Newcomer / Intro What are you up to?

Just finished my first power up base mission. Boy what a cluster that was. Took me FOREVER to find the power center.

first-power-up-mission.jpg


Note the whopping reward! I'm feeling flush after that one!
 
I've been doing a clear out of the attic ahead of some building work being done on the house.

What you see here might appear to be a 1984 ZX Spectrum hidden inside an after market keyboard, an old kempston joystick controller and sound amplifier I designed and built myself as my school technology project.
But in this community, it is more meaningful to say that this is, in fact, the cockpit of my very first 1984, sorry, 3268 Cobra MKIII whose maiden voyage departed from Lave. It's useless to me these days, but I can't bear to part with it. This thing also kick started my real world career in IT.

C0HodOu.jpg
 
I got my fighting Cobras a big brother. LOOK OUT! pew pew. Now with plasma ball flingers!

MkRYSOa.jpg


Just finished my first power up base mission. Boy what a cluster that was. Took me FOREVER to find the power center.

View attachment 323167

Note the whopping reward! I'm feeling flush after that one!

Fun! I think you can turn on one terminal with your suit battery power and explore the facility. I think it showed how in the on foot tutorial. But I ain't done it in a while
 
I got my fighting Cobras a big brother. LOOK OUT! pew pew. Now with plasma ball flingers!

MkRYSOa.jpg




Fun! I think you can turn on one terminal with your suit battery power and explore the facility. I think it showed how in the on foot tutorial. But I ain't done it in a while
I couldn't finish the tutorial. It flooded me with 20 or more attackers that killed me.
 
Do yourself a favour and don't ever listen to any of those "get rich quick / do it as fast as possible" types. I know you want your Anaconda and overengineered FDL right now, but it will spoil the game if all you do is to follow efficiency guides. Flying out to the shard sites isn't actually a bad thing, gets you some exploration merits and it doesn't require relogging. What I really hate is the advice to blow yourself up to save the return trip from Jamesons Cobra or advising quit-relogging at HGEs as a good thing. No wonder guys like Hawke's got burned out.

The only thing these guides are good for is for shard locations and to learn which HGEs spawn where.
I definitely won't. Not my way to play. I like to play it slow. Still found a way to earn enough money to have 5 ships at my disposal. None of the big guns, mind it. Those weren't even available for me until recently.
Would love to get a little deeper into the lore of the game, though.

Well said

I like stopping at planets with geo signals and look for the intersections of colors and patterns, switch back to combat mode and back to analysis mode, a few times on the way down and take a guess. Then skim around, looking around out the window or on the external camera for steam or fire. I have some raw footage just surface mining here <link> if interested. Look for places like that

Personally, I avoid and reject those blowhards videos. Anything that says you MUST or it is the ONLY or BEST way is a warning sign!

It's hard to get the little you need without spoilers sometimes.

Tell Elvira I sent you, CMDR TIMBERMCWOLF!
I will.

I've been doing a clear out of the attic ahead of some building work being done on the house.

What you see here might appear to be a 1984 ZX Spectrum hidden inside an after market keyboard, an old kempston joystick controller and sound amplifier I designed and built myself as my school technology project.
But in this community, it is more meaningful to say that this is, in fact, the cockpit of my very first 1984, sorry, 3268 Cobra MKIII whose maiden voyage departed from Lave. It's useless to me these days, but I can't bear to part with it. This thing also kick started my real world career in IT.

C0HodOu.jpg
This is a historic artefact. And priceless.
 
The wake scanner is totally useless for encoded material collection.. I had one on an Orca passenger ship scanning wakes as I visited stations. Collected 247 grade 1 materials and never got one Datamined Wake Exception. You have to park behind Jameson's Crashed Cobra or do Planetary Scan Missions (for hours) to collected encoded materials and trade them for the wake exceptions.
Raw materials - see that video for crystal shards sites to get grade 4 materials to trade. An initial stock to get started can be obtained from the crashed Anaconda site, especially for Telerium before you can get out to crystal shards, or by doing some platinum laser mining. Some raw materials are a by catch when laser mining.
Disagree here. In fact, i've recently built a passenger Dolphin and as a passenger ship - there's rly a lot unused energy available. Wake scanners are rly big power dump, so that's first time i saw a real possibility to fit a B class without making sacrifices (ok, got to downgrade Fuel scoop to B, but that's too little). And went to a famine system distribution center. Build smth and then use it for smth else, feels nice.

And i can say it works well. Ships are coming by 3-4, you sit at one place (if scanner engi'd for range, that's important, otherwise it gets tedius to fly those 2 kms), and by the time you scan those 3 wakes new ships usually appear. I wasn't rly counting G5s, but by the time i had my G1 full i'd estimate i had like a dozen of them + quite a number of G2 to G4. I've uptraded or exchanged extras and returned for some more scans. All sounds like a clueless farm, but idk, even if so it felt quite fast. I used to install less powerful wake scanners on my Planetary Ops ships (if PP was ok) in hopes that, well, maybe i would scan wakes sometimes - but no, you only scan very rarely when you remember and ain't lazy. So either a dedicated wake scanner ship, which sounds an overkill for me, either such hauler / passenger vehicle seem to be a good way.

Mm it's discussed later. Mb something got broken/nerfed/changed at some point. But my Dolphin story is recent, like from last week.
 
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I've once again gone and done something odd: I converted my Anaconda into a miner - just to see what it's like.

I have to admit, I like it. I actually like it a lot.

No, it doesn't have near the carry space that the Cutter does, but that's actually a sort of good thing. It feels far less "grindy" with only 320 tons to fill up.

What's more, the Hazard Ship Kit lighting is awesome! It also maneuvers better than the cutter, but it doesn't have that really fast straight line speed to get from one group of asteroids to the next like the cutter does.

Still, all things said, I do like it. And it looks good doing it!

View attachment 323121
That industrial ship kit looks cool on conda
 
I need a new method to find culinary or cocktail recipes. I may have to ask for a trade with another CMDR - if they a) have any or b) want to trade them or c) aren't going to ask something astronomical. Then I have to work out how it's done.

One concentration lapse and oooo, the regret. Woe is me.

:D
I've got Cocktail recipes, i think they are accepted. I can give em away if you need, but my carrier is currently wandering in the Bubble, which will mean 3 hrs there + 3 hrs back if you are in Colonia. I have a feeling that for that long you can actually get them from Tourist Settlements + possiibly a lot of extra stuff, but i might be wrong, i just kind of remember i gathered them in no time (the fact of me having extras of em is confirming that too). Anyway, if needed, sure, giving away.

With my main CMDR, who I admit is advanced enough to stick to this behaviour, I ignore all the "do's" for material gathering. I realize it is more difficult if your bins are completely empty and your are starting from scratch - I just did that with an alt recently.

With my main, I get enough of everything "on the fly". I scan almost every ship I encounter in SC or normal space, which slowly fills at least the lower grade data, and if I pass a HGE, I pick it up; but I don't go hunting for them. If I need manufactured materials I either go bounty hunting with a collector in a HazRes or Pirate signal source, or I run missions for materials, one of which are massacre missions - they pay good materials as well as credits.

I also have a Python parked in Robigo Mines, and doing passenger missions there for an hour gets me around 80 to 100 Biotech Conductors and Exquisite Focus Crystals (and a third G5 type I forget). You need to be cozy with the factions, of course. Trading ratios aren't great, but acceptable. Plus I find the Robigo runs actually fun; you always get illegal passengers, and a few times it was quite hairy, and once I had to bolt from inside the station (which was firing at me) because I did get scanned (in spite of silent running and heatsinks) - in a shieldless Python. That was exciting (I did manage to flee). I like Robigo for an hour or so, and it gets me plenty mats.

Once every six months I fly out to the shards. They are okay, and I actually like the new Odyssey distribution.
I got used to kind of if-i-lack-mats-for-G5-i-don't-G5. In fact i often don't G5 even if i have mats, like, those Pharmaceutical Isolators, they're quite rare... Not much of em... Me precious... Is it even worth spending now?.. And for what... It gets easier if i see i have 30, or 50.

So far it works, and G2 or G3 mats are coming in quantities anyway, just care to gather. A drawback (except of not being G5) of this is that you build smth, all counted and all good, but then, at some point, you get enough for G5 - and then you see that your build is faulty. Not enough energy for example. So a little disorder in my Shipyard, did not count a lot of stuff in advance, something is underused too. Guess it's diifferent for everyone. I think engi is very good as a secondary goal, something that you always keep in mind, i. e. you go do smth, but together with that you think of gathering mats for the planned build, with is mostly G2 for now, but not like to engi first and only then to go do what you like. Ideally. After all you can always succumb and say that you want your stuff now.
 
Just finished my first power up base mission. Boy what a cluster that was. Took me FOREVER to find the power center.

View attachment 323167

Note the whopping reward! I'm feeling flush after that one!
PWR buildings all look the same from the outside so once you recognise the shape they are easy to spot

Sometimes they are standalone but sometimes they are adjoined to other buildings such as CMD or HAB.

As for credit payours from missions, yeah, they're a bit inconsistent in terms of what other aspects of the game pay out. The best on-foot credit making I've found is from CZ's. On a medium one you can expect around 1.5mCR in combat bonds.

Of course, exobiology can also get quite lucrative if you find lots of strata.
 
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Disagree here. In fact, i've recently built a passenger Dolphin and as a passenger ship - there's rly a lot unused energy available. Wake scanners are rly big power dump, so that's first time i saw a real possibility to fit a B class without making sacrifices (ok, got to downgrade Fuel scoop to B, but that's too little). And went to a famine system distribution center. Build smth and then use it for smth else, feels nice.

And i can say it works well. Ships are coming by 3-4, you sit at one place (if scanner engi'd for range, that's important, otherwise it gets tedius to fly those 2 kms), and by the time you scan those 3 wakes new ships usually appear. I wasn't rly counting G5s, but by the time i had my G1 full i'd estimate i had like a dozen of them + quite a number of G2 to G4. I've uptraded or exchanged extras and returned for some more scans. All sounds like a clueless farm, but idk, even if so it felt quite fast. I used to install less powerful wake scanners on my Planetary Ops ships (if PP was ok) in hopes that, well, maybe i would scan wakes sometimes - but no, you only scan very rarely when you remember and ain't lazy. So either a dedicated wake scanner ship, which sounds an overkill for me, either such hauler / passenger vehicle seem to be a good way.

Mm it's discussed later. Mb something got broken/nerfed/changed at some point. But my Dolphin story is recent, like from last week.
Maybe something got unnerfed, as my story is from maybe 6 months ago. Maybe Type 9s full of cargo are special and give better encoded materials. I'm lacking motivation to experiment again, although I have a really fast iCourier I could use for the job.
 
I try to only G3 my ships as well, but adding experimentals' takes it's fair share of mats.

My general mat strategy is:
-Jameson's is great to get g4/g5 encoded. But I won't call it fun or engaging gameplay. But very fast and useful. Since I do not engineer all that much, a few trips yearly seems to be enough to trade for what I really need.
-Dav's Hope for manufactured is/was nice. But I have not done that in a very long time as I manually scoop during or after combat now. Much better scooping mats in combat imho. But I do not find all the g4/g5's I need that way, so add Robigo runs for the mission rewards to get different g4/g5 mats when completing missions. And HGE's as I see them while doing combat. I still seem to never find 2 or 3 g5 manufactured mats that I always have to trade for.
-And finally the crystal shard sites. Yes 1500 ly out, but even with a starter setup on a Hauler with 24ly jump range, it is 62 jumps (approx) to get there. I personally like the shard sites and brain trees, etc. I go to the shard sites only as needed, seems like once a year or less depending.
-Same for the guardian sites, they are spooky but fun. I have only done a few of the guardian unlocks: (FSD booster, Shield booster)
 
I use a DbX as my flitting-about-the-place ship. It has a c-class wake scanner modded for range - scan wakes leaving stations when the mood takes me so I always have loads of wake data. I used to do the distro centres for DWE, always seemed to get a good few and then a dry few waves of relief ships but then the DWE would show up again.

BTW - I also scan (target/select) ships while travelling in supercruise - keeps much encoded topped up.

There used to be a type of data - ACED? - that we seemed only to get by scanning convoys in a particular system - Alioth? - this was before mat traders of course.

Kids today etc.... (... inset four Yorkshiremen meme here ... )
 
I try to only G3 my ships as well, but adding experimentals' takes it's fair share of mats.

My general mat strategy is:
-Jameson's is great to get g4/g5 encoded. But I won't call it fun or engaging gameplay. But very fast and useful. Since I do not engineer all that much, a few trips yearly seems to be enough to trade for what I really need.
-Dav's Hope for manufactured is/was nice. But I have not done that in a very long time as I manually scoop during or after combat now. Much better scooping mats in combat imho. But I do not find all the g4/g5's I need that way, so add Robigo runs for the mission rewards to get different g4/g5 mats when completing missions. And HGE's as I see them while doing combat. I still seem to never find 2 or 3 g5 manufactured mats that I always have to trade for.
-And finally the crystal shard sites. Yes 1500 ly out, but even with a starter setup on a Hauler with 24ly jump range, it is 62 jumps (approx) to get there. I personally like the shard sites and brain trees, etc. I go to the shard sites only as needed, seems like once a year or less depending.
-Same for the guardian sites, they are spooky but fun. I have only done a few of the guardian unlocks: (FSD booster, Shield booster)
Speaking of Guardian sites, can you destroy the sentinels using on-foot armament?
 
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