haha thank u so much! u definitely can steal it lol, huh thank u,also love ur content!I'm stealing this next time I make a riverIf you don't mind that is. You will get full credit!

haha thank u so much! u definitely can steal it lol, huh thank u,also love ur content!I'm stealing this next time I make a riverIf you don't mind that is. You will get full credit!
Thanks x2haha thank u so much! u definitely can steal it lol, huh thank u,also love ur content!![]()
Lol. I read that without reading the quote in your post and was ... a little concernedWow, the Wombat looks great when it's burried. Like a really nice River Rock![]()
That's great, thank you!Hello hello, me again! Just jumping in to say dev is aware of this and it'll be fixed in a future update.
Yeah, alright. This seems so weird...Hello hello, me again! Just jumping in to say dev is aware of this and it'll be fixed in a future update.
Hi. Just to clarify, are you saying that guests can potentially view the animals from the outside?Hello hello, me again! Just jumping in to say dev is aware of this and it'll be fixed in a future update.
Edit: oops I thought we were in another thread.Hi. Just to clarify, are you saying that guests can potentially view the animals from the outside?
And are we getting an option to take the paths out of the WEs?
I read that, but I wanna make sure Elt referred to all she highlighted or if she highlighted the path removal by mistake
Yea yea I got confused and thought we were in the map thread. My bad.I read that, but I wanna make sure Elt referred to all she highlighted or if she highlighted the path removal by mistake
No worries. Happens to me all the timeYea yea I got confused and thought we were in the map thread. My bad.
Edit: oops I thought we were in another thread.
me when i entered the building by mistake
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That being said, would it not make sense for the keepers to be able to handle our lovely bats, too? And I'm on team "add the snakes" as well.
Did you already try to connect those View Points to it (don't know what they are called in english. If I remember correctly it should look like a thin round Pedestal with a Camera Symbol on Top)Yeah, alright. This seems so weird...
I have placed a (non-walkthrough) bat-exhibit in my already existing Zoo and the few people who showed up turned away as soon as they were arriving their "viewing-spot". So I created a new Sandbox-Zoo with only the bat-exhibit in it, and the guests could - in theory - view it from all four corners. They only chose to look into it from one side. I built a lot of shops on the opposite side, so they would go there. And there it was the same issue like in my already existing zoo. They went to a "viewing-spot" at the exhibit border and then left immidiatly. The "I want to see the "Fruit Bat"-wish was not fulfilled for them. And it doesn't matter what side it is. In my first game they were prefering the one side, in the existing game they where prefering the other side. Because i was - after all this research - building another way around the exhibit in my existing game people came to it like crazy.
So, yeah, please fix it. And not hearing the wonderful sounds of these animals from outside when using mesh fence should be fixed too. Thank you very much and you all are awesome!
Yeah, noticed the same with bisons, pronghorns and red foxes so far.On another note... do we have a poop bug? My habitats are FULL of it, the dirt heatmap is completely red, but the habitat cleanliness doesn't seem to be affected and the animals don't get diseases. But it looks a bit... unpleasant!
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Hang on...the game is telling me I do have mods. I scrubbed it, though, long before the update. How can I be sure the mods are all gone?
Decided to just do a full reinstall. I'll have to do it overnight though which is a bummer so no playing tonight (internet is too slow for the download).Message @Leaf Productions, they’ll know.
Same here, except mine suddenly have escape points in half a dozen habitats that have been stable for years IRL. Patch notes say they "removed inaccessible jump escape points from habitat heatmap"... and almost all my new escape points are jump-related.10 minutes into game and animals are escaping like hell. Even when their habitat has no escape points, they just escape through solid walls and barriers, over heights they can't climb and through massive rocks. Yay, since this is a franchise zoo, it has lost lots of money now to catch the animals again.
Haven't had that, but mine suddenly have escape points in half a dozen habitats that have been stable for years IRL. Patch notes say they "removed inaccessible jump escape points from habitat heatmap"... and almost all my new escape points are jump-related.Has someone else the problem, that habitats can't be connected anymore, too? I just tested it with 2 zoos and it doesn't work anymore.
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Haven't had any actual crashes, but the first time I loaded a save after the update the "calculating traversable area" bar that comes up during each load took literally ten minutes to complete. On subsequent loads it was back to normal speed; maybe an issue that will self-correct after one successful load.Am I the only one whose game is constantly crashing? I cannot make new maps, I cannot load my saves, nothing!
Mine took a good 15 minutes to load the first save after the update, but regained its normal speed on subsequent loads.I have no idea why but my game is working extremely slowly after the update. I am unable to play at all. Any advice?
Ps. Removed all mods before installing.