
When it comes to FPS combat? There are many, many options. Anything from OverWatch to Star Wars Battlefront to Call of Duty.Let me know when there is a game out there with equivalent experiences.
I've been playing NMS quite a bit recently. Unique in its own way with its own experiences, and lots of stuff in it is very quick to do, especially the getting between planets and stuff. But its not the same experience as ED, not by a long way.
When it comes to FPS combat? There are many, many options. Anything from OverWatch to Star Wars Battlefront to Call of Duty.
For CZs specifically, yes, there are better FPS games out there. Except i play Odyssey for the whole package, and sometimes i do ground CZ, but usually to work the BGS and win settlements. I can't win those settlements by playing Overwatch
I agree that some of the ideas mentioned above, like for deployment on uneven ground, would be valuable QoL improvements for particular time sinks. But these are details. On the entire scale, I found the most effective way of dealing with such issues is achieving control over one's own impulses. Do I really need to do something if it keeps rubbing me the wrong way. Do I really have to have this thing if there is no alternative way of getting it (s. about choices above, like, do I have to go through conflict zones for an upgraded explorer suit -- is this the case?) Or if I simply don't have the time to sit down with a game and get a rewarding experience from it, why would I feel compelled to boot it anyway only to struggle to rush something. Or is there something wrong with my life if I can't find the time at all, and if I don't want to change it why did I buy the game. It transcends into all aspects.The problem, such as it is, is this; if I want to do fps content, which am I going to choose? The game that takes 5 minutes after getting into the game to give it to me? Or the one that gets me into it immediately?
This problem is multiplied by the fact that the FPS content is almost entirely isolated from the existing gameplay. If doing the FPS can improve your experience flying your ship, then you'll be willing to stop playing your ship to do FPS, and having the ship content becomes a positive. But when the FPS is completely isolated, then if you want to do it, the ship content instead becomes an unwanted loading screen. Even if I've already got the game open and I'm sitting in my ship, it will still be faster for me to shut down the game and boot up Battlefront, than to go do a surface conflict zone.
And since Odyssey is 100% focused on that ground content, this problem alone can heavily depreciate the value of the DLC as a whole. If people have to wait too long to do certain types of content, they'll go elsewhere for it, and not play(or buy) at all.
You can't fix this problem entirely, not without changing the game in ways that are unacceptable, but you can mitigate it as much as possible, and make it as easy as possible for players to play(or keep playing) the game.
And since Odyssey is 100% focused on that ground content, this problem alone can heavily depreciate the value of the DLC as a whole. If people have to wait too long to do certain types of content, they'll go elsewhere for it, and not play(or buy) at all.
You can't fix this problem entirely, not without changing the game in ways that are unacceptable, but you can mitigate it as much as possible, and make it as easy as possible for players to play(or keep playing) the game.
But what is that experience? Going AFK for 10-15 minutes between activities?Let me know when there is a game out there with equivalent experiences.
I've been playing NMS quite a bit recently. Unique in its own way with its own experiences, and lots of stuff in it is very quick to do, especially the getting between planets and stuff. But its not the same experience as ED, not by a long way.
The question is why players should bother with one over the other?
But what is that experience? Going AFK for 10-15 minutes between activities?
I can appreciate other games might not offer the same overall activities.. and perhaps even inferior ones... that's no justification to be tolerant of aspects that detract from the game experience.
There's a compound issue at play here. Space based missions are readily stacked... i can load up on a cargo delivery, salvage, hijack, assassination and massacre, then spend roughly half an hour flushing them out, with maybe a minute between activities. The 5m return to base is likewise usually flecked with wrinkles and tails which chop up that trip and make it interesting.
Contrast against Odyssey... that has pretty strict anti- stacking mechanisms, meaning i can only take one activity per destination... of course, there's multiple bases and i can take one per base, but now there's a 10m wait time between each activity... with a majority of that spent just sitting there, waiting for your ship to get up to speed, or simply afk while you apex there. The ratio of idle time is massive compared against the space game.
Throw in that Odyssey rewards are underwhelming compared to ship based ones by all objective measures... and even horizons settlements don't offer anything in the way of unique, meaningful interactions... it's not a great design.
When i log on, it's because i want to play, not wait.
I agree that some of the ideas mentioned above, like for deployment on uneven ground, would be valuable QoL improvements for particular time sinks. But these are details. On the entire scale, I found the most effective way of dealing with such issues is achieving control over one's own impulses. Do I really need to do something if it keeps rubbing me the wrong way. Do I really have to have this thing if there is no alternative way of getting it (s. about choices above, like, do I have to go through conflict zones for an upgraded explorer suit -- is this the case?) Or if I simply don't have the time to sit down with a game and get a rewarding experience from it, why would I feel compelled to boot it anyway only to struggle to rush something. Or is there something wrong with my life if I can't find the time at all, and if I don't want to change it why did I buy the game. It transcends into all aspects.
Regarding the FPS content in Odyssey, yes this is indeed quite a different game and there are better ones out there if that's what one wants. Mentioned earlier that I see it as a stepping stone in development, laying the technical foundation for more interesting things like alien civilisations and natural life you can interact with. And that it would be too much to ask from the dev team for both the technology and the content to be ready at the same time. A guess on my part, just hoping it is going this way. As it is, I'm not much interested in it. But I don't think it's fair to say Odyssey is 100% about that only. At least I got it for other reasons.
But overall, i like you spend a lower percentage of your time travelling when doing Odyssey stuff.
Admittedly, I haven't, like, done math or anything on it, but I can't help but feel this isn't true. Just for example, to do a basic salvage mission, in horizons you just need to drop at a degraded emissions site and scoop up a black box, maybe 2 minutes, including travel time. To do the same in Odyssey you've got the added planetary approach time, which takes at least ~2 minutes on its own, plus landing and running up on foot and so on. The odyssey content takes notably longer. The only real advantage Ody has is APEX, so you can go AFK as you travel.
That's the exact opposite experience I just described, and isn't shared by me.But overall, i like you spend a lower percentage of your time travelling when doing Odyssey stuff.
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In conclusion, greater % of time spent in Odyssey actually doing missions than flying from A to B is what makes Odyssey missions more worthwhile for me.
That's the exact opposite experience I just described, and isn't shared by me.
30 minutes doing the various activities
So here's a pretty typical setup. In one target system I'll grab a couple assassinations, a massacre, a couple salvage missions, maybe a hijack if I'm lucky.What exactly? Space missions are generally make a ship go boom or dock and deliver.
So here's a pretty typical setup. In one target system I'll grab a couple assassinations, a massacre, a couple salvage missions, maybe a hijack if I'm lucky.
I'll then head off to the salvage or hijack mission USS. Along the way, I'll probably get interdicted by one of the assassination targets, pop them, scoop the G4s/5s. Grab the salvage, pop any hostiles that might arrive, also scoop their mats. At the next salvage USS i might have an assassination target or two pop in at the same time. Scoop mats... if I have any assassinations left, I'll clean them up, but around this stage my salvage missions have generated tails who want to take me out, so I'll get interdicted and fight them off, scoop the mats again. Lastly I'll do the hijack mission, then if i have any kills left on the massacre, i'll hit the USS for that.
It's constant and dynamic activity.
Just remember; I prefaced this with "Grab a bunch of activities for the one system" in both cases. Odyssey's hard anti-stacking measures are a huge drawback here, meaning you can only do one mission per colony.
There's multiple issues compounding to cause this problem, but the travel time leaving a planet to move to the next activity is a big one.