Got it, thank you. Ah well, it was worth a try.They're supposed to be about as rare/common as ELWs.
Alas, no rarity bonus for the exceptional ones either, like ringed AM or ELM.![]()
Got it, thank you. Ah well, it was worth a try.They're supposed to be about as rare/common as ELWs.
Alas, no rarity bonus for the exceptional ones either, like ringed AM or ELM.![]()
carpet kaleidoscope
Yeah, a quick relog sorted it all out. I think I’d just assumed that logging in that morning after the tick it would have changed when loading up.I think it is a fair bet you would at least have to leave and return to the system for the instance to reload. As best as I can remember the conflict zones have always gone overnight. I don't play all night although I've played unitil 1am or so a few times.
The other thing I like about BGS is that just when I though I had every ship I'd ever want, BGS goals created new ship requirements. A ship for winning elections - Imperial Courier. Different systems with different economies give different combinations of missions and it take a bit of experimentation to get the balance of ship capabilities right to take a stack of missions that give the most influence as fast as possible. In the current system I'm playing it's been all about the Anaconda with a mix of passenger, cargo, combat, encrypted data store retrieval and megaship missions. Another system and the Anaconda will be bigger than needed and it might be the Krait II or Courier that works best. Being an able to bring the whole fleet into a new system in to operate on a fleet carrier is so useful.Just a great image.
Yeah, a quick relog sorted it all out. I think I’d just assumed that logging in that morning after the tick it would have changed when loading up.
I’ll admit to feeling unnecessarily smug on seeing the main station under my factions control - I changed something in the Galaxy…and for once, not by accident.
It's not just that. I've never done a foot mission and every time I land on a planet it's on the dark side. Maybe once out of every 10 to 15 times when I land is it on the light side.Why are so many on-foot missions on the dark side of the planet?
In some ways, being on the dark side can help a bit - you can see their shoulder torches easily which pinpoints a scav's position.It's not just that. I've never done a foot mission and every time I land on a planet it's on the dark side. Maybe once out of every 10 to 15 times when I land is it on the light side.
Because otherwise it would be unfair to the Engineer bases, which also appear to be mostly on the dark side of tidally locked planets!Why are so many on-foot missions on the dark side of the planet?
I found most of the foot engineers had bases on planets with really nice atmospheres - and they were in sunlight when I visitedBecause otherwise it would be unfair to the Engineer bases, which also appear to be mostly on the dark side of tidally locked planets!
If someone is crazy enough, the stunt can still be pulled from 10A but, given the astronomical scales, the permit lock could be lifted before arrival anyway!I assume you have all heard about the CMDR who managed to get around the permit lock in HIP 22460 on the planet where the Proteus Wave is supposed to be constructed.
He managed to get his SRV airborne from planet 10C, and flew it across to planet 10B thus circumventing the permit lock. And then he drove 400km to the Thargoid site, just to see if anything was really there. There wasn't, of course
HIP 22460 Permit Lock Initiated
Just shows how much the value their own "storytelling" Whatever they did some wouldn't be happy. Some just want to be miserable and negative whenever possible - don't you?forums.frontier.co.uk
I found this hilarious and ingenious, myself.
But, today FDEV made sure that it won't happen again by adding permit lock to planet 2C as well.
The humor continues![]()
<I thought I posted this a few weeks ago on this thread but I can't seem to find it atm...appologies if it is a repeat>Got it, thank you. Ah well, it was worth a try.
Are you aware of this:
View attachment 316007
I'm waiting for the Galnet headline "Proteus Wave Super Weapon a fraud"I assume you have all heard about the CMDR who managed to get around the permit lock in HIP 22460 on the planet where the Proteus Wave is supposed to be constructed.
He managed to get his SRV airborne from planet 10C, and flew it across to planet 10B thus circumventing the permit lock. And then he drove 400km to the Thargoid site, just to see if anything was really there. There wasn't, of course
HIP 22460 Permit Lock Initiated
Just shows how much the value their own "storytelling" Whatever they did some wouldn't be happy. Some just want to be miserable and negative whenever possible - don't you?forums.frontier.co.uk
I found this hilarious and ingenious, myself.
But, today FDEV made sure that it won't happen again by adding permit lock to planet 2C as well.
The humor continues![]()
I'm waiting for the Galnet headline "Proteus Wave Super Weapon a fraud"![]()
Giedi Prime, I presume.
Marici 2Giedi Prime, I presume.