100% Proof Planets have lost their colour. [UPDATED with official Dev reason and plan to improve]

Frontier should check some real pictures of our beloved Moon's surface as an example of what to do next with its procedural technology. Textures are also the ones giving the planets that actual "natural look" and depending in how Frontier does this it can be an issue or not. They are not "painting" the planets that's for sure.
8rZ14Qg.jpg

In Outerra they have a set of known parameters to apply certain biomass types to parts of the planet. For example sand at the beach or in zones where a desert should be, snow/ice in cold places (poles and top of mountains), even woods and such. Of course this all goes with the right texture pattern applied to each section of the planet to give it a "realistic" look (from space and at the surface of course).

They are always changing things build after build, hopefully one day they'll find a proper solution (how the planets look, lighting and other minor issues with them)...Don't forget that performance is also something to considerate here since most people still play with "personal potatoes" and "conslows".

Meanwhile I'm here patiently waiting for Frontier to do something about this matter and all the other features that need a revamp, some work and love.

qHup2Mx.jpg
 
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As I mentiuoned a number of times, I think 2.2 was in general a vast improvement of surface textures, rocky & ice worlds. However, I do agree that HMCs and MRs have lost colors even though I don't miss the green algae planets.

What I am disappointed about is that there were no information about what graphical upgrades we'll get with 2.3. We are one week away from the beta, had it been that hard to allocate 5-10 minutes of the livestreams to drop info about some other tweaks and improvements?

They didn't really mention what improvements were coming with 2.2, but still they came...

I'm sure they've been working on more refinements and additions. Whether it be de-beigeification, or the start of the hinted at caves / overhangs / not-just-height-maps etc, or whatever, guess we'll know soon enough :)
 
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They didn't really mention what improvements were coming with 2.2, but still they came...

I'm sure they've been working on more refinements and additions. Whether it be de-beigeification, or the start of the hinted at caves / overhangs / not-just-height-maps etc, or whatever, guess we'll know soon enough :)

This is another big issue I have, why do use explorers get shafted so much. I understand discussing main features but unless it has to do with pew pew, they don't like to share anything else. Or it's some huge secret that nobody can know about the ends up being bugged because of such secrecy.

I don't think it'd be that hard to just, like someone said, spend 5 minutes on one of the feature streams to discuss any updates or concerns regarding the generation of planets and exploration as a whole. Give us something, not , "soon" or, "that'd be something to look into," sadly, we explorers have gotten past that point, we need answers, we need to know that we are being looked after and that the future is just full of balancing and new features for multi player combat or combat in general. Yes, I know there is still plenty to come but so many minor things, like the coloring of planets, basic discovery tools, and discovery features, hell, let me scan a geyser of fumarole to get data of what it's made up of and perhaps get naming rights on it or at the very least credits for the find. Something that gives these new features and exploring something more to do.

I still love exploring and my love for it pushes past some of these concerns but as I journey further and further I'm really starting to see the limitations we explorers have.
 
They didn't really mention what improvements were coming with 2.2, but still they came...

I'm sure they've been working on more refinements and additions. Whether it be de-beigeification, or the start of the hinted at caves / overhangs / not-just-height-maps etc, or whatever, guess we'll know soon enough :)

I certainly hope, but before 2.2, they showed off way more than the headline features, like neutron stars and surface maps we could get excited about.
 
Please first watch this very short video before reading the rest of the post. This provides both proof and explanation on the situation:

https://www.youtube.com/watch?v=LlhjYXlDubw

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As of Patch 2.2 many players noticed that vast numbers of the worlds throughout the galaxy had been changed. Where once the worlds had a variety of colours, from greys, to whites to greens - they are now all variations on the colour brown. Players have come to call this the beigeification of the galaxy.

It is true that Ice Worlds still have huge colour variation. Many rocky worlds also can be found in yellows and reds. This change primarily affects metal content worlds. However the moons in this video are rocky worlds, and so are proof the change is not just limited to metal worlds.

For further information and evidence please see the following forum threads:

https://forums.frontier.co.uk/showt...-lost-their-colour-and-are-all-beige-or-brown
https://forums.frontier.co.uk/showt...o-your-Planets-(Episode-2-Beige-Strikes-Back)
https://forums.frontier.co.uk/showthread.php/304905-Planets-in-2-2-50-shades-of-beige
https://forums.frontier.co.uk/showt...rch-for-Color!-(sequel-to-The-Wrath-of-Beige)



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And to Frontier: The exploration community as a whole - (and I suspect much of the wider playerbase), would greatly appreciate an official response on this issue. It is something which has caused quite a lot of discussion both here on the forums, as well as in the general community.

A few words explaining what has happened, and if we could perhaps see a return to the original planetary colour variations (and if possible, what this means for the future of these landable planets) truly would mean a huge amount.

Although I agree with you on this Ant..I don't understand your attitude sometimes. I often see you say "We should trust Frontier" and "Let them decide" when it suits you, but then when you are opposed to a change, such as "Instant Transfers" or "Realistic Planet Colors", you go on a campaign to change things. It's not that i don't agree, but it's an interesting observation nonetheless.
 
This is another big issue I have, why do use explorers get shafted so much. I understand discussing main features but unless it has to do with pew pew, they don't like to share anything else. Or it's some huge secret that nobody can know about the ends up being bugged because of such secrecy.

I don't think it'd be that hard to just, like someone said, spend 5 minutes on one of the feature streams to discuss any updates or concerns regarding the generation of planets and exploration as a whole. Give us something, not , "soon" or, "that'd be something to look into," sadly, we explorers have gotten past that point, we need answers, we need to know that we are being looked after and that the future is just full of balancing and new features for multi player combat or combat in general. Yes, I know there is still plenty to come but so many minor things, like the coloring of planets, basic discovery tools, and discovery features, hell, let me scan a geyser of fumarole to get data of what it's made up of and perhaps get naming rights on it or at the very least credits for the find. Something that gives these new features and exploring something more to do.

I still love exploring and my love for it pushes past some of these concerns but as I journey further and further I'm really starting to see the limitations we explorers have.

Indeed I have done about 40klyrs over the last week, and it is pretty awful.
 
Although I agree with you on this Ant..I don't understand your attitude sometimes. I often see you say "We should trust Frontier" and "Let them decide" when it suits you, but then when you are opposed to a change, such as "Instant Transfers" or "Realistic Planet Colors", you go on a campaign to change things. It's not that i don't agree, but it's an interesting observation nonetheless.

Probably because he's not a black and white kind of guy, staunchly for or against change in any form, but instead his opinions depend on the issue at hand and context?

Not everyone can be a cartoon villain or paragon
 
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The whole beigeification didn't bother me that much, until I realised, one of my favourite waypoints from the Distant World expedition had gone beige too....

This beautiful green tinged rock is now a lump of beige :(

Before beigification... (sadly I don't have an "after" shot, but trust me, its beige, even the fog went beige!)
7D8DgRU.jpg
 
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I don't think I implied he was either of those did I?

No, not at all, but I was commenting on your apparent surprise that his opinions change based on context, rather than being consistent across all kinds of different issues to do with the game. Best example I could come up with.

I think the broad range of issues in the game promotes a broad set of opinions. Liking change in one area, disliking it in another and turning into a passionate campaigner about still other areas.
 
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I thought they had replied on this issue - that it's down to realism and they don't consider it an issue they want to fix.

In one breath they talk about realism, in another its gameplay... There doesn't seem to be a coherent mindset at Frontier.

And as for the fifty shades of beige.. One of the only things that make exploration the slightest bit interesting are (were) the visuals. Its also getting a bit tiresome that the look of the game changes on a whim every five minutes, often for the worse. I'm not greatly encouraged by this schizophrenic approach.
 
I much prefer the planet color palet pre 2.2.

FD, please, return more varied colors to planets.

This is one area I most definately prefer game over realism.

Please, I'm begging...I puke at the same-ness of planets now.
 
So in 2.2 they change the planetary colours to be more "realistic", then in 2.3 they add Insta-Travel Tele-presence Space Magic because "gameplay trumps realism"
Completely contradictory.

Elite Dangerous: The most Visually Realistic Arcade Action Pew-Pew Game

*They nerfed the colours and other graphic intense features for 1 reason- Consoles.
You all know its true

That's...Kinda my concern, too. Very worrisome theory. But something needs to be done.
 
I much prefer the planet color palet pre 2.2.

FD, please, return more varied colors to planets.

This is one area I most definately prefer game over realism.

Please, I'm begging...I puke at the same-ness of planets now.

Yeah... let me know the next time you see hundreds of real HMC worlds without atmospheres you can land on. :rolleyes:
 
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