fifth trade CG in a row being a bit dull, of course, but not in a way that makes the mods work overtime. It's not a surprise that after the fourth "failure" in a row they decided to give up on the idea for a while.
[1] Especially on the losing side, even if they had to invent a losing side to be on first.
The Gnosis was the only one of the four which was particularly affected by bugs and suchlike anyway. The other three went essentially to plan. The main sources of complaints for those were:That said, the screwups surrounding the Gnosis Event (the only one in your list I can comment on from experience) could have been avoided with a little forethought. Frontier just needs a "What Could Possibly Go Wrong" team of two or three people who actually play Elite to vette these type of events before launch.
just don't mention the B-word around the Enclave veterans.