colonization

  1. C

    Trailblazers - New Contact: Haulage Contractor

    Good afternoon, I would like to suggest a large-scale credit sink for wealthy commanders. Instead of hauling all colonization commodities manually, perhaps a new contact present at construction sites could provide cargo hauling services. The catch would be that instead of the player making...
  2. Muzidu

    [EMPIRE] [MOCZ] Murder of Crows is recruiting

    We're a small squadron of new & veteran commanders aligned to Aisling Duval and The Void Walkers PMF headquartered in Swoilz BR-C d91. We are active in all aspects of Elite with an emphasis on colonization, bgs & powerplay. We're looking for more to join us as we continue to develop systems...
  3. Roswell

    AI Planetary Approach Suite

    Since Dragon Capsules can fly themselves through re-entry could we get something similar to fly the planetary approach similar to super cruise assist? I mean, yeah it is fun the first 20K times, but with colonization we are doing many many many many many many more planetary landings at ground...
  4. Ralph Vargr

    Here Are My Systems. Feel Free.

    There are six: Scorpii Sector SE-Q b5-2 Tool Shed Col 285 Sector UG-H b25-6 Aquarium HIP 84497 Punk Col 285 Sector YK-O d6-92 Brill Col 285 Sector ZH-F b26-4 Marley HIP 85548 Coriolis Under Construction/Big Twinkie I have kept my little empire within trading range of both other systems...
  5. C

    Market Economy of Coriolis is wrong

    Hi, in my System Tucanae Sector CL-X C1-1 i have 2 Planets which circle around each other. On the first one i have built 2 Mining Settlements, on the second one 2 Refinery Hubs. Then i built a Commercial Outpost in the orbit of the planet with the 2 Mining settlements. Result: The Commercial...
  6. CMDR Chuck Norris358

    Colonizers Trade Network looking to help colonizers get their systems built

    Looking for help with colonization? Want to make credits with your idle FC? The Colonizers Trade Network can help with both of those problems. This is a Discord for colonizers who need help hauling materials—they can hire FC owners or haulers to assist. What is CTN? CTN is a place where...
  7. Resolute3k

    Discussion RAVENCOLONIAL.COM - New OnlineTool & More

    Good Day..o7 ravencolonial.com This new online tool points you to a Github wiki for SRV SURVEY ED Tool...I have never seen this before so I posted it here for obvious reasons. SRV SURVEY ED Tool I was simply browsing YT and found at Atlas Rand Gaming Channel (<- YT vid linked<) he...
  8. kepler68

    "Developed System" Tax Cut

    A way to possibly combat zombie systems, give players who finish building their systems, thus giving solid infastructure and living space, a tax cut! You could measure this by tracking how many unfinished systems that the commander doesnt have the discount bonus on (Thus safely excluding...
  9. N

    I somehow got a Coriolis to run Military economy without knowing how...?

    Hi all, I'm just feeling weird about it, not really asking for why. So, this Coriolis in question is the second dockable port in the Wolf 1243 system I'm currently building. I expected the port to run either Colony or Extraction economy, however, after it was built, it turned out running...
  10. T

    Cloning Construction Slots, Primary Port not in Slot 0

    I have encountered something strange with the Orbital Construction Slots in my system. My Primary Port Coriolis was placed in orbit of a Gas Giant with 3 slots (Primary Port slot + 2 additional). Here is a screenshot I took at the time during the Primary Port's construction: I finished the...
  11. Z

    Impossible to apply for colonization

    I want to apply for colonization of the system (it is marked as available and on the system map there is a marking of the main station), but it is impossible to apply, what to do?
  12. Ralph Vargr

    I Can Take A Hint

    Just logged on again after the server tick. I'm no longer the architect of any system. None of my systems are displaying colony information in architect view, or otherwise. The system I just claimed has had it's mission marker disappear. I guess I can stop hauling now.
  13. T

    Suggestion: Colonization range boost based on system population.

    On the galaxy map in the colonization map mode, systems with high populations are glowing. That got me thinking- what if systems with higher populations had more "reach"? And in, a bonus to colonization range because of an abundance of eager settlers and available resources. This would encourage...
  14. T

    Suggestion: Automatic Shipping from Colony Income

    Colony income is good- it's a regular reminder of all of the work you put in to build your colonies. However, the option to invest said income into constructions would be invaluable. Suddenly, colony income isn't just some tax money- it becomes help from your existing colonies to build further...
  15. Dwarden

    General solution to Frontier's ARX cash-in problems

    Colonization-Monetized (TM): Colonization Module with Colonization agent for Fleet Carrier (enables FC as colonization point), 50k ARX (2k ARX for ED lifetime-backers) re-name of procedural generated star-system (exclude custom by dev/other-player), 25k ARX per star-system (1k ARX for ED...
  16. Rheinjäger

    Construction Order Requirements for Starport Economy Conversion

    I've heard in a discord group chat that in order to economically influence a Starport (Orbis, Ocellus or Coriolis), we need to build the Starport itself first and then build the ground settlements to influence it. Can this be confirmed or did anyone ever proved this to be false alarm by having a...
  17. N

    Construction Points requirement, is my plan realistic?

    I got another system (Wolf 1243) which is pretty close to Diaguandri. This time, the system has 10 slots for me to build stuff, my plan: https://cmdr-nowski.github.io/syscol_helper/#ABQUFAAZHRcNCAA= I already got the T2 Coriolis primary port up, and also built a Space Farm so the port sells...
  18. DaftMav

    Release V3 of the Colonization construction spreadsheet is now available!

    I have finally finished working on v3 of my Colonization construction spreadsheet. Lots of changes and improvements so it's a new spreadsheet: Use this link to 'make a copy' of the spreadsheet. (Note: If the spreadsheet is unavailable that means I'm updating it to a new version and it'll be...
  19. Ralph Vargr

    I Did Something Loony With My Colony

    I'm certifiably mad. After finishing a construction in my colony system, I went and did something beyond the pale: I started trading in a T8 back and forth from my colony, instead of grinding out more construction. I also took a couple of non-violent missions. Oh, the shame! Now, trade has...
  20. imski

    Time for a Colonisation Sub Forum?

    As the title says. A place to concentrate the info for this new feature to make it easier for new players to either ED or just colonisation to ask questions and look for guidance.
  21. C

    Question on enforcing certain commodities

    I have a system I have colonized and am trying to plan out. I'm planning out this system to be lore accurate for my player minor faction I introduced into the game a few years ago. I want the faction to function kind of like an arms dealer for the galaxy (think Militech from Cyberpunk 2077). I...
  22. skydivertricky

    When do we get a shipyard?

    So this is a colonisation question - when do we get a shipyard? Im asking, because we, as a small group of 3 with no fleet carrier, are trying to build a home. And we want a shipyard to park our ships. We started with an industrial outpost to get going, and have since built 7 structures total...
  23. T

    Trailblazers Progression Mechanics

    System architect payments are a good start- a permanent baseline income that will constantly remind the player of previous efforts. The option to instead invest that weekly revenue into the commodity demands of one's current construction efforts would be a game changer. After all, where better...
  24. W

    Colonization - Incentive to help contribute to builds

    Currently, everyone seems to be worried about their own builds because of the passive income reward given for it. This means most CMDRs are not incentivized to help with already ongoing efforts. I was wondering if the passive income reward could be split. Something like where the system...
  25. Varraka

    Colonization and Racing!!! Adding a Racing Ground Settlement.

    Thank you Frontier devs for putting so much love into this game over the last while, it definately brought me back. I`m loving the begginings of colonization, epic job, its amazing to see the bubble expand and be part of that. I just want to remind you that this game, its custom tweaked ships...
  26. Ralph Vargr

    Where Are The Colonization Ships Going?

    A lot depends on where Frontier thinks the "edge" of the bubble is. I'm guessing one on the way to the Pleiades, one on the Colonia Highway, and maybe one towards the Coal Sack. That leaves two. @Ian Doncaster chime in, please.
  27. N

    Pre-Planning Discussion: Far Colonization (FCA)

    I'd like to start a discussion about what it would take to create a colonized area completely separate from the established system. To be clear, this is just discussing the idea. If someone wants to actually put a plan in place use another thread for that. This is just about working out the...
  28. marx

    Colonization pulled in a random faction instead of my squadron's: bug, or feature?

    I couldn't find any information on this, so I thought I'd ask here. I just colonized a new system, my second one, and the game put in a seemingly random minor faction instead of what my squadron is aligned to. Is this a bug, or was the problem perhaps that the system would have ended up with...
  29. Happy Daze

    Did Colonization Starports change material requirements?

    UPDATE: Apparently FDev decided to make the materials required to build stations a random variable. According to the pilot posting, it's not a bug. I must say I am extremely disappointed in FDev. They made Engineering blueprint components much better by requiring each mod matching the times you...
  30. Rheinjäger

    Please Allow Facility Removal/Deconstruction in Colonisation

    I have posted this in Colonisation Feedback section but there are too many comments there so I guess it'd be better to post it here as a thread. Trailblazer is a new gameplay feature and there is still a great deal of uncertainty among the community regarding how it works. Many players have...
  31. C

    Proposed Colonization System Influence and Colony changes

    This idea would require a restructuring of system influence into one that would requires different planets and resources tied to them to determine the outcome you would get. For starters the planets themselves when you used a surface scanner would also show what resources were located where on...
  32. W

    List of suggestions we NEED with colonization

    1-Being able to see what and how many of commodities you need for your current constructions when you open a commodities market, automatic. 2-Being able to see how the finished project will look PROPERLY before you start constructing, that small banner sized picture is very bad. Being able to...
  33. CMDR Nathan Atterlein

    General Influence station services within a colony

    So I've met about the fifth person by now, who ultimately only got to colonize small systems with non-landables (0 settlement/hub cap) and asteroid belts. They have a fantastic atmosphere, especially for criminal-themed outposts, installations. The problem with such idillic spots (despite their...
  34. E

    Fleet Carrier Refinery Service & Contact

    Came up in a discussion with a friend regarding trying to supplement colony building using manual laser mining and the new refinery contacts. Currently manually mining materials for colony building suffers from similar time efficiency issues to trying to manually mine your own fuel. It just...
  35. N

    PSA: Check system scale before making a claim is potentially good for your mental health (maybe)

    So after I finished building in LP 355-64, I started looking around to see if anyone else is needing a hand, and I found this system (and it's despair)... The Colonization ship is parked more than 200 thousand Ls away, took all my Heatsinks and almost all fuel to reach it... ... and not too...
  36. Fradyan

    Surface hub Outpost/Civilian what do they do?

    About Colonization, there are two surface hubs, Civilian Hubs and Outpost Hub (to be clear they are those that ones built you can't dock in) They respectively give: -3 Security +3 standard of living +2dev level -2 Security +3 standard of living +2dev level Aside these stats is there any other...
  37. V

    Colonization - Incentive for developing system

    I suggest that CMDR receive commodity requirement discount in their future colonized systems based on how much their previous systems are developed. For example You can use very simple formula Discount = Q * TotalTierPointsUsed / NumberOfColonizedSystems This gives average development of...
  38. Вильям Адама

    Will there be an expansion of building types for colonization?

    We have received many buildings for colonizing systems, but there are buildings that are inaccessible, such as the docks of the capital ships of the powers with capital ships parked there? Maybe, for example, if you bring the power to the system, bring it to the citadel and the possibility of...
  39. Cosmo

    Build a Racing Facility with Colonization

    Many players like to organize races, but there are no racetracks. Some colonization facilities have grids that resemble racing circuits, but they fall short. Suggestion: add a racing facility that can be placed by an architect (tier 1, 2). That is all.
  40. Z

    Possibility of demolishing buildings

    I propose to give players (architect) the ability to demolish objects built in the system, without returning resources and money for their construction.
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