Game Discussions Star Citizen Discussion Thread v12

Star Citizen: Gamification of Crowdfunding Award, 2012 - 2022

What's doubly (triply? Quadruply?) ironic is that a company literally called Cloud Imperium Gaming and pitched as a perpetual live service funded by continued crowdfunding can't even run a reliable cloud infrastructure to robustly support even their alpha releases.

Hilarious.
 
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I'd quite happily put 90% of current issues with Star Citizen down to utterly inadequate server and backend performance...from the killer elevators to falling out of ships, exploding ship ramps or morphing through the scenery
They're totally gonna fix all that with something Mesh something which will obliterate all that nonsense.
It's been coming for a while apparently - 2019 ish?
 
Everything! Unless you want things like..

  • Multiple solar systems
  • A galaxy with multiple star systems in it to explore
  • Multiple galaxies to explore
  • Actual, physical, Stars
  • FTL travel and associated mechanics - time dilation et al
  • Realistic physics
  • Orbital mechanics
  • Orbits. Just.. orbits.
  • Other space phenomena such as black holes, non-Sol like types of stars, neutron stars, dwarf stars etc
But you know.. everything else is in there. Like coffee shops and bartenders. The important stuff.
 
They're totally gonna fix all that with something Mesh something which will obliterate all that nonsense.
It's been coming for a while apparently - 2019 ish?
...Sure I mentioned in the first part of the post you quoted that server mushing won't fix any of that. The only thing that will fix it is for Chris Roberts to stop digging his sticky little fingers into the pot to pay himself and his mates bonuses and start paying for more server space instead...
 
Everything! Unless you want things like..

  • Multiple solar systems
  • A galaxy with multiple star systems in it to explore
  • Multiple galaxies to explore
  • Actual, physical, Stars
  • FTL travel and associated mechanics - time dilation et al
  • Realistic physics
  • Orbital mechanics
  • Orbits. Just.. orbits.
  • Other space phenomena such as black holes, non-Sol like types of stars, neutron stars, dwarf stars etc
But you know.. everything else is in there. Like coffee shops and bartenders. The important stuff.
Some of us don't really care if SC has any of the more complicated stuff...since a few of us play more than one space game...and in case you haven't noticed, ED already does that kinda complicated stuff pretty good. I don't play SC expecting it to be ED...and vice versa ;)
 
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Oh absolutely (but it's "does it pretty well" -Grammar mode off).

I'm just pointing out the Best Damned Space Sim Game Ever kinda needs to have like.. space sim stuff in it to be called a Space Sim in the first place. I'm picky like that 😉.
You should tell that to the idiot Roberts...I play SC because I like some of the things it does do or the way it approaches some of the fledgling gameplay mechanics...I played ED because as far as I'm concerned, ED has always been the BDSSE and I'm not looking to replace or replicate that experience by playing a buggy tech demo still in development.

It's actually OK to play and like other games for what they do differently 🤷‍♂️
 
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