Keep in mind Stations will melt you for spending too long above a pad you're not assigned to, so...Agreed, but don't you think there are supposed to be degrees of severity attached to a crime?
Keep in mind Stations will melt you for spending too long above a pad you're not assigned to, so...Agreed, but don't you think there are supposed to be degrees of severity attached to a crime?
well, you're wanted because you have the bounty, being wanted without a bounty would also cause people to complain.Then 200 credit bounties shouldn't exist. The game mechanic, as envisioned by FDev, makes no difference from 200 credits bounty and 200M credits bounty, from an NPC point of view. It's a simple yes/no switch, and that's what the whole root cause is.
Other thing is the game can't interpret intent. What's the difference between an "accidental shot[1]" and someone actually engaging? Not much... and if you don't become wanted for assaulting someone, there's no way for the victim to fight back until they're dead.100 CR bounty - people who don't understand C&P don't take it seriously and complain on the forums
What?!The idea is that you play it for enjoyment and relaxation.
Other thing is the game can't interpret intent.
What's the difference between an "accidental shot[1]" and someone actually engaging? Not much... and if you don't become wanted for assaulting someone, there's no way for the victim to fight back until they're dead.
[1] In a world where people have genuinely said "My twin-C4 Plasma Accellerator accidentally hit someone"
It's just a game for God's sake. The idea is that you play it for enjoyment and relaxation.
Aye, ED does that.
I could kill another player without breaking any of those conditions.Not in its current state, obviously.
Intent could be measured easily by assessing certain factors, such as:
- Repeatability: was there ONE shot or many?
- Continuity: was the engagement short (1-2 seconds) or did it last for minutes?
- Chronology: was the engagement preceeded by other hostile actions (interdiction, wake sacn + follow, etc)
- Dossier: is the attacker known for engaging in similar activities in the past? If so, were they happening years ago or recently
Well, apart from the manual accessible straight from the launcher that specifically mentions crime & punishment on pages 111-113...
Then 200 credit bounties shouldn't exist. The game mechanic, as envisioned by FDev, makes no difference from 200 credits bounty and 200M credits bounty, from an NPC point of view. It's a simple yes/no switch, and that's what the whole root cause is.
Erm, what was I supposed to do? Guess? Read into the ol' Crystal Ball? Cast a spell?
That's the thing, if you would be a beginner the punishment would've been way smaller. A few thousand credits rebuy for a Sidewinder.Yes, easy for you to say. Could be you don't remember having been a beginner...
It makes a lot of sense. There are fines and bounties. You get killed for bounties. That's the first thing I learned when I started playing the game.What I am trying to say is the game did a very poor job conveying information to me, the bounty size set wrong expectations, there is no differentiation between various degrees of crime gravity. This all adds up to a game mechanic that makes no sense.
Sounds good.Threads like these are why I think low-value bounties should decay into fines after a short time. Sure, issue a bounty so assault victims can legally shoot back, but putting them on the hit list forever is overkill.
Even something like "as long as you maintain 0 notoriety, bounties become fines after 1hr/1000cr" or something like that would allow for lying low.
"Loitering is a crime, punishable by death..."Basic issue is the game is quite good at telling you what is happening, but gives little insight into the consequences. Sure you are Wanted, but what does that mean? etc. Maybe they would send you an inbox message when you first trip over each state Hey, you are Wanted for the first time, check the Pilot's Handbook to find out more. Of course then you get killed while reading the handbook
Threads like these are why I think low-value bounties should decay into fines after a short time. Sure, issue a bounty so assault victims can legally shoot back, but putting them on the hit list forever is overkill.
Even something like "as long as you maintain 0 notoriety, bounties become fines after 1hr/1000cr" or something like that would allow for lying low.
That sounds like a lot of effort just because 1/1000 people are unable to understand the difference between a fine and a bounty. I do agree with Screemonsters suggestion above though.Not in its current state, obviously.
Intent could be measured easily by assessing certain factors, such as:
- Repeatability: was there ONE shot or many?
- Continuity: was the engagement short (1-2 seconds) or did it last for minutes?
- Chronology: was the engagement preceeded by other hostile actions (interdiction, wake sacn + follow, etc)
- Dossier: is the attacker known for engaging in similar activities in the past? If so, were they happening years ago or recently?
See above.
Yes, and what happened was anything but.