4.0 worst performance

Was that last night's update?

I was aboard my FC after the update and, after logging-in, I spent about a minute wandering around an ultra-low-res FC with minimal textures.
Eventually the textures filled-in but I keep getting this effect where, if I turn around quickly, there'll be an untextured surface which only fills-in a split-second later.
It doesn't seem to be having an effect on frame-rate but it's glaringly obvious when it happens.

Didn't play for long enough to see whether the same thing is happening in other Odyssey environments but it's not something I've experienced before.
 
with the new 4.0 update my gpu increases 10ºC, I have less fps and it seems that everything looks very dark.

I personally would like to stay on 3.8, I hope they don't remove it.
Welcome to 19 May 2021 :)
It's like Odyssey released again - players discovering all the 'features' of Odyssey, like darker screens, reduced frame rates, just wait until you see how much worse it is on planet surfaces and start spotting all the 'cookie-cutter' mountains that repeat now that real procedurally generated surface are gone.

Look on the bright side, at least it's 'mostly' playable now for 'most' players, just image how bad it was before the 14 major updates it got.
 
I've switched from a 4K/60Hz monitor to a UWQHD/144Hz monitor and it's done wonders for my Odyssey frame rate! At 3440x1440 rather than full 4K it seems to reduce the demands on my GPU (3070) just enough: I used to struggle to get 60fps walking in stations, for example, whereas now I'm comfortably on 100+. And it looks great!
 
Worst performance so far...

homer-homer-simpson.gif
 
Word is that 3.8 will be around for awhile. Just understand that 3.8 is finished - no new ships, weapons, or features, or bug fixes (unless it's a critical bug). On the other hand, that means no more new bugs, either!
I wouldnt bet on that after all if a bug ends up in the scripting or some cross version code it may end up on 3.8 as well, or worse yet a major galaxy change may break 3.8 completely to the point its not worth maintaining for evidence of this look at the OSX and console versions. Yes consoles work atm but there will come a time when something will kill it off.
 
Word is that 3.8 will be around for awhile. Just understand that 3.8 is finished - no new ships, weapons, or features, or bug fixes (unless it's a critical bug). On the other hand, that means no more new bugs, either!
There's new ships in the new expansion?

I thought they just Frankenstein'ed a mediocre first person shooter onto a spacegame with thumbtacks and spit, nothing new for the actual space sim game?
 
well, I've tried everything
I play on horizon 3.8 with the graphics on high and the game has a good quality for me and not only runs very smooth but it doesn't stress my pc at all, the temperatures are very low.

if i launch the game in version 4.0 and set all the graphics options to low and disable everything, filters, effects and also set the super sampling to 0x65 it not only looks noticeably worse but i still have less fps and much more temperature.

I have no reason to use 4.0 except that if I want new content they force me to use it, I guess in the end I will abandon the game because I don't like this new engine at all.
 
with the new 4.0 update my gpu increases 10ºC, I have less fps and it seems that everything looks very dark.

I personally would like to stay on 3.8, I hope they don't remove it.

colours in 4.0 are more realistic and darkness is...
No, that's just a false excuse.
Colors are not more realistic in Odyssey, and the general darkness is not the result of some artistic decision or "realism".
Tell me how it's realistic that planets are invisible until you get really close, or how it's realistic that faint stars seem to blink in space if you steer the nose of your ship (scintillation is an atmospheric phenomenon).

Color changes (for example the color of the central star not affecting the color of things it illuminates) is just a bug.

Darkness is mainly caused by another bug (most probably some bad value in some image postprocessing step) which seems to destroy pixel intensity data close to the lower end of the histogram, that's why you cannot bring it back no matter how high you crank up gamma. It's probably the same issue what makes faint stars scintillate ("blink") as you move the nose of your ship, which is not happening in Horizons 3.8.

performance wise, as time goes on new things will need more power

Another false excuse. Odyssey (and Horizons 4.0) does NOT offer any kind of graphical improvements over Horizons 3.8 in legacy space gameplay scenarios (which is basically all what Horizons 4.0 has to offer), it literally only needs to render the exact same things in space (starry background, local stars and planets and nearby ships) so there is zero reason for it to be more power hungry. "New things" only justify the requirement of more computing power if it takes more complex computations to render higher quality images, which is quite clearly not the case in the Horizons 3.8 vs 4.0 relation.
 
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