Newcomer / Intro What are you up to?

The part around stations I figured out during my last session - just came back from it.* Thanks, nevertheless.

It is a utility module, indeed, but a quite power hungry at that...

I am wondering if there is a way to use it in supercruise, as you can find some wakes there, too.

I think I don't have an engineer unlocked that could upgrade that thing...
That being said, as of now, there are only two active ones in my list... "The Blaster" and the lady in Khun (Long Sight Base).

Uh, modifying the HUD colours? How do you do that?
Reading the HUD in my SRV on that bright planet in the blaring sun was quite difficult.


*: It was a successful trip outside Long Sight Base. It also answered my question in quotation marks from an earlier post.
This external intool can be used to customise HUD colours.
The colours reset by to defaults after game updates are downloaded so you have to watch for updates to EDHM UI for compatibility and reapply.
 
The part around stations I figured out during my last session - just came back from it.* Thanks, nevertheless.

It is a utility module, indeed, but a quite power hungry at that...

I am wondering if there is a way to use it in supercruise, as you can find some wakes there, too.

I think I don't have an engineer unlocked that could upgrade that thing...
That being said, as of now, there are only two active ones in my list... "The Blaster" and the lady in Khun (Long Sight Base).

Uh, modifying the HUD colours? How do you do that?
Reading the HUD in my SRV on that bright planet in the blaring sun was quite difficult.


*: It was a successful trip outside Long Sight Base. It also answered my question in quotation marks from an earlier post.
There are two ways I know of - there may be more - of changing colours in your cockpit.

The first is manually changing settings in an XML file - I'll post later on this as not at the PC right now

The second is a utility:


I can't comment on this as I've never used it but it seems quite powerful.

As with all things of this I'lk, user description is advised and backup stuff before you change it. The risks are all yours I'm afraid although the first method is quite straightforward.

Edit: ninja'd!
 
You guys are so deep in the "endgame" that you don't realize that there still are some noobs out there... 😉

My material bins are empty.
At this point of time, I gladly take those grade one mats to unlock all the goodies I think I need. Then I'll worry about those higher grades.
Not that I would turn down some higher grade materials if they decide to show up, occasionally.
The higher grades can be traded down for the lower grades at a materials trader which is a way more time efficient way to get a good stock of low grade materials.
You have the choice now - spend a few hours scratching around for a dozen units of iron/sulphur, or for the newer player, visiting the crashed Anaconda site to get a few units of grade 4 materials that can be traded down for a lot of grade 1 materials quickly. Whichever way is more satisfying for you is the right way.
The crystal shards sites are 1500ly out, so beyond the range of new player ships. Best to wait until you have engineered FSD or obtained an Engineered FSD V1 from human technology broker before going there. This can be something to research later when you are ready to play at getting a ship like the Asp Explorer up to higher jump ranges.
 
You guys are so deep in the "endgame" that you don't realize that there still are some noobs out there... 😉

My material bins are empty.
At this point of time, I gladly take those grade one mats to unlock all the goodies I think I need. Then I'll worry about those higher grades.
Not that I would turn down some higher grade materials if they decide to show up, occasionally.
Raw mats you get by driving around and shooting any rock that shows up in your SRV's scanner and then collecting the fragments. You need to open cargo hatch and target each fragmet before driving over/through them for the SRV to collect them. If the planet/moon has volcanism, landing on/near GEO sites in Horizons and harvesting them is more efficient, and sure way to get the harder to get mats too.

Every shootable rock (= surface deposits: outcrops & different meteorites) can have any of the materials listed in planet info (FSS & system map), but the possibility of rare ones is greater in metallic meteorites and (metallic) outcrops.

Here's a simplified schematic of how the shootable rocks show up in SRV wave scanner:
Horizons_material_nodes.png
 
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The part around stations I figured out during my last session - just came back from it.* Thanks, nevertheless.

It is a utility module, indeed, but a quite power hungry at that...

I am wondering if there is a way to use it in supercruise, as you can find some wakes there, too.

I think I don't have an engineer unlocked that could upgrade that thing...
That being said, as of now, there are only two active ones in my list... "The Blaster" and the lady in Khun (Long Sight Base).

Uh, modifying the HUD colours? How do you do that?
Reading the HUD in my SRV on that bright planet in the blaring sun was quite difficult.


*: It was a successful trip outside Long Sight Base. It also answered my question in quotation marks from an earlier post.
Just go to the Jameson crash site, sit there for 45 minutes and get all the scans you need.
 
Just go to the Jameson crash site, sit there for 45 minutes and get all the scans you need.
It's deeply unfortunate that this is the only viable way to get data mined wake exceptions by trading the encoded materials obtained here for what you need.
It's such a stupid thing to have to do I'm almost embarrassed by it - why am I playing a game that has this ridiculous relogging requirement to get ships with a jump range that makes the rest of the game playable.
Worse is, it's been this way for years and FDev STILL hasn't put into the game a sensible alternative.

I do apologise for this little outburst, parking behind the crashed Cobra for this really bugs me 😳
 
It's deeply unfortunate that this is the only viable way to get data mined wake exceptions by trading the encoded materials obtained here for what you need.
It's such a stupid thing to have to do I'm almost embarrassed by it - why am I playing a game that has this ridiculous relogging requirement to get ships with a jump range that makes the rest of the game playable.
Worse is, it's been this way for years and FDev STILL hasn't put into the game a sensible alternative.

I do apologise for this little outburst, parking behind the crashed Cobra for this really bugs me 😳
Well, for any ship with size 5 FSD there's the superiour tech broker alternative... :)

As for those wake exceptions, I recall back in the day we used to park a nimble ship with wake scanner in (IIRC) distribution centre POI in (again IIRC) famine system and scan the wakes of ships jumping away. Sure it was tedious too. :D
 
It's deeply unfortunate that this is the only viable way to get data mined wake exceptions by trading the encoded materials obtained here for what you need.
It's such a stupid thing to have to do I'm almost embarrassed by it - why am I playing a game that has this ridiculous relogging requirement to get ships with a jump range that makes the rest of the game playable.
Worse is, it's been this way for years and FDev STILL hasn't put into the game a sensible alternative.

I do apologise for this little outburst, parking behind the crashed Cobra for this really bugs me 😳
I feel the same way. It is what it is.

I've always thought they could have easily just integrated them more into mission rewards. Why they don't is beyond me. It seems mostly all you get are manufactured materials the vast majority of the time.

They could also rather easily build them into ground missions - scan the data here and you get X number of grade 3, 4 or 5 data scans.

There's a lot of relatively easy fixes for the problem. I have the luxury of being a rather new player, so I've not gotten that frustrated by it yet.
 
Well, for any ship with size 5 FSD there's the superiour tech broker alternative... :)

As for those wake exceptions, I recall back in the day we used to park a nimble ship with wake scanner in (IIRC) distribution centre POI in (again IIRC) famine system and scan the wakes of ships jumping away. Sure it was tedious too. :D
I was saying a few posts back I scanned 247 grade 1 encoded mats with a wake scanner to try and find the wake exceptions. Failed.
The Engineered FSD V1 also needs data mined wake exceptions to get it.
 
I feel the same way. It is what it is.

I've always thought they could have easily just integrated them more into mission rewards. Why they don't is beyond me. It seems mostly all you get are manufactured materials the vast majority of the time.

They could also rather easily build them into ground missions - scan the data here and you get X number of grade 3, 4 or 5 data scans.

There's a lot of relatively easy fixes for the problem. I have the luxury of being a rather new player, so I've not gotten that frustrated by it yet.
I'd certainly be up for going to high tech systems and doing missions for scientists to get data mined wake exceptions as mission rewards. This would make some sense.
Odyssey planet scan missions are easier than in Horizons and you get the same materials as you do at the crashed Cobra site, but you would have to spend hours doing them to get enough to trade for the number of wake exceptions needed.
 
I was saying a few posts back I scanned 247 grade 1 encoded mats with a wake scanner to try and find the wake exceptions. Failed.
The Engineered FSD V1 also needs data mined wake exceptions to get it.
Eh, you did what?
You need to use the wake scanner on FSD wakes the NPCs create when they jump out.

EDIT: found the post
Wow, them gotta be bugged. o_O
Was this in EDH or EDO?
 
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EDH.
I was doing it in Colonia with an Orca while running passenger missions to Jacques Station - said to be the busiest station in the galaxy outside of community goal locations. I sold all my wake scanners after that. They have no use in the game unless maybe you are trying to pursue another player.
Back before material traders you could only get datamined wake exceptions with a wake scanner. Back then it was about a 20 to 1 drop rate, tedious but doable. Maybe it’s worse now. I haven’t used the wake scanner for ages.
 
Back before material traders you could only get datamined wake exceptions with a wake scanner. Back then it was about a 20 to 1 drop rate, tedious but doable. Maybe it’s worse now. I haven’t used the wake scanner for ages.
I have had 1 wake exception ever out of well over 300 encoded mats collected with a wake scanner. This was all in Horizons and since May last year when I started playing. I also saw 1 wake exception offered as a reward for Robigo Mines passenger mission, but I wasn't qualified to take that mission at the time.
 
I have had 1 wake exception ever out of well over 300 encoded mats collected with a wake scanner. This was all in Horizons and since May last year when I started playing. I also saw 1 wake exception offered as a reward for Robigo Mines passenger mission, but I wasn't qualified to take that mission at the time.
The 1 in 20 drop rate would be too slow. To get 247 mats I must have scanned 82 wakes and would got just 4 wake exceptions out if it at that drop rate. 😳
 
Well there used to be places in outbreak systems where a ton of ships were constantly jumping out and leaving wakes. You could do lots of scans without moving.

Doesn’t matter now. 😊
I saw YouTube videos on this but could never find any systems in famine. Can't remember any referring to outbreak. I can only guess something has gone wrong with wake scanning as I've never had the results from it claimed when trying other places like the Sirius Atmospherics Tourist beacon to get them.
Nevermind, both my commanders have enough wake exceptions to probably never need to do these again, and I try to remember to take planet scan missions if I want rep or inf to keep the encoded mats coming in that way.
 
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