Patch Notes Update 1.6 and The Engineers (2.1) update incoming

Good show on fixing a lot of stuff -- I was running into a few of these and it was vexing in some cases.
It would be lovely if we could make our own decals for ships and name them in future. Thanks for all your hard work FDev, it's really appreciated.
 
Dear People Who Don't Use Capital Letters,

We are the difference between helping your Uncle Jack off a horse, and helping your uncle jack off a horse.

You're welcome.
Capital Letters

P.S.
Because they are updating their servers. And you down load the patch from their servers.

Let's not forget commas...
"Let's eat Grandpa" - "Let's eat, Grandpa"
 
Celestial Bodies:

- Prevent rings intersecting moons
- Make sure that a ring is not completely invisible
- Planet pops in and out of view when close to the edge of the viewport fixed
- Graphics settings-dependant rocks now placed near existing rocks to maintain patch layout, so that graphics settings now only affect the general density, rather than the pattern of placement
- Small surface rocks now generate right up to and around settlements
- Game is not waiting for physics terrain to be ready on start-up at planet fixed
- Reduce the green component of the starlight starting with surface temperatures greater than 8000K. This moves the colour scheme more towards the expected colour range for O-B stars
- Reduce the maximum brightness from the star so that not every system follows the full range. This is a loose guard to stop dim stars with a nearby frost line from having high-albedo planets in over bright conditions
- Fix the desaturated starlight target - it had been transitioning to full-grey instead of a fraction of the true/conventional colour mix
- Fix a bug where patch lighting wasn't being generated and causing planets to render at low detail
- Disable the terrain depth prepass render nodes when the player isn't on near/on the planet surface
- Ejecta crater basins, edges, and multiring regions play nice with each other - the subsequent craters in the array should (mostly) stamp out the previous ones
- A layer of noise from crater basins has been removed as it misbehaves for planets with large radius
- The europa line depths have been exaggerated for large planets
- Various optimisations for planet surface rendering
- Add a very low terrain option for use in environment map captures
- Optimisations for weapon effects on planet surfaces
- Improved LOD management over distance
- Enable asteroid shadow casting in ultra quality settings
- Put the rocky/metal asteroid shaders into the correct FX list, there's no need for them to be doing any forward rendering
- Add high quality bloom settings and preset updates for new bloom settings. Currently enabled for ultra and high presets for Win64 and OSX, and also enabled for Xbox One. The previous bloom has been kept in as a cheaper medium setting
- Colour re-balance and general housekeeping for Rocky asteroid rings.
- Changed billboard colour to better match "real" rocks
- Tweaked billboard normal to give better surface detail
- Tweaked fog effects when in ring to add more "atmosphere"
- Balancing pass on Metal and Ice asteroid rings:
- Billboard diffuse textures tweaked to remove shading.
- Billboard colour matched to "real" asteroid diffuse better.
- Billboard normals given more detail.
- Ring fog boosted and balanced for greater atmosphere.
- Ring distant specular brought down into sensible ranges as much as possible
- Transition from distant ring to close up ring (in supercruise) improved to be more visually pleasing
- Fix for large surface rock rotations not matching the correct settings
- Enable asteroid SSS at medium material quality
- Change to help reduce the brightness of ice ring systems
- Texture generation workload size is now increased during System Map loads to compensate for vsync
- Fix environment map null render logic
- Fix black strip artefacts on planets
- Tweak shadow bias settings for planetary approach on ultra to reduce some blocky artefacts
- Fixed non-linear depth for stars and planets
- Fix AO artefacts due to precision issues on terrain patches
- Prevent light showing through planets that use lookup tables for atmosphere scattering, like gas giants
- Implemented alternative technique for baked shadow calculation that removes precision issues. This fixes patchy shadow artefacts on large planets
- Fix an issue where planets were using the wrong lighting when rendering sometimes
- Improve LOD calculation for surface patches
- Replace the authored ring detail texture with a generated texture which is unique for every ringed planet and does not tile
- Scale frequency of detail texture on planet rings so that rings of differing breadths have uniform detail effects
- AMD optimisation for terrain patch generation
- Asteroid billboards are now deferred. This means that the ring fog is able to interact with them correctly
- Changed how planet rings shadow. They now receive more realistic, much less diffused planet shadows. Rings background occlusion values have all been boosted as well
- Fixed the asteroids in the ring sometimes not appearing when dropping out in them
- Planet base dust is now driven from blended surface material colour
- Stop shield geometry being drawing into the environment map (was causing the planets to turn blue sometimes)
- Fix an issue where stellarforge live objects would not get a FOR shift it it happened the same frame as a location transfer, this would mean the live objects would be a few km out of position
- Fix star glow effects
- Only apply depth bias to non-miniature stellar bodies
- Stop star glow effects depth testing incorrectly
- Shader fix
- After a location transfer, make sure to add the asteroids to the new asteroid octree, otherwise they wouldn't appear on the radar
- Fix some unsightly miscoloured rocks/dust/decals that can display briefly when transitioning between cruise and normal flight while we're still waiting for the planet surface colour to be calculated
- Kill solar flare particles and particle emitters when we move far away from a star
- Are you still reading these patch notes?

Yes and to my disappointment this visual bug is not in this list :mad:

Great list btw :)
 
OK, I am going to have to go to the store and buy something. I don't know what, but this is just so damned awesome that I need to find a way to give you guys something back.
 
No hints just yet. It's still possible to change easily. Still a little while away but the livestream is still going so come join us. :)

Another download related question for you Zac...

My Steam Account page or Frontier's Elite Dangerous Launcher page for downloading the 2.1 update file?

When the 2.1 update file becomes available for download, do Steam users have any choice in where they download the update from? Steam account page only? Or can we download it from the ED Launcher instead? Between the two, only the ED launcher even gives me update related options via the OPTIONS Pulldown Menu.

Right now I am able to use the OPTIONS/CHECK FOR UPDATE pulldown at the top of the Launcher to check status. It is currently telling me that I have the latest version, obviously due to the servers being down. I am seeing nothing update related on my Steam page at the time of this post. This is something I have always wondered about.

Back when I was trying to decide how to purchase the game for my new PC, I was told by many in the community that Steam was the way to go because updates were automated and easier to work with. Well... At least based on my hands on with everything this morning, I am not at all impressed with Steam's handling of this update. For one thing, I see no sign of anything remotely related to an "Automated" option for downloading updates of my purchased games. ??? Anyone know where that option is located within the Steam Account app for Windows 10?

I feel totally in the dark as to what is going on right now. I have determined by the kind replies from others here that we are waiting for the servers to come back online at which time 2.1 will be available for download. However, if I check my Steam account page right now, it gives me ZERO information as to what is going on.

Anyway... Just trying to figure out what my options are, and what specific download source I should be focusing my attention on while we all wait for the DLC to become available for download.

If anyone in the community has the correct answer to the above question, feel free to chime in!

Thanks in advance!

Goldengoose7 (GG7) AKA.... Golf • Oscar • Lima
 
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No hints just yet. It's still possible to change easily. Still a little while away but the livestream is still going so come join us. :)

Ok, thank you! :cool:

I joined the stream earlier today and I love to see a man who is talking about his love to a project he is realising with a great team and a great community! Mr. Braben has so much love for this game it seems that always when someone critizise some points, he is deeply affected and this means passion.
 
Such a huge update, man it took me 1.5 hours just to read and take it all in. I don't know about the rest of you but i like to know what i'm getting into before i'm turned into space dust, great work indeed Frontier and best of luck Commanders.
 
When will the XBox One Update be available. Just logged on and no sign of an update to my game. Based on this thread I thought the update for XBox One was supposed to already be available and automatically downloading.
 
Great patch notes.... Just one thing...

Most people when writing stuff include a key that include the meanings of the acronyms used, personally I have no idea what most of them mean, making acronyms meaningless.

Also numerous references to 'polity' is this 'police'? - I have no idea what they are.

Polity isn't anything specific to do with ED, Google the definition. Also acronym definitions can usually be found at Urban Dictionary.
 

VampyreGTX

Volunteer Moderator
When will the XBox One Update be available. Just logged on and no sign of an update to my game. Based on this thread I thought the update for XBox One was supposed to already be available and automatically downloading.

I downloaded it right away. if your XB1 isn't automatically downloading it, try and run the game. That should trigger the download and update.
 
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