So at the moment if you are wanted, or get caught commiting any crime, the security will immediately open fire on you. You could steal a packet of peanuts and get shot for it.
My suggestion is that if you are wanted there should be 2 stages. Wanted (with the hand cuffs picture like now), then...
I know I said I'd wait to buy this after watching a video claiming it's not in a good state, but I got it day one anyway.
It's not as rough as they claimed. Performance is probably not great. It's OK for me but I have a GTX 4070. Frame rate wasn't great on ultra settings in the base when I...
Ability to shut off your suit to become harder to detect and avoid getting a bounty. The tradeoff being that you are shieldless and HUDless. Turning your suit on too quick after doing something illegal would still give you the bounty so you have to accept the risk of having it off for 5-10...
Suggestions to make on-foot experience better
1. We need non-lethal weapons and takedown options. So if you're doing a mission that doesn't allow casualities, at least you should be able to take down staff and guards by using non lethal ways.
2. Ability to change clothes / appearence to blend...
How does one download from a data port in a bar without getting shot at? I disabled a settlement alarm, cleared out a load of stuff, but was unsure how to handle the bar full of people. I figured as the alarms were disabled I should be ok, but no, as soon as I downloaded a restricted item...
I would love a special effect that makes lasers invisible. Technically lasers should be invisible in the vacuum of space anyway, but these could be infrared or ultraviolet. It might not do much with PvE, but for my PvP stealth build, I would enjoy having this SE. Just a thought!
While we're on...
Greetings Commanders.
Just wanted to ask a question. Prefferably to the more stealth oriented of You.
I have just recently been flying around planetside doing missions when i noticed that night vision makes very distant ships(the ones that appear as the scrambled blip on the compass) shine...
Have you ever been ferrying wanted criminals around and had this thought:
"Why am I only ferrying this one guy around in secret... when I can isolate myself in deep space with dozens of possibly violent individuals at the same time?"
Thus, I bring you the rare and exotic Stealth Beluga Build...
Proposal for stealth mechanic improvements
The current model for silent running leaves little incentive or opportunity for use outside of specific activities in specific situations like smuggling or PVP. Some of this may have to do with game balancing and some may have to do with very limited...
I would like to see much more made of Stealth game play. With this in mind I have a suggestion.
Implement Stealth missions where players are required to collect information without being detected. Missions could be to find a ship holding the required information and to recover said information...
tldr: I want cloaking mechanisms
In the current game stealth does not seem to be a large aspect. Im a PvE player and the only time I've ever "stealthed" as such is going silent running to smuggle for a few missions. In the world of scanners and high tension of war with both thargoids and...
One thing that I'm somewhat disappointed in with Elite is that there isn't any deeper stealth mechanics in spaceflight. There have been some great books that cover this; Cloak of War is the most recent one I've read that handles stealth SPECTACULARLY in space.
I recently got my end-game goal...