colonization

  1. C

    Build a system with every Odyssey settlement

    This is a request for community effort to build out an interesting system. Acquired system with a bunch of planetary spots, which gave me idea to turn it into a place to display all variants of Odyssey settlements, and maybe Horizon hubs as well. It also has some 3 terraformable planets and 3...
  2. CMDR Nathan Atterlein

    About building large planetary ports on crater edges:

    Since terrain manipulation is (sort of) a thing now, I thought I'd make a refinery in a very dumb location. The result was on the level of dumb as you'd expect. :D And probably the funniest of all: outdoors-hangars! I'll need to find another pilot who's docking in one of these, as it...
  3. Kailoren

    Colonisation material delivery/duplication bug with planetary outposts

    Mods please delete this I made a mistake im just dumb
  4. R

    Have we figured out what wealth, standard of living, and development do for colonized systems?

    Just wondering if anyone has figured out what each system stat does so I can plan what I need for my dream system.
  5. F

    Renaming Systems and Naming Planets

    It'd be cool if we would be able to rename systems to give the game some flavour. or to name planets to something like "Pandaria" or "Hoth" or whatever movie/game reference you want to make!
  6. F

    Naming Planets and Re-naming Systems

    It'd be cool if we would be able to rename systems to give the game some flavour. or to name planets to something like "Pandaria" or "Hoth" or whatever movie/game reference you want to make! P.S.: My appologies, new to the forum, tried to post this in suggestions
  7. F

    naming stations?!

    Can CMDR's please name their stations without there being "prohibited words" I should just be allowed to call my own station something like "Freak's Mining Outpost" or something like that. But FREAK is a prohibited word. yet my username is no issue at all! I ran FREAK_115 for years and every...
  8. kepler68

    Tweaks to stats from constructions

    o/! I've noticed that many buildable structures are straight inferior to others in all circumstances. For example, the Exploration hub is outclassed by the Large High Tech Settlement in almost every way. They tie on Development level, but the Explo one decreases security, gives 3 less Tech...
  9. CMDR Ecaep

    Please don't take away our colonization megaships!

    The Brewer colonization megaships are incredibly useful and helpful for anyone needing supplies for colonization. And I'm sure they are making huge profits for Brewer! Just look at all the fleet carriers nearby placing buy orders! There is absolutely no reason they need to be removed. You...
  10. kepler68

    Share your visits!

    I've seen some discussion on if player made stations are seeing use, so I wanted to open this thread to give an o7 to other player's stations you visited and used! To start off, thank you CMDR A.H. with Aoki Beacon for the Battle Weapons i was looking for! As well as CMDR Jake Phillips with...
  11. V

    California Nebula Colonisation Community

    Hello CMDR's. First off let me introduce myself. In-game you will find me as CMDR Valow, If you have spent any time heading towards the Nebula this might already ring a bell. I'm one of the members of the small squadron Imperium Britannica and between myself and four others we were responsible...
  12. kepler68

    System map filters!

    Colonization is encouraging a LOT of installations compared to what you typically see in the bubble, and it will likely start to flood system maps. I'd love a filter on the system map to only show planets and dockable ports, rather than every single thing built in system!
  13. P

    The construction cost for coriolis starports was lowered?

    I'm configuring the primary SP and the construction cost for a coriolis is showing around the same cost as an outpost. Doesn't seem right.
  14. Dylan D

    YKE Technologies Announces Wide-scale Panther Clipper Mk II Acquisition

    In response to Zorgon Peterson’s official unveiling of the long-anticipated Panther Clipper MkII, YKE Technologies has confirmed the placement of a substantial buy order for the vessel’s initial production run. The acquisition is part of the corporation’s broader strategic efforts to support its...
  15. Regnum∆reeum

    Suggestion: Improving the Deep Space Colonization Experience

    Hello, I’d like to share some thoughts on how to improve the overall gameplay experience, particularly when it comes to colonization and life outside the bubble.Recently, I’ve seen players build impressive deep space outposts — some thousands of light-years away from the core systems. Thanks to...
  16. W

    Trying to carrier jump at trailblazer systems is the most annoying thing ever

    Im trying to jump to any trailblazer ship, specifically trying to jump to the bodies where it orbits cuz otherwise its really annoying. And to do this I pretty much spam all trailblazers in a rotation With each try it ofc tells me there are no slots and it takes me back to the carrier page So...
  17. Ralph Vargr

    So, I Finished My Coriolis, And...

    With the most excellent assistance from CDR K Olley, I finished The Big Twinkie today, a Coriolis over a terraformable metal world. It took a twelve hour shift to do it. Once completed, my natural instinct was to search for another system to add to my network. I switched to my Cobra 5 (heaven...
  18. C

    Trailblazers - New Contact: Haulage Contractor

    Good afternoon, I would like to suggest a large-scale credit sink for wealthy commanders. Instead of hauling all colonization commodities manually, perhaps a new contact present at construction sites could provide cargo hauling services. The catch would be that instead of the player making...
  19. Muzidu

    [EMPIRE] [MOCZ] Murder of Crows is recruiting

    We're a small squadron of new & veteran commanders aligned to Aisling Duval and The Void Walkers PMF / Signum Initiative headquartered in Swoilz BR-C d91. We are active in all aspects of Elite with an emphasis on colonization, bgs & powerplay. We're looking for more to join us as we continue to...
  20. Roswell

    AI Planetary Approach Suite

    Since Dragon Capsules can fly themselves through re-entry could we get something similar to fly the planetary approach similar to super cruise assist? I mean, yeah it is fun the first 20K times, but with colonization we are doing many many many many many many more planetary landings at ground...
  21. Ralph Vargr

    Here Are My Systems. Feel Free.

    There are six: Scorpii Sector SE-Q b5-2 Tool Shed Col 285 Sector UG-H b25-6 Aquarium HIP 84497 Punk Col 285 Sector YK-O d6-92 Brill Col 285 Sector ZH-F b26-4 Marley HIP 85548 Coriolis Under Construction/Big Twinkie I have kept my little empire within trading range of both other systems...
  22. C

    Market Economy of Coriolis is wrong

    Hi, in my System Tucanae Sector CL-X C1-1 i have 2 Planets which circle around each other. On the first one i have built 2 Mining Settlements, on the second one 2 Refinery Hubs. Then i built a Commercial Outpost in the orbit of the planet with the 2 Mining settlements. Result: The Commercial...
  23. CMDR Chuck Norris358

    Colonizers Trade Network looking to help colonizers get their systems built

    Looking for help with colonization? Want to make credits with your idle FC? The Colonizers Trade Network can help with both of those problems. This is a Discord for colonizers who need help hauling materials—they can hire FC owners or haulers to assist. What is CTN? CTN is a place where...
  24. Resolute3k

    Discussion RAVENCOLONIAL.COM - New OnlineTool & More

    Good Day..o7 ravencolonial.com This new online tool points you to a Github wiki for SRV SURVEY ED Tool...I have never seen this before so I posted it here for obvious reasons. SRV SURVEY ED Tool I was simply browsing YT and found at Atlas Rand Gaming Channel (<- YT vid linked<) he...
  25. kepler68

    "Developed System" Tax Cut

    A way to possibly combat zombie systems, give players who finish building their systems, thus giving solid infastructure and living space, a tax cut! You could measure this by tracking how many unfinished systems that the commander doesnt have the discount bonus on (Thus safely excluding...
  26. N

    I somehow got a Coriolis to run Military economy without knowing how...?

    Hi all, I'm just feeling weird about it, not really asking for why. So, this Coriolis in question is the second dockable port in the Wolf 1243 system I'm currently building. I expected the port to run either Colony or Extraction economy, however, after it was built, it turned out running...
  27. T

    Cloning Construction Slots, Primary Port not in Slot 0

    I have encountered something strange with the Orbital Construction Slots in my system. My Primary Port Coriolis was placed in orbit of a Gas Giant with 3 slots (Primary Port slot + 2 additional). Here is a screenshot I took at the time during the Primary Port's construction: I finished the...
  28. Z

    Impossible to apply for colonization

    I want to apply for colonization of the system (it is marked as available and on the system map there is a marking of the main station), but it is impossible to apply, what to do?
  29. Ralph Vargr

    I Can Take A Hint

    Just logged on again after the server tick. I'm no longer the architect of any system. None of my systems are displaying colony information in architect view, or otherwise. The system I just claimed has had it's mission marker disappear. I guess I can stop hauling now.
  30. T

    Suggestion: Colonization range boost based on system population.

    On the galaxy map in the colonization map mode, systems with high populations are glowing. That got me thinking- what if systems with higher populations had more "reach"? And in, a bonus to colonization range because of an abundance of eager settlers and available resources. This would encourage...
  31. T

    Suggestion: Automatic Shipping from Colony Income

    Colony income is good- it's a regular reminder of all of the work you put in to build your colonies. However, the option to invest said income into constructions would be invaluable. Suddenly, colony income isn't just some tax money- it becomes help from your existing colonies to build further...
  32. Dwarden

    General solution to Frontier's ARX cash-in problems

    Colonization-Monetized (TM): Colonization Module with Colonization agent for Fleet Carrier (enables FC as colonization point), 50k ARX (2k ARX for ED lifetime-backers) re-name of procedural generated star-system (exclude custom by dev/other-player), 25k ARX per star-system (1k ARX for ED...
  33. Rheinjäger

    Construction Order Requirements for Starport Economy Conversion

    I've heard in a discord group chat that in order to economically influence a Starport (Orbis, Ocellus or Coriolis), we need to build the Starport itself first and then build the ground settlements to influence it. Can this be confirmed or did anyone ever proved this to be false alarm by having a...
  34. N

    Construction Points requirement, is my plan realistic?

    I got another system (Wolf 1243) which is pretty close to Diaguandri. This time, the system has 10 slots for me to build stuff, my plan: https://cmdr-nowski.github.io/syscol_helper/#ABQUFAAZHRcNCAA= I already got the T2 Coriolis primary port up, and also built a Space Farm so the port sells...
  35. DaftMav

    Release V3 of the Colonization construction spreadsheet is now available!

    I have finally finished working on v3 of my Colonization construction spreadsheet. Lots of changes and improvements so it's a new spreadsheet: Use this link to 'make a copy' of the spreadsheet. (Note: If the spreadsheet is unavailable that means I'm updating it to a new version and it'll be...
  36. Ralph Vargr

    I Did Something Loony With My Colony

    I'm certifiably mad. After finishing a construction in my colony system, I went and did something beyond the pale: I started trading in a T8 back and forth from my colony, instead of grinding out more construction. I also took a couple of non-violent missions. Oh, the shame! Now, trade has...
  37. imski

    Time for a Colonisation Sub Forum?

    As the title says. A place to concentrate the info for this new feature to make it easier for new players to either ED or just colonisation to ask questions and look for guidance.
  38. C

    Question on enforcing certain commodities

    I have a system I have colonized and am trying to plan out. I'm planning out this system to be lore accurate for my player minor faction I introduced into the game a few years ago. I want the faction to function kind of like an arms dealer for the galaxy (think Militech from Cyberpunk 2077). I...
  39. skydivertricky

    When do we get a shipyard?

    So this is a colonisation question - when do we get a shipyard? Im asking, because we, as a small group of 3 with no fleet carrier, are trying to build a home. And we want a shipyard to park our ships. We started with an industrial outpost to get going, and have since built 7 structures total...
  40. T

    Trailblazers Progression Mechanics

    System architect payments are a good start- a permanent baseline income that will constantly remind the player of previous efforts. The option to instead invest that weekly revenue into the commodity demands of one's current construction efforts would be a game changer. After all, where better...
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