Uh....okey? what makes you say that? since you know, I am just wondering now, what is a true sim to you?It's a "sim" in the loosest way possible. You know this argument is terrible, why press it?
Uh....okey? what makes you say that? since you know, I am just wondering now, what is a true sim to you?It's a "sim" in the loosest way possible. You know this argument is terrible, why press it?
Because, if "In real life" is no longer an argument, then ships can explode at any damn velocity they please.It's a "sim" in the loosest way possible. You know this argument is terrible, why press it?
Uh....okey? what makes you say that? since you know, I am just wondering now, what is a true sim to you?
Uh....okey? what makes you say that? since you know, I am just wondering now, what is a true sim to you?
Probably not one with FTL travel, laser/plasma weapons, magical shield barriers, etc.
No its not. Even Kerbal Space Program is more of a sim than this game. Simulators embrace realism, there is little to none realism in Elite: Dangerous. Thus there should be no reason to try and embrace realism and in doing so ruin the gameplay experience for most of the playerbase.Yes it is. Elite was and is the definitive space sim.
No its not. Even Kerbal Space Program is more of a sim than this game. Simulators embrace realism, there is little to none realism in Elite: Dangerous. Thus there should be no reason to try and embrace realism and in doing so ruin the gameplay experience for most of the playerbase.
No its not. Even Kerbal Space Program is more of a sim than this game. Simulators embrace realism, there is little to none realism in Elite: Dangerous. Thus there should be no reason to try and embrace realism and in doing so ruin the gameplay experience for most of the playerbase.
So you're saying there's an arbitrary ruleset in place? Fine. In this ruleset, ships explode when they hit an extremely large object at 100 m/s. Humorously (though completely irrelevant) not unlike real life. Heh.
Space flight simulator game
....
It's a space sim. Have a nice day.![]()
Actually, I just watched your video. You were going over 100 m/s when you died. In real life, what happens when a car or a plane crashes into a building at 100 m/s (223 miles per hour, 360 kilometers per hour)?
I wonder if there's a space equivalent of Driver's Ed or Flight School.
When you can't argue, quote Wikipedia. Well done.
Tbh, I've rammed my Type 9 in excess of 100m/s into the slot and into the landing pad since 1.1 and haven't gotten as much as a scratch. So, gamebreaking, idk. I do find the whole thing hilarious though.So you're just going to pretend the near game breaking, confirmed glitch where if you slightly scrape your ship you explode instantly? We just pretending like bug that doesn't exist so you can make a bad argument?
It get SCRATCHED, it doesn't EXPLODE, we're not in a Michael Bay movie !
My hull can resist hundreds and hundreds of very high caliber bullets, cannon shells, missiles, dropping at the speed of light with "minor" damage.... But in NO WAY whatsoever should I slighlty grind against a surface WITH MY SCI FI SPACE MAGIC SHIELD STILL ON or I'll blow up ?!