Well this is definitely a twist, a scenery pack for fall! And additionally, itâs a theme pretty much no one was guessing. Everyone was pushing so hard for a nocturnal pack when, a Halloween-linked theme (Didnât Planet Coaster receive a âSpookyâ Halloween themed DLC too?), was always right there. The new plants and the building pieces look to be really useful, so I am actually excited this is a scenery pack (though admittedly quite surprised)! I will say though that some of the decorative pieces donât seem to be very multi-use, not sure how much Iâm gonna be using a Wombat gargoyle. On the other hand, the stalagmites and other cave pieces will be incredibly useful (not only in caves but also any rock work) so thank you Frontier for those!
Now time to discuss the animals. Letâs start with the real shock of the line-up, the bat. On the one hand, Iâm over-joyed that we finally have a true flying species in PZ. But on the other hand, itâs strictly an exhibit species with limited animations/interactions and is still âlocked inâ a cube like all the other exhibits. I love that in the accompanying update to this DLC, exhibits did receive some more love, but the real issues most players have with them still wasnât addressed. The animals are all stuck on animation-repeat in a one-size cube that lacks true customization like habitats.
All this said, I now really worry about whatâs to come for potential flying birds in PZ. Weâve waited almost three years for flying bird species in PZ, for them to potentially only be exhibit species? Maybe youâve got other plans up your sleeve Frontier devs, but if not Iâm begging you not to put flying birds in exhibit boxes. They need to be habitat species, with full behaviors, needs, and animations, just like all the other current habitat species. If December is an animal pack, and itâs a grouping of flying species, I truly hope they arenât limited to exhibit boxes. If so, it will likely be the first DLC Iâm not purchasing. I donât care how interesting the species selections are, at the end of the day, exhibit species and their boxes offer very little customization and creativity in a game that advertises building and customizing things as key elements.
As for the other species in the pack, Iâm quite surprised these species were selected as a âstrongâ line-up for a 4 animal-limited scenery pack. Itâs not that the animals are all bad picks, just not what I would have expected as likely to be brought together and sold in a pack with such a limited roster. The Raccoon, Skunk, and Wombat will likely all have some unique animations and interactions and are quite different both taxonomically and anatomically from anything already in PZ, so I think they will all bring something fun and different to the game. Canât say Iâm overjoyed with the Red Foxâs inclusion though. We already have a number of other canids, two of which are foxes. I doubt the Red Fox will behave any differently in PZ than the already in-game Arctic Fox does.
Itâs quite obvious the devs have put a lot of love and effort into PZ, and I donât mean to minimize their work at all with any of the above things I said. This pack does have some potentially really fun animal and scenery piece inclusions that I think are really useful. But it does also have some questionable elements that I hope donât stand-in as a sign of whatâs to come for PZâs future. Flying birds have been one of mine and many other PZ players biggest âWantsâ for the game since itâs release. Frontier, please donât make us wait three years for them to only receive them as exhibit box animals.