No, it won't. The first decade of development already ended, last year (2021).Will this latest UI reboot arrive inside the first decade of development?
Source: https://old.reddit.com/r/starcitizen/comments/wm1ghr/ui_card_system_footage_from_sprint_report_because/
Tune in next year to find out...
17K+ upvotes... The SC salt is strong in the comments.
All the "star citizen?" responses are like the little kid at the back jumping up and down with their hand in the air trying to get noticed.17K+ upvotes... The SC salt is strong in the comments.
One of these decades they will start on the design.10 years later, they are beginning development of critical features.![]()
I scrolled down through well over 100 responses to that post and saw Star Citizen mentioned only twice, which speaks volumes on it's own. My favourite out of the very few "What about SC?" responses...All the "star citizen?" responses are like the little kid at the back jumping up and down with their hand in the air trying to get noticed.
I'm beginning to think Star Citizen exists to launder illegal drug money.
Probably ran out of marketing budget.I scrolled down through well over 100 responses to that post and saw Star Citizen mentioned only twice, which speaks volumes on it's own. ...
All the "star citizen?" responses are like the little kid at the back jumping up and down with their hand in the air trying to get noticed.
Ah, you were helpfully alpha testing the Refund Specialist departmentAfter watching this, all I could think was Odyssey isn't half bad after all.
I've refunded SC twice though, so I'm even less enamoured of it than EDO.
Source: https://youtu.be/mYBoXl4r6_k
I scrolled down through well over 100 responses to that post and saw Star Citizen mentioned only twice, which speaks volumes on it's own. My favourite out of the very few "What about SC?" responses...
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On the occasionally empty-ish server, the npc's behaviour improves greatly and they actually respond to players... although they're still crippled by the ridiculously low server tick rate causing desync on the PvE side. Ci~G balanced the PvP desync side of things a bit but the PvE side suffered in spades for it...and not just for the Siege of Orison nonsense, it's prevalent throughout the entire game. It's got nothing at all to do with the lack of server meshing either...Ci~G simply need to fork out for better server architecture if they want to continue to run this thing as a live service.I continue to be staggered that people can keep showing these completely static NPCs that don't even shoot most of the time and say they will 'continue to play it'. Sure, I enjoy an occasional stuck CZ in Odyssey - but I enjoy it as an exception, not as the norm ...
I really didn't want to go there with the collapsed replies, it just opens up the full force of the reddit SC cesspit... I guessed there was going to be way too much input from both the Star Citizen Defence Force and their counterparts from the Extraordinary League of Star Citizen Refundians. I get way too much of that on here already without going digging for it on reddit by myselfIf you open up some of the collapsed comments you'll find the usual sorts praising SC and the other usual sorts saying its rubbish. IIRC i made a joke in the thread about eternal alpha.
I'd quite happily put 90% of current issues with Star Citizen down to utterly inadequate server and backend performance.
Aye, there is that tooI'd quite happily put 90% of current issues with Star Citizen down to utterly inadequate Chris Roberts and upper management performance.![]()