1.2 vs 2.2 FDL: A comparison

I hated my FDL. Bad hardpoint layout, inadequate internals, way too much drift, and stupid pilot location with canopy frame obstructing my view. Only thing I liked about it was the ability to shield tank for combat zones.

I'm glad that it's not just me that thinks that. Beside the point I know that pre-nerf the FAS ws the perfect ship for me. Now I've gone to the darkside and float about in a super-engineered Corvette.
 
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And a guy who knows how to use rails will not miss a Python. In the PvP League, Adle's Armada accuracy must have been around 90% if not higher and that was against FdL and FAS.

The Python guy's accuracy is irrelevant because if the FdL guy is smart, he will clear range each time before he uses his own SCB's.



I will look forward to watching this but Kyokushin, you do know who Alexander the Grape is, don't you?

I mean ... like ... undefeated and all that ...

hey, I am totally able to screw up :p

Kyo, I will take you up on that at some point. Feel free to add me in-game. I warn you though, my FDL is only barebones PvP ready (no incendiaries, bad reverb cascade rail, no HS ammo mod so need to run 2 etc etc)
 
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LOL. Everything what you wrote is LOL.

1. Feedback is not a i-win counter. Its easy to avoid it and on Python you have 15 shots to counter, on FDL 8.
2. A bit higher base capacity of FDL totally do not matter here.One shot from 6A SCB is compensating that
3. OC inciendiary multis are eating capacitor as hell.
4. Python have more capacitor and more DPS, and can shoot longer with 4 pips in shields and 2 in weps than FDL and FDL will in meantime not able to shoot on 4 pips in shields na 2 in wep. IF FDL lower shield pips to 2,3 or 3,5 pips to charge WEp then his shield will simply fail in seconds from python fire.
5. Fixed? yes, i used them in last year. Now i switched for gimbs because they provide a more widther fire window. Avoiding chaffs is not a big deal for me.... and ofcourse you can use Fixed/mixed build on Python. You just need to 'know how' :)

I have fully crafted fdl/python/vette/cutter/conda, whatever you want, in all builds what you want. rails/multis/lasers/rockets/torpedoes.
I fought with that, tested it, so please....

Please, show me your 1v1 skills against Truesilver, Grape, SDC or me if you want to. I bet a paintjob you get wrecked in your Python.

Railguns are hitscan and it is not that easy to hit a Courier at 4km distance. Unless you are pretty good in timing your SCB while tricking your opponent psychologically you gonna get hit. A single shot of a feedback rail is enough to create a timeframe large enough to shred your shields even though the second one doesn't hit.

And once your shields are down you WILL lose. Either by missiles or corrosive MCs.

Die, just die. FDL is the only ship to go. Show me how you wreck a FDL with ease and I shut up but now yo uare the one making all the experienced PvPers laugh.
 
Please, show me your 1v1 skills against Truesilver, Grape, SDC or me if you want to. I bet a paintjob you get wrecked in your Python.

Railguns are hitscan and it is not that easy to hit a Courier at 4km distance. Unless you are pretty good in timing your SCB while tricking your opponent psychologically you gonna get hit. A single shot of a feedback rail is enough to create a timeframe large enough to shred your shields even though the second one doesn't hit.

And once your shields are down you WILL lose. Either by missiles or corrosive MCs.

Die, just die. FDL is the only ship to go. Show me how you wreck a FDL with ease and I shut up but now yo uare the one making all the experienced PvPers laugh.

Even better. Everyone interested in can invite me in-game. I can fly in Python or FDL.
 
I guess the point I take both from this conversation as well as my own hard fought experience, is that the distinction between Uber engineered Python's and FdL's is far slighter than people like to make out. If you're in an FdL without a feedback rail and you do happen to come across a Python upgraded to its full potential and your first thought is "Heheh, oh goody, another Python!" you're going to be in for a very nasty surprise.

And since the premises of this thread was how clearly superior the FdL was, I think the point has become moot.
 
No joke, I was all in favour of the original Python nerf, but I given how critical U-slots are now, I seriously think it should be given another two.

Hell, give everything other than Corvette/Conda/Cutter/Courier/FDL another two U-slots and it probably would only make things more even...

Two utility slots for the Python would be perfect. The pre-nerf speed and agility would be overpowered when combined with engineer mods, but utility hardpoints is where the Python is lacking, especially considering that it is a ship made for versatility.
 
Two utility slots for the Python would be perfect. The pre-nerf speed and agility would be overpowered when combined with engineer mods, but utility hardpoints is where the Python is lacking, especially considering that it is a ship made for versatility.

Yepp, these 2 additional utility is a big pros to FDL.
 
I guess the point I take both from this conversation as well as my own hard fought experience, is that the distinction between Uber engineered Python's and FdL's is far slighter than people like to make out. If you're in an FdL without a feedback rail and you do happen to come across a Python upgraded to its full potential and your first thought is "Heheh, oh goody, another Python!" you're going to be in for a very nasty surprise.

And since the premises of this thread was how clearly superior the FdL was, I think the point has become moot.


The basic point, Mr Barron, is that the invention of the feedback cascade rail overturned the prior pecking order, which was (best down):

1. Corvette/Cutter
2. Anaconda
3. Python
4. FdL

Because of the SCB meta.

Now (subject to Kyo proving everyone wrong ...) it is:

1. FdL
2. Corvette/Cutter
3. Anaconda
4. Python

Of course, if the FdL doesn't bring a FCR the previous order reasserts itself, as you discovered in the encounter you told us about.

By way of illustration, here we see two most experienced PvP-ers, Oddisee (aka Deathgrips) v Majinvash (former Captain of the Code), FdL with FCR v Corvette:


[video=youtube_share;M8xD8PzHXsg]https://youtu.be/M8xD8PzHXsg[/video]
 
Very illustrative and good comparison. I think when the FdL initially came out it was a little underpowered for being classified as "a high-end bounty hunter ship" according to FD. It had lost any day against a python in a 1v1 engagement because the python could simply facetank the damage with its capabability to carry a multitude of SCB's and burn it down in a fight of attrition. So it definitely needed a buff. But instead of giving her a regulated buff they cranked it up to the pinnacle of all combat ships, which should not have happened. And in addition to that it profitted alot more from engineer upgrades than other medium ships.

Hence It doesnt matter where you go you only see FdL's these days when you head out for combat which is a bit one-sided if you ask me. As a result there is no more ship variety since FdL dominates the scenery making it the overall choice for combat gameplay and leaving all the other medium-sized ships behind. This can certainly not be regarded as "BALANCED gameplay". the term "balance" to me means that you have to select your craft wisely and for what combat role you plan to use it. Other medium-sized ship such as the Federal ASSAULT ship or imperial clipper should come up with similar combat capabilities at least. These ships are labelled as combat vessels and are utterly useless in the current meta.

Either the FdL needs to be significantly nerfed again to bring it on par with the current performance of FAS and IClipper or give FAS and the Clipper a major buff up to the performance level of a post 2.2 FdL. Also the python needs to be retrofitted after it got nerfed to oblivion. it can hardly keep up to all those performance boosts that certain ships receive over time. Like 2 more UM would do already :). Either way something requires to be changed to provide more diverse and worthwhile options of combat-oriented vessels as it was meant to be until 2.1.
 
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The basic point, Mr Barron, is that the invention of the feedback cascade rail overturned the prior pecking order, which was (best down):

1. Corvette/Cutter
2. Anaconda
3. Python
4. FdL

Because of the SCB meta.

Now (subject to Kyo proving everyone wrong ...) it is:

1. FdL
2. Corvette/Cutter
3. Anaconda
4. Python

Of course, if the FdL doesn't bring a FCR the previous order reasserts itself, as you discovered in the encounter you told us about.

By way of illustration, here we see two most experienced PvP-ers, Oddisee (aka Deathgrips) v Majinvash (former Captain of the Code), FdL with FCR v Corvette:


https://youtu.be/M8xD8PzHXsg

Imo Python~FDL and in some circumstances a bit >. Of course in combat pvp only.

I watched that movie. Hmm. Vette lost with FDL. Not lost, vette was totalled.. Interesting. And both players are not green ones.
However, this vette on movie is flying like a brick :|
 
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