scanners

  1. L

    Data Link Scanner not working (already tried things in old posts)

    Hey there, I'm pretty stuck here because I can't scan anything. Going in a Bounty Hunter mission, it says "Scan a NAV beacon to get info on targets location", I go there, I approach the Beacon (basically 5 metres from it), select it, hard deploy turrets, going into scan mode, going to a Fire...
  2. Badmiker

    Newcomer / Intro Exploration - I'm missing something...

    Commanders, o7 Returning to the helm after 30 years. Disappointed to find out that my prized Cobra and that my prior ranking, 'Elite Archangel', are now obsolete. However, I'm nback in the black with my newly engineered Krait and looking for new stuff. And that's the problem; I cannot find...
  3. Duck & Jenny

    Can someone explain this to me?!?

    WHY do I need to deploy hardpoints to use my KWS and wake scanners? This irritates me to no end for multiple reasons. First, if a person is dumb and not paying attention (sheepishly raises hands), it's very easy to accidentally shoot the person you are trying to scan, you know, if the triggers...
  4. T

    What is the "compensation" for owners of advanced scanners?

    Regarding the new Discovery/Exploration mechanics, the devs said: "... those players who have already purchased scanners above the basic level would receive compensation. " So, exactly what is/was the compensation? And what about those players that had used engineers to maximize the upgrades...
  5. Afroleft2001

    DSS filter for scanned planets

    Please please please add a way to tell surface scanned bodies from those yet to be scanned! It's a bit of a pain trying to pick out the single planet you missed in a large group, currently only way to check is to go through them all until you find one with 0%. In the Navigation panel - Make...
  6. CMDR Arazriel

    Comprehensive Multi-Crew Exploration System

    Hi, I have a few suggestions in mind with the recent BETA. Please note that BETA 2 is currently experiencing server issues, but I considered my suggestions in alignment with the new game mechanics. First of all I have to say the multi-crew element is severely lacking in it's current state in...
  7. Mace

    NPC system type traffic/locations and combat scanner

    With the way that the systems are already structured, ED already has population and system type information amongst other things. So, I feel one thing that would improve the gaming experience would be to have seeded NPC undockable installations depending on the type of system. To explain, in a...
  8. L

    [Suggestion] Discovery scanners should trigger signal sources

    A simple suggestion: using your discovery scanner should trigger 2 or 3 signal sources every couple of minutes when used. This would help reduce the material grind to something more manageable as currently; looking for High Grade Emissions is probably the most fun-destroying activity in the...
  9. A

    Outfitting Idea to Add More Module Space - Module Racks

    There are a lot of small sized modules and more are on there way by the sounds of it in Beyond Chapter 4. I'm talking about the scanners and limpet systems. It's a shame to imagine a size 1 scanner taking up a whole size 3 or 4 slot especially when you can get 16 tonnes in the same space. I've...
  10. MajorM3ss

    Pre Warp Life / post warp life discovery

    Greetings everyone, I'll start by saying, I love this game/sim, and i look forward to all the content that has to follow in the Beyond series update, but I think FDev is missing a potential that would raise the steaks of the game , far beyond anything the competition might develop (NMS) being...
  11. N

    Ship concept: Scorpion Scout & Explorer

    As we're supposedly going to get more for exploration soon. I'll toss out these ideas: Both of these ships look like flying screwdrivers, with long tails at the back. These tails provide mounting points for sensors, scanners, and other small stuff that doesn't have to be in the passenger...
  12. n13L5

    Trying to make SENSE of SENSORS - in regards to ship scanning for DATA

    Up to now, I've mainly been putting D-rated sensors on most ships and A-rated sensors on combat ships, as I heard a long time ago, that you can pick up enemy ships from greater distance. This seemed simple enough, and I really had no need for further inquiry, as there weren't any options to...
  13. R

    Scanners and prospecting

    Ok so searching the planet surfaces for materials is fun for about 30 minutes. Your after a specific item and you always find everything your not looking for. Let's look at the scanners for a bit of a tune up. Would it be possible to give players the ability to set the scanner to detect...
  14. Melkundu

    A more interactive detailed surface scanner 🔭🌎

    I'm currently coming back to the bubble from Colonia, and while scanning the odd system I thought that the the detailed surface scanner could be more interactive. It should be activated manually, and show some kind of overlay like the interdiction one. Keeping the target body steady in the...
  15. Mace

    Augmented reality scanner/E-War

    Hi, I have returned from the Expo today and watched the live stream for the proposed changes to Elite Dangerous for the coming year. I would like to suggest some changes with primarily a mineral scanner, but also possibly a combat scanner too. Basically, i have an issue when mining where...
Back
Top Bottom