Consequence is basically locking away big parts of galaxy, unless somebodies would really like throwing trade runs to middle of nowhere with either a carrier or some tradehub (slowly jumping there when loaded with much of unobtanium.) And for explorer mandatory stops for frequent "full service). Plus probability of those deep space stations getting replenished by players is not very good either. Even bubble there are systems that are scarcely visited by anybody.
The galaxy is 400 billion star, 99.999999999999999999999999999% isn't populated.
Consequences doesn't mean you will be locked out of huge chunks of populated areas either. Just because you are Federation player, doesn't mean you will be locked out of alliance space. It does mean that you will be locked out systems of faction interest though, like military and systems of faction interest.
It won't stop you from trading in those areas, passing through, landing at the vast majority of station etc. No unless you commit crime in alliance space in which case you are not docking at any imperial station as you wanted, it's a shoot on sight policy. Consequence of the actions you make I'm afraid, but crime and punishment is whole different subject that needs to reward and punish players at the same time.
What it means is, is that you feel the consequences of your actions for example. You land on a station of a rival faction and cost of repairs is a bit more expensive, more expensive, ships, goods, upgrades. It might be in some cases that they refuse to sell them items and it may mean you need to find these items in some backwater place selling them on the sly for a price.
It may mean that you can't get to King, Admiral or whatever the Alliance top rank maybe. But in doing so, it opens the doors for a proper faction progression system.
For example: So you're blocked from entering military system x under Federation control. So what, I joined the Alliance got myself a high-ranking mission (because now we have properly structured military careers and faction progression) to go into that blocked system under stealth (need to develop proper stealth and stealth detection mechanics) to scan and record and military activity in said Federation system. Playing the stealth game to get in and out before they break your cover and discover you or you make a mistake and boom, you got your burners on, getting your backside out of there (Maybe they even give chase in the hopes of taking you down before you get away with the info) and reporting back to base for a reward or a slap around the face depending if you failed the mission or not.
Fits in nicely with Odyssey too (which people are saying is failier). Stealth up to a military station in orbit or on a planet surface (You will need to, as they will blow you out of the sky if you get within a 100 miles of the facility), sneak on board and plant a bomb, steal some data, install a listening device in the communication equipment or assassinate a commander. Then get out of there.
See, just because there are consequences, it doesn't mean you are blocked off from anything. That kind of thinking is just for people who can't see pat the end of their nose (not saying that is you). What consequences do is open the door for richer more indepth gameplay, more options and choices for players, variety, it makes the universe feel alive, it gives.
The greatest fallacy of this forum, is that consequence blocks you off from things, it doesn't. If done properly, it provides players with unique and interesting ways to get around them.
The biggest argument against I hear on this form is from people who don't like getting rid King is "I don't wonna lose my Fed Corvette", the truth is, you don't have too. I mean if you work for someone else, someone else a crime boss, enemy faction may have stollen one that you can work up the ranks to obtain. this obviously come with consequences too.
Nothing is shut off, I hate the short sightedness of people ono this forum. It's all about them and not what is in the best interest of the game.