No, it really doesn't depend on that. Shifting every ton once will always be quicker than shifting it twice. That's even before you consider carrier jump times.Depends on if you luck out and can drop a carrier next to the station.
No, it really doesn't depend on that. Shifting every ton once will always be quicker than shifting it twice. That's even before you consider carrier jump times.Depends on if you luck out and can drop a carrier next to the station.
No, it really doesn't depend on that. Shifting every ton once will always be quicker than shifting it twice. That's even before you consider carrier jump times.
OK... I've paid to win. ED[O] is all about P2W. As it is. Chronologically, I've paid:
1. RTX 4060 when understood, that I needed something decent for ED.
2. Used Saitek X52 when realized that HOTAS brings direct benefits.
3. ARX Pmk2 Stellar.
4. ARX T-8 Stellar.
5. ARX Mandalay base.
6. Upgraded HOTAS to WinWin (name speaks for itsefl - pure P2W) stick + Thrustmaster TWCS.
7. ARX Cobra V base.
8. ARX Corsair Stellar.
9. ARX PC II Stellar.
What did I win you ask... Answer: Galaxy and forging my own way, not just another CG and some credits.
Was it worth it? No, it's not: I should go for item 6 from the beginning and take Corsair base instead of Stellar. The rest I would repeat again without a single doubt(s).
P.S. forgot to mention upgrade of dedicated to ED PC from Xeon e5-1650 v2 to Ryzen 9600x somewhere between 4 and 5...
Wow, thank you for someone actually directly answering the question.
I never even really thought about the deploying and destroying the pre-built ships, thinking as soon as you deployed you'd want to modify/engineer and then wouldn't want to destroy... but yes, now you mention it, I can see situations where you wouldn't care about it.
Shifting every ton once will always be quicker than shifting it twice.
OK... I've paid to win. ED[O] is all about P2W. As it is. Chronologically, I've paid:
1. RTX 4060 when understood, that I needed something decent for ED.
2. Used Saitek X52 when realized that HOTAS brings direct benefits.
3. ARX Pmk2 Stellar.
4. ARX T-8 Stellar.
5. ARX Mandalay base.
6. Upgraded HOTAS to WinWin (name speaks for itsefl - pure P2W) stick + Thrustmaster TWCS.
7. ARX Cobra V base.
8. ARX Corsair Stellar.
9. ARX PC II Stellar.
What did I win you ask... Answer: Galaxy and forging my own way, not just another CG and some credits.
Was it worth it? No, it's not: I should go for item 6 from the beginning and take Corsair base instead of Stellar. The rest I would repeat again without a single doubt(s).
P.S. forgot to mention upgrade of dedicated to ED PC from Xeon e5-1650 v2 to Ryzen 9600x somewhere between 4 and 5...
In this CG a fleet carrier is no advantage at all.
Using a carrier means you have to shift every ton twice instead of once. In cases of many jumps or long SC to stations that might be worthwhile, but in this CG neither of those factors apply. It's only half the time to haul straight.
On topic, I agree with the OP but... I don't care.
The fact that, for the next 3 months, some players will have an advantage over others in cargo-hauling CGs just isn't something that it's worth losing sleep over.
LOL, great answer, and a perfectly valid one.
Yeah, if you are after 1 extra set. But at least you can get with pretty much no effort required. There is a possibility of these racks coming to a Tech Broker also, which would mean anyone can get as many as they want. We'll see.
(Just for the record, personally I'm not a fan of "everyone wins" at all and would much more prefer for unique rewards to actually cost some effort, but hey ho - and then it would actually be P2W).
From Burr's latest video:
"There's no two ways about it, this CG has absoloutely been designed and engineered specifically to encourage more sales of the Panther Clipper, and in offering the cargo rack rewards for essentially spending money in the game, Frontier is pushing extremely close, possibly over, the line of Pay to Win."
Thank you CMDR Burr.
One jump out and two jumps back for me today, with a little surprise on one return trip when an NPC FAS tried and failed to interdict me.There are currently readily available sources of what is needed no more than 2 jumps away. Give it a few days and that might change.
It is a Trailblazer system aren’t they supposed to be fully blocked with parked FCs?Depends on if you luck out and can drop a carrier next to the station.
LOL, great answer, and a perfectly valid one.
Not losing sleep over it, wanted to discuss it because FD seem to be getting more and more on the nose with P2W elements in the game and I'd hate to see it become even more P2W as time goes by, so some push back now might save us from much worse stuff in the future. If people keep saying "this is fine" then the game might end up like Store Citizen.
I will only consider it a "P2W" community goal if they don't release the pre-engineered cargo racks at a tech broker or make a new engineer for it after the CG is done. Top 75 percent, means 25 percent won't have the additional ones.
I have not been playing ED all that long like others on here, but the community goals in the past seem to have mostly cosmetic awards as compared to distinct ship advantages. Seemingly minor in the grand scheme of things, but I agree with Aunt, it could be getting close to toeing that "P2W" line.
The 75% cut off is only 1500 at the moment, that’s only a couple cutter loads. If you can’t stay in the 75% bracket it’s certainly not because you don’t have a PC. It also means you probably would be nowhere near being able to afford one even if it was released for credits right now.
Imagine the outcry if the Panther Clipper would have actually been a ship with 2,000 tons cargo!![]()
I purchased the PCII to make colonization easier. Absolutely. There was no other reason for me to purchase it. My dedicated bulk transport Cutter worked fine, but the PCII is definitely better.I wonder if anyone who paid for PCII will respond here with statement that a main reason for purchase is winning anything, and not those like...