npc

  1. GanYmeD

    CQC CQC need NPCs with AI

    o7 Commanders, I think CQC Needs NPCs with different ships and rank up to elite. A lot of times I want to do CQC for training m battleskills I find NO other Players. If other players have the same issue it results in no one trying CQC for a long time. I think CQC would be pushed if we have: -...
  2. Morbad

    Triple Elites!

    https://www.youtube.com/watch?v=iP_cPiVHepc Time to go get someone killed.
  3. tribbleoverlord

    Please fix NPC Crew having Overinflated Ego's!

    Ok, so i've started using the npc crew recently, mostly just to test it out and i have noticed two very GLARING and annoying things about them. They have HUGE ego's that dont match the whimpering they do when under attack. 1) So i have had to hired a few npc's mostly i use them whenever i need...
  4. D

    Naval realism in space is lacking

    Before I start this is more so directed at the navy vets here who have seen shows like Battlestar Galactica. I find that the weapons deploy with no klaxon no lights nothing plus I’m looking at npc gunners that get to turret room and not locking crews behind fighter bays. Like I fly a viper and i...
  5. D

    Npc invisible gunners

    Ok we’ve seen the ideas for npc bridge crew now how’s about the ppl manning your turrets that’s right using the concept of npc gunners that can give reports in place of covas. these are available once you have at least one turret hard point of any weapon also said gunner could be ordered to...
  6. Morbad

    NPC crew training

    With the introduction of the Krait and newfound popularity of SLFs, maintaining a stable of upper rank crew members seems more relevant than ever (especially for someone who expects to use, and eventually lose, them in conflict with other CMDRs). I've generally found it most efficient to allow...
  7. C

    The first step to making better PvE (better NPCs)

    One of the biggest problems with the game that doesn't get enough atttention in my opinion is the problem of PvE. Specifically, the missions and enemies of PvE feel flimsy at best and not at all like parts of a living universe. From transport pilots that continue to spout the same lines about...
  8. Sylveria

    NPC Wings and Crew - Single and Multiplayer Balance

    Elite Dangerous has always been marketed and advertised as both a Single and Multiplayer game. "...alone or with others..." Since release- we've seen the introduction of a great many features that offer choice for everyone- with the exception of features that have no effect on Single player...
  9. C

    NPC crew interaction in large ship Bridges.

    Was looking at the bridge of the T-7 thinking it was a shame I don't have a couple of NPC's standing around back there. I would like to be able to set "directives" or general orders for them, say, for example, "Honk on arrival to star" or you know, something simple. That could be for a position...
  10. RNGesus Prime

    Stations and NPC right-of-way

    I'm not the first and probably not the last commander to have a gripe with NPC ship behavior in the station mailslot. NPC ships have consistent, scripted paths into and out of stations, which is good as it allows a commander to avoid collisions, but here is an issue with NPC ships around the...
  11. P

    NPC Difficultly & Engineering

    Now I’m the first to admit to being rubbish at combat but having my A rated FDL blown to bits by two NPC Vultures last night has left me puzzled; Could somebody fill me in on this please? Running a data mission I was interdicted by a single Vulture with a pilot rated as Master. I engaged with...
  12. F

    Crew/Multicrew Suggestions/Improvements

    Greetings Commanders! (and hopefully at least one developer - fingers crossed) I'm going to be posting a few threads today of suggestions I have made on Reddit and Twitter, as I've been advised that this is where they're most likely to be seen. I'm going to try to be as concise as possible as I...
  13. R

    NPC Crew

    Posted this on one of the Facebook groups the other day but posting it here for consideration in the roadmap: NPC Multi crew where firstly they will warn you (cue different voices associated with crew) that a module is taking damage but you can then instruct them to start repairs. You could...
  14. Alan Uí Niall

    Ideas for ED's developers to ponder over.

    I have an idea for ED. It involves improving Navy missions for any faction. The idea is; joining and docking with a factions huge Battlecruiser. That Battlecruiser or even fleet of Battlecruisers will become your base or home for your (npc and/or player) squadron/s while you invade other...
  15. [VR] Captain_Obvious

    More reactive NPCs?

    This is just a little detail. But could be easily be improved. I've scanned a signal resource: Distress call. I went into the instance. A frighter was under attack by pirates. He said something like "Help, anyone. I am attacked by a pirates, my hull is about to breach, HELP!". So I blew up the...
  16. Zenoe

    NPC Crew idea

    Do you have an NPC Crew member you're attached to? Do you prefer to fly in a non-SLF compatible ship? Ever wish your crewmember could be more useful outside of SLF? Then I have the solution for you! Upgrade your Crewmember to your Wingman! Upgrading your crew brings multiple benefits: 1.)...
  17. A

    Pirate NPCs recognizing trolling when dropping Limpets

    Currently, Pirates will try to loot valuable cargo from your ship if it has a high enough value. That value floor is pretty low, with responses from holding certain low value items along the lines of, "You're not worth my time", and responses from holding only Limpets being the same as responses...
  18. B

    NPC wingmen in solo play

    Hi Dev team, Since the release of beyond chapter 1, I see that there are a lot of missions that appear to be geared towards players in wings. It would be nice for those that play on the PS4 and I'm sure other platforms who do not have a subscription and can only play in solo play to be able to...
  19. N

    "Pocket Carrier" concept

    I've been flying a Beluga and a T9 (recently replaced with a T10), and it has occurred to me that ED could support a larger dockable ship than the Beluga, as the Beluga takes up more room than it needs to because of the fins. A ship with the same overall dimensions as the Beluga but "chunkier"...
  20. Z

    Rush NPC a little fast...

    Good morning, everyone. I wanted to tell you about an incident that just happened to me last week. I have a nice new python/miner that works well. I'm going on an asteroid barrier to mine some beautiful materials. A "bad guy" NPC comes along and threatens me like this: "Hum interesting your...
  21. Aasgard

    NPC Ramming attempts during combat out of control...

    The NPC's desire to ram is totally out of hand. I've accepted a pirate massacre mission and each one of the first 12 has attempted to ram, then keeps matching my speed and turns whilst trying to ram me. It's obscene! Aren't the massacre missions supposed to be combat and not a test as to who...
  22. F

    Responses to NPCs

    There are a number of NPC interactions that have been coded, but essentially go ignored. These can vary between pirate or interdiction comments, intercepted communications, or authority scans etc. It would be handy to have a set of auto text responses in the comment windows so for instance you...
  23. ToCoSo

    NPC crew development concept and ideas thread.

  24. W

    NPC Superpower: Teleportation!

    I was fighting an NPC Anaconda that was sent after me. I got his hull down to 41% but was unfortunately forced to run away into supercruise because my canopy got breached. As soon as I exited supercruise, the SAME NPC, in the SAME SHIP, with his hull AT 41% made the usual threatening speech in...
  25. W

    Damn stupid and unfair NPCs!

    I was at a high intensity combat zone in my FDL comfortably earning combat bonds. There was this annoying elite Viper MK IV which kept turning around me and firing his "gimballed" railguns from a distance of 800m to 1500m at me (he kept hitting me even though I had FA off, spiralling all around...
  26. A200DollarDonut

    NPC Interaction

    Am I the only one noticing that NPC's aren't g out and trying to run due to the increasing Thargoid crisis? Or not be like "WHAT IS THING?" or "IT'S ONE OF THEM!" in the local chat when they encounter a Thargoid vessel. Or even voice acted lines from Fighter crew such as: "Is that what I think...
  27. Marcusfalden

    NPC CREWS FOR ALL SHIPS + ANIMATED GROUND CREWS

    Good Morning/Evening Frontier Development. I am again making the case for adding fully animated ground crews that receive ships at both starporsts and the outpost both in ground bases and in space. I am also asking for animated NPC crew members to all our ships from the 2 seaters to the large...
  28. Cunabula

    Persistent NPC Pilots

    Apologies if this has been asked before. I wish there was a way to rehire the same NPC pilot if you lose your main ship. I'm currently trying to get better at combat but thought it would be fun with a ship launched fighter for a change, and to hire a Harmless rated pilot to come along for the...
  29. Marcusfalden

    NPC CREWS FOR ALL SHIPS + ANIMATED GROUND CREWS

    Please add animated ground crews that can be seen moving around in both the stations and on planetary bases. Elite Dangerous feels like a sterile galaxy. Where are all the humans? On that note please please let us have full NPC crews for all ship types. for 2 seat ships have the job called a...
  30. VR SenseiMatty

    NPC CREW IN OUR SHIPS

    I would like to see someone in my cockpit. I would like to see those extra seats occupied! The NPC will have the following jobs: Mechanics: you hire a mechanic that can repair your ship (alternate to the auto-field maintenance unit). They can automatically repair the ship in supercruise or when...
  31. Marcusfalden

    NPC Crew Members for hire Please

    Greetings fellow cmdrs, my question to Frontier Development is will we ever be able to hire NPC Crew members for our ship? I think I'm not the only commander that would like to see his ships bridge or cockpit filled with a human body instead of an empty chair. The current multi-crew is...
  32. Biohazard Crow

    More uses for "Occupied Escape Pods"

    As trivial as this may be to some I think it could be a neat idea to both enhance immersion and save those all important Cr. When we pick up Occupied Escape Pods I'd love to see the chance of a crew offer at a further subbed cost, maybe not with every pod but some, seeing as these poor...
  33. B

    Friendly Fire, Automated Combat, and Police

    So I just lost 5mil to replace my Beluga today because the cops decided to turn on me over a 200CR assault bounty that I randomly gained (Don't ask why I was bounty hunting in a Beluga). I've had the exact same thing happen before in Keelback. Granted, of the hundreds of bounty vouchers I've...
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