I decided on australia, i need plants for wombatAustralia - no question at all, unless you really like Christmas themed items and ice pieces. IMO, Australia is waaaaay better for both scenery and animals.
I decided on australia, i need plants for wombatAustralia - no question at all, unless you really like Christmas themed items and ice pieces. IMO, Australia is waaaaay better for both scenery and animals.
yea I'm think that's dlc is just cute and small I'm think frontier want to just give "filler" animals that not need to much work expect then the bat and It's just more small dlc and probably in december would be something big maybe birds? maybe fully aquatic animals? or maybe just dlc that would include most of the most wanted animals cause really the tassie devil much more fit then wombat or even from every animal in this pack I'm mean really they called the "devil" It's much more fit then adorable wombat. also crested porcupine It's also fitting I'm mean u really don't want to mess with those guys haha. I'm just think frontier have for those animals different plans and yea I don't think this and birds would be the last dlcs I'm mean there is still too many animals that need to add to the game.I agree, RG. I have a feeling that we'll have 1 more year, but only 1. 5 more DLC. I'm not gonna assume birds are coming until we get more info on how WE's work, but if the bats aren't looped (many are assuming they are because most E species are looped. But this seems different), then it's entirely possible a new type of animal type is coming.
What I mean by this is smaller animals that you'd only find inside small, completely enclosed enclosures, like sloths, marmosets, tamarins, etc.
Animals that are way smaller than what we have In-Game or smaller than what would make sense for standard habitats.
A big reason why I believe they won't be looped is because we can have paths inside. Now, if the bats were looped, then they'd be clipping into the guests constantly, and nobody would want that.
About customization, I'm not 100% and won't be until the pack/update is released, but I'm sure it'll be more customizable than normal E
True, true. But I was thinking more along the lines of behavior. I mean, yes, the koala should spend more time in the trees (although you can sorta do a workaround if you add eucalyptus feeders and a lot of climbable trees), but a sloth is even less likely to leave the trees than a koala. Imagine the complaints if we get a sloth that loves to walk around (this isn't Zootopia, guys). That's why I think that a sloth, assuming we get one, would be a WE animal. I also suspect that iguanas will become WE animals, as a sorta compromise for players wanting them to be habitat animalsabout the sloth the size of the sloth definitely not a problem I mean really we have prairie dog and meerkat and badger as habitat animals so I'm think they don't need to be exhbit animal like we have tortoise and koala as habitat animals so sloth need to be so problem. and animals like marmosets, tamarins, rats, Hedgehog, etc..
I wanna see the bats, mostly. But anything is good. I'm curious about the red fox color variationsalso today we should get a new screenshot of one of the new animals (I hope wombat but I want to see every animal).
I'm just gonna put the tin foil hat on.g) Insert a factor here I or we might not even be aware of?
but I'm much prefer sloth as habitat animal haha. yea sloth not moving a lot so that's could fitting for exhibit but I still want sloth as habitat animal technically i would love much more if every animal in the game was habitat even though I don't see a beetle as habitat animal cause if u thought in exhibit It's hard to see animal so think about that again in habitat in for example 100 meter I know It's very tiny for habitat but for bettle It's new planet hahaTrue, true. But I was thinking more along the lines of behavior. I mean, yes, the koala should spend more time in the trees (although you can sorta do a workaround if you add eucalyptus feeders and a lot of climbable trees), but a sloth is even less likely to leave the trees than a koala. Imagine the complaints if we get a sloth that loves to walk around (this isn't Zootopia, guys). That's why I think that a sloth, assuming we get one, would be a WE animal. I also suspect that iguanas will become WE animals, as a sorta compromise for players wanting them to be habitat animals
I wanna see the bats, mostly. But anything is good. I'm curious about the red fox color variations
The main difference between sloths and koalas for me in terms of functionality as habitat animals is that koalas are much more capable on the ground - although they spend almost all of their time in the trees, a koala running at full speed can reach over 30 km/h in short bursts, and they can strut about on the ground at a reasonable speed quite comfortably.True, true. But I was thinking more along the lines of behavior. I mean, yes, the koala should spend more time in the trees (although you can sorta do a workaround if you add eucalyptus feeders and a lot of climbable trees), but a sloth is even less likely to leave the trees than a koala. Imagine the complaints if we get a sloth that loves to walk around (this isn't Zootopia, guys). That's why I think that a sloth, assuming we get one, would be a WE animal. I also suspect that iguanas will become WE animals, as a sorta compromise for players wanting them to be habitat animals
I agree with this, totally.The main difference between sloths and koalas for me in terms of functionality as habitat animals is that koalas are much more capable on the ground - although they spend almost all of their time in the trees, a koala running at full speed can reach over 30 km/h in short bursts, and they can strut about on the ground at a reasonable speed quite comfortably.
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Meanwhile, the top speed of a sloth on the ground is just 0.18 km/h (funnily enough they're significantly faster swimmers, and slightly faster in the trees too), which is slower than a giant tortoise (0.5 km/h if they're really zooming). I'm sure there'd be ways to integrate them as a habitat animal, but now that walkthrough exhibits and exhibit mammals are an option, I know where I'd hedge my bets.
While not anywhere near comparable to koalas, two-toed sloths are still much more capable on the ground than three-toed. They are also faster when climbing and have quicker reflexes.The main difference between sloths and koalas for me in terms of functionality as habitat animals is that koalas are much more capable on the ground
That's kind of where I'm at too. 5 more DLC. I'm trying to hold off on thoughts and ideas of those packs until the December (or assumed December) pack releases, to see what that will be. If it's avians or something else, if it's a scenery or animal pack.I agree, RG. I have a feeling that we'll have 1 more year, but only 1. 5 more DLC. I'm not gonna assume birds are coming until we get more info on how WE's work, but if the bats aren't looped (many are assuming they are because most E species are looped. But this seems different), then it's entirely possible a new type of animal type is coming.
Assuming they'd actually commit to adding both, they'd likely use the two-toed sloth rig for both... it wouldn't be super realistic, but it wouldn't be the first time they did something like this (Orangutan, Gharial, so on...).This is why it is difficult to picture how three-toed sloths can be pulled off as habitat animals with the current mechanics; while two-toed sloths can barely be doable, although they still need to be coded to spend 99% of their time in trees and climbing frames.
Not gonna lie, I was kinda against sloths before, but seeing these videos and also now that we have a potentially new format for housing animals, I really want sloths in-game. They look so cuddly (despite being able to twist our limbs, ha ha)While not anywhere near comparable to koalas, two-toed sloths are still much more capable on the ground than three-toed. They are also faster when climbing and have quicker reflexes.
This is why it is difficult to picture how three-toed sloths can be pulled off as habitat animals with the current mechanics; while two-toed sloths can barely be doable, although they still need to be coded to spend 99% of their time in trees and climbing frames.
Two-toed:
Source: https://www.youtube.com/watch?v=BkqUojsXGIM
Source: https://www.youtube.com/watch?v=VWaTzpeXvA8
Source: https://www.youtube.com/watch?v=gOPpgrNUjsM
Three-toed:
Source: https://www.youtube.com/watch?v=ES32UFlPOUA
Source: https://www.youtube.com/watch?v=Qsyf9rdj6PQ
They could still give three-toed sloths a two-toed rig, given three-toed become walkthrough exhibit animals, while two-toed are habitat. That could work. That way you could get away with different animations while using the same rig.Assuming they'd actually commit to adding both, they'd likely use the two-toed sloth rig for both... it wouldn't be super realistic, but it wouldn't be the first time they did something like this (Orangutan, Gharial, so on...).
I suppose once the DLC drops and we have all the animal icons, we can make a new one!Do we actually have an updated animal world map?
Look at that little guy. I want one as a pet
Wow it really looks phenomenal
Such strange looking critters! So happy we’re finally getting bats in game!