WHY do I need to deploy hardpoints to use my KWS and wake scanners?
This irritates me to no end for multiple reasons. First, if a person is dumb and not paying attention (sheepishly raises hands), it's very easy to accidentally shoot the person you are trying to scan, you know, if the triggers aren't set to the scanner fire group...
Second, it makes for a very threatening stance when someone is doing totally "legal" work outside a station like scanning ships for bounties or scanning wakes. We all know that a hollow triangle outside a station means trouble.
Third, it ruins a stealth build because deploying weapons (whether you use them or not) greatly increases power draw, and thus ship temperature. For someone who likes to do "Boba Fett" bounty hunting (hiding behind a station while scanning ships), this can be a game-changer. Sure, one can manually turn on and off weapons from the module panel, but....
WHY ON EARTH IS THIS EVEN REQUIRED?
My scanners are clearly visible on the outside of my hull - nothing to deploy. I can use a variety of other tools - chaff, heatsinks, "honk", etc. as part of a fire group without deploying hardpoints. Is this a bug? Should I report it as such?
As long as I'm asking questions related to bounty hunting (true hunting, not RES fishing), I've got a couple of related questions. If a KWS scan of an unwanted ship comes up positive for bounties in a different jurisdiction, can I legally fire on that ship in any jurisdiction once the scan is confirmed? Also, are NPCs ever wanted on other systems while being clean in the current system? This is surprisingly common with players, but I've yet to see this with an NPC. That said, PvP bounty hunting can be a lot of fun. I'd just like to be able to do the "hunting" part a bit more discretely, which the deploy hardpoints "bug" makes difficult.
This irritates me to no end for multiple reasons. First, if a person is dumb and not paying attention (sheepishly raises hands), it's very easy to accidentally shoot the person you are trying to scan, you know, if the triggers aren't set to the scanner fire group...
Second, it makes for a very threatening stance when someone is doing totally "legal" work outside a station like scanning ships for bounties or scanning wakes. We all know that a hollow triangle outside a station means trouble.
Third, it ruins a stealth build because deploying weapons (whether you use them or not) greatly increases power draw, and thus ship temperature. For someone who likes to do "Boba Fett" bounty hunting (hiding behind a station while scanning ships), this can be a game-changer. Sure, one can manually turn on and off weapons from the module panel, but....
WHY ON EARTH IS THIS EVEN REQUIRED?
My scanners are clearly visible on the outside of my hull - nothing to deploy. I can use a variety of other tools - chaff, heatsinks, "honk", etc. as part of a fire group without deploying hardpoints. Is this a bug? Should I report it as such?
As long as I'm asking questions related to bounty hunting (true hunting, not RES fishing), I've got a couple of related questions. If a KWS scan of an unwanted ship comes up positive for bounties in a different jurisdiction, can I legally fire on that ship in any jurisdiction once the scan is confirmed? Also, are NPCs ever wanted on other systems while being clean in the current system? This is surprisingly common with players, but I've yet to see this with an NPC. That said, PvP bounty hunting can be a lot of fun. I'd just like to be able to do the "hunting" part a bit more discretely, which the deploy hardpoints "bug" makes difficult.