Planet Zoo: Twilight Pack arriving 18 Oct 🦇

I agree, RG. I have a feeling that we'll have 1 more year, but only 1. 5 more DLC. I'm not gonna assume birds are coming until we get more info on how WE's work, but if the bats aren't looped (many are assuming they are because most E species are looped. But this seems different), then it's entirely possible a new type of animal type is coming.

What I mean by this is smaller animals that you'd only find inside small, completely enclosed enclosures, like sloths, marmosets, tamarins, etc.
Animals that are way smaller than what we have In-Game or smaller than what would make sense for standard habitats.

A big reason why I believe they won't be looped is because we can have paths inside. Now, if the bats were looped, then they'd be clipping into the guests constantly, and nobody would want that.
About customization, I'm not 100% and won't be until the pack/update is released, but I'm sure it'll be more customizable than normal E
yea I'm think that's dlc is just cute and small I'm think frontier want to just give "filler" animals that not need to much work expect then the bat and It's just more small dlc and probably in december would be something big maybe birds? maybe fully aquatic animals? or maybe just dlc that would include most of the most wanted animals cause really the tassie devil much more fit then wombat or even from every animal in this pack I'm mean really they called the "devil" It's much more fit then adorable wombat. also crested porcupine It's also fitting I'm mean u really don't want to mess with those guys haha. I'm just think frontier have for those animals different plans and yea I don't think this and birds would be the last dlcs I'm mean there is still too many animals that need to add to the game.

about the sloth the size of the sloth definitely not a problem I mean really we have prairie dog and meerkat and badger as habitat animals so I'm think they don't need to be exhbit animal like we have tortoise and koala as habitat animals so sloth need to be so problem. and animals like marmosets, tamarins, rats, Hedgehog, etc..
could work with the new exhibit and also they could work as habitat animals cause we have really tiny animals as habitat animals so It's not too big deal.

I also feel the bats are not looped cause if u are looking on the pic u see a bat feeder and if it would be looped it probably would be like the bat little bit fly, eat and rest after few mins again I'm mean for me It's doesn't make any sense to do the same things again and again I also hope It's not the case but I'm just happy we get a bats.

and customization I'm think if it really would work like the "normal" exhibits that we have in the game I'm think peoples would be very upset and maybe then frontier would add it in the next update? even though I'm think frontier just need to make the exhibits to be also null and that's not something too hard to do I'm mean really they can add brachiation and flying and deep dive and to make exhibits null It's impossible? It's doesn't make any sense, also modders could maybe exhibits null so but first let's wait for the dlc and the update to launch and then let's see how it would work but I'm really think frontier needs to make tutorial for the new exhibits and how it would work cause It's something that the game didn't have, It's really game changing. also today we should get a new screenshot of one of the new animals (I hope wombat but I want to see every animal).
 
about the sloth the size of the sloth definitely not a problem I mean really we have prairie dog and meerkat and badger as habitat animals so I'm think they don't need to be exhbit animal like we have tortoise and koala as habitat animals so sloth need to be so problem. and animals like marmosets, tamarins, rats, Hedgehog, etc..
True, true. But I was thinking more along the lines of behavior. I mean, yes, the koala should spend more time in the trees (although you can sorta do a workaround if you add eucalyptus feeders and a lot of climbable trees), but a sloth is even less likely to leave the trees than a koala. Imagine the complaints if we get a sloth that loves to walk around (this isn't Zootopia, guys). That's why I think that a sloth, assuming we get one, would be a WE animal. I also suspect that iguanas will become WE animals, as a sorta compromise for players wanting them to be habitat animals
also today we should get a new screenshot of one of the new animals (I hope wombat but I want to see every animal).
I wanna see the bats, mostly. But anything is good. I'm curious about the red fox color variations
 
@Colehunter35 I’m sure eventually you’ll get all the packs anyway. As for Australia vs Arctic(although I see you chose Australia) I personally like them both. No exhibit for the arctic of course but I do love the polar bear. Dall sheep was probably the most underrated animal choice as they are pretty amazing. Of course the Australia pack is great too. I really don’t use too many of the themed scenery pieces because I like to stick to a certain style throughout each section. Anyway one of the most underrated things in the arctic pack for me personally is I love the wooden pieces in the arctic pack. I use them in every zoo for low budget shelters or holding areas in my zoos. I really only use the Xmas stuff during Xmas. I do love the animals in both packs and use at least a few in each zoo depending on zoo location of course. But imo each pack in the game is good in its own way. No bad choices. I can remember doing the same thing for planet coaster. I got the game shortly after it came out but didn’t play a lot due to a low performing pc. So when I got the game I wanted all the dlc but could only buy a few packs at a time. I chose mostly ride packs at first but eventually got each one. It is exciting getting them. I never really use the studio pack but I did get it to complete the game while eventually getting a better pc too which always makes the experience better.
 
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g) Insert a factor here I or we might not even be aware of?
I'm just gonna put the tin foil hat on.

The fox could have been chosen because of the new career scenario. They haven't made one of these since the release year, so I imagine a lot of work went into it, and the story could have been worked on before the animal lineup was completely decided on.

Welcome to Transylvania! Join Nancy in rehabilitating a perplexing zoo where escaped foxes roam freely.

 
This description is used on steam. If this plays an important part of the story, then they might have went with the fox, just because they wanted something native to roam freely.
 
True, true. But I was thinking more along the lines of behavior. I mean, yes, the koala should spend more time in the trees (although you can sorta do a workaround if you add eucalyptus feeders and a lot of climbable trees), but a sloth is even less likely to leave the trees than a koala. Imagine the complaints if we get a sloth that loves to walk around (this isn't Zootopia, guys). That's why I think that a sloth, assuming we get one, would be a WE animal. I also suspect that iguanas will become WE animals, as a sorta compromise for players wanting them to be habitat animals

I wanna see the bats, mostly. But anything is good. I'm curious about the red fox color variations
but I'm much prefer sloth as habitat animal haha. yea sloth not moving a lot so that's could fitting for exhibit but I still want sloth as habitat animal technically i would love much more if every animal in the game was habitat even though I don't see a beetle as habitat animal cause if u thought in exhibit It's hard to see animal so think about that again in habitat in for example 100 meter I know It's very tiny for habitat but for bettle It's new planet haha 😂 if we ever will get more sizes for exhbits I would much more enjoy to use in exhibits then now (I hope this new size and type of exhibit open the door for update for exhibits size!) yea iguana could so fit for the new exhibt also the boa I'm think.

But the bats we saw eve though I'm still want to know how it would work and really to see how much customization we have so yea Iwould love to get another screenshot of bats but yea everything would be good! yea I'm also very curious about the red fox variations.
 
True, true. But I was thinking more along the lines of behavior. I mean, yes, the koala should spend more time in the trees (although you can sorta do a workaround if you add eucalyptus feeders and a lot of climbable trees), but a sloth is even less likely to leave the trees than a koala. Imagine the complaints if we get a sloth that loves to walk around (this isn't Zootopia, guys). That's why I think that a sloth, assuming we get one, would be a WE animal. I also suspect that iguanas will become WE animals, as a sorta compromise for players wanting them to be habitat animals
The main difference between sloths and koalas for me in terms of functionality as habitat animals is that koalas are much more capable on the ground - although they spend almost all of their time in the trees, a koala running at full speed can reach over 30 km/h in short bursts, and they can strut about on the ground at a reasonable speed quite comfortably.

XklYKsR.gif


Meanwhile, the top speed of a sloth on the ground is just 0.18 km/h (funnily enough they're significantly faster swimmers, and slightly faster in the trees too), which is slower than a giant tortoise (0.5 km/h if they're really zooming). I'm sure there'd be ways to integrate them as a habitat animal, but now that walkthrough exhibits and exhibit mammals are an option, I know where I'd hedge my bets.
 
The main difference between sloths and koalas for me in terms of functionality as habitat animals is that koalas are much more capable on the ground - although they spend almost all of their time in the trees, a koala running at full speed can reach over 30 km/h in short bursts, and they can strut about on the ground at a reasonable speed quite comfortably.

XklYKsR.gif


Meanwhile, the top speed of a sloth on the ground is just 0.18 km/h (funnily enough they're significantly faster swimmers, and slightly faster in the trees too), which is slower than a giant tortoise (0.5 km/h if they're really zooming). I'm sure there'd be ways to integrate them as a habitat animal, but now that walkthrough exhibits and exhibit mammals are an option, I know where I'd hedge my bets.
I agree with this, totally.

And as for that gif, I've never thought that a koala could make me dizzy🤣
 
The main difference between sloths and koalas for me in terms of functionality as habitat animals is that koalas are much more capable on the ground
While not anywhere near comparable to koalas, two-toed sloths are still much more capable on the ground than three-toed. They are also faster when climbing and have quicker reflexes.

This is why it is difficult to picture how three-toed sloths can be pulled off as habitat animals with the current mechanics; while two-toed sloths can barely be doable, although they still need to be coded to spend 99% of their time in trees and climbing frames.

Two-toed:
Source: https://www.youtube.com/watch?v=BkqUojsXGIM

Source: https://www.youtube.com/watch?v=VWaTzpeXvA8

Source: https://www.youtube.com/watch?v=gOPpgrNUjsM

Source: https://www.youtube.com/watch?v=pCuVXzeJT3Q


Three-toed:
Source: https://www.youtube.com/watch?v=ES32UFlPOUA

Source: https://www.youtube.com/watch?v=Qsyf9rdj6PQ

Source: https://www.youtube.com/watch?v=bTwqVn_HjXA

Edit: Added one more video.

Edit 2: Added another video, one showing the slow reflexes of the three-toed sloth even when being attacked.
 
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I agree, RG. I have a feeling that we'll have 1 more year, but only 1. 5 more DLC. I'm not gonna assume birds are coming until we get more info on how WE's work, but if the bats aren't looped (many are assuming they are because most E species are looped. But this seems different), then it's entirely possible a new type of animal type is coming.
That's kind of where I'm at too. 5 more DLC. I'm trying to hold off on thoughts and ideas of those packs until the December (or assumed December) pack releases, to see what that will be. If it's avians or something else, if it's a scenery or animal pack.

This pack may definitely open the door for smaller birds or birds that would use flight more often than say cranes, storks, swans and similar birds. But I think we definitely need to see how this works before just assuming that for sure. If it's looped animations that's fine. If it's static animals that don't really move around at all side from tiny movements, like most exhibit animals have been, that's something that I would not want to apply to Exhibit birds.

As far as there still being very popular animals not added in yet and adding in less popular ones, I think that's also a good point. If support were ending with another pack or two, I'm sure that at very least they would have put in the Maned Wolf instead of the Fox and Tasmanian Devil instead of the Skunk, or at very least, one of the two. Based on popularity for animal enthusiasts (at least according to lists on this forum) these would be two headlining animals. Additionally, Porcupines and Sloths remain the main animals that I think more casual players would recognize, and could also be headlining animals on their own. That's easily 4 more headlining animals and while that doesn't mean that's how it will break down, I'd consider them likely to make it in. Emus and Red River Hogs are zoo staples so I also see them as likely animals to be added, though they may not be headliners themselves.

In short, definitely room for and more importantly to Frontier overall, profit for, support to continue for full 2023.
 
This is why it is difficult to picture how three-toed sloths can be pulled off as habitat animals with the current mechanics; while two-toed sloths can barely be doable, although they still need to be coded to spend 99% of their time in trees and climbing frames.
Assuming they'd actually commit to adding both, they'd likely use the two-toed sloth rig for both... it wouldn't be super realistic, but it wouldn't be the first time they did something like this (Orangutan, Gharial, so on...).
 
While not anywhere near comparable to koalas, two-toed sloths are still much more capable on the ground than three-toed. They are also faster when climbing and have quicker reflexes.

This is why it is difficult to picture how three-toed sloths can be pulled off as habitat animals with the current mechanics; while two-toed sloths can barely be doable, although they still need to be coded to spend 99% of their time in trees and climbing frames.

Two-toed:
Source: https://www.youtube.com/watch?v=BkqUojsXGIM

Source: https://www.youtube.com/watch?v=VWaTzpeXvA8

Source: https://www.youtube.com/watch?v=gOPpgrNUjsM

Three-toed:
Source: https://www.youtube.com/watch?v=ES32UFlPOUA

Source: https://www.youtube.com/watch?v=Qsyf9rdj6PQ
Not gonna lie, I was kinda against sloths before, but seeing these videos and also now that we have a potentially new format for housing animals, I really want sloths in-game. They look so cuddly (despite being able to twist our limbs, ha ha)

Frontier, consider doing a sloth in the next pack. I'd totally love the next hypothetical 5 DLC to have WE animals instead of standard E animals
 
Assuming they'd actually commit to adding both, they'd likely use the two-toed sloth rig for both... it wouldn't be super realistic, but it wouldn't be the first time they did something like this (Orangutan, Gharial, so on...).
They could still give three-toed sloths a two-toed rig, given three-toed become walkthrough exhibit animals, while two-toed are habitat. That could work. That way you could get away with different animations while using the same rig.
 
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