15.02 Update Notes

I just tested the ax slf issues, and at least in a Solo hyperdiction, they seem to be better. Can anyone test in an ax CZ to see if they are better there, too?

Since update 15, Fighters were getting directly targeted by the interceptors, and since they had no way to avoid damage, they were getting instantly killed.
 
I just tried to get stored suit upgrade material from my carrier, but I was not able to. Neither in the ship storage tap nor in the backpack transfer menu on the flight deck. The strange thing, this didn't apply to all items in the carriers storage. I am also not sure if some material just disappeared from the transactions menu. I heard the clicking of the counter but the number didn't change. After accepting the changes, the numbers seemed to be off.

I also noticed that I can't get prohibited materials, goods I think, from the carrier into my inventory.

Did anybody else notice this behaviour?
 

rootsrat

Volunteer Moderator
I just tried to get stored suit upgrade material from my carrier, but I was not able to. Neither in the ship storage tap nor in the backpack transfer menu on the flight deck. The strange thing, this didn't apply to all items in the carriers storage. I am also not sure if some material just disappeared from the transactions menu. I heard the clicking of the counter but the number didn't change. After accepting the changes, the numbers seemed to be off.

I also noticed that I can't get prohibited materials, goods I think, from the carrier into my inventory.

Did anybody else notice this behaviour?
That's a known issue. I think it's on the issue tracker, but I couldn't find it, as the search function can only accept so many characters (the whole tracker need some urgent rework tbh).

Use your bartender - issue buy/sell orders for the stuff you want to transfer and do it via trading option. It's VERY annoying.
 
Thank you for the information rootsrat.
I think I will try to finde the issue on the tracker to contribute. :)

Edit:
At least now I can confirm that, after buying one of the material (data) that was not transferable, I could transfer others of the same kind in the transfer menu.
 
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It affects both landing and taking off (especially for pads near the station entrance). For both manual and (A)DC.
How? This is what I don't understand. I have never noticed any problem with either the docking computer or manual docking/undocking.
 
Fix for pulse wave analyser not highlighting high resource asteroids in rings correctly (Ticket Reference: ID 50436)
maybe i missed changes in how identifying cores work now.
but yeah, in this musgravite hotspot i see a lot of shiny asteroids, and no way to tell which has a core or not.
single pulse, holding like before ody, nothing.
only way to find out if one of the many shiny ones has core or not is to fly close to look for fissures or waste tons of prospectors.
again sorry if i missed how core mining works these days. i still thought we get these "core pictures" back like in horizon. or something that gives information about cores.
 
only way to find out if one of the many shiny ones has core or not is to fly close to look for fissures or waste tons of prospectors.
Yeah, why have anything be challenging or require any work or resources? Everything should just given to the player without any effort. This is an arcade game after all!
 
Yeah, why have anything be challenging or require any work or resources? Everything should just given to the player without any effort. This is an arcade game after all!
so what i read between your sarcasm is that it is intentional?
i do not remember anything about this being an intentional decision when ody launched. i assumed just one of a few challenges of launch.
i hope, if intentional, for some official confirmation. a link to where it was announced or something.
 
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so what i read between your sarcasm is that it is intentional?
i do not remember anything about this being an intentional decision when ody launched. i assumed just one of a few challenges of launch.
i hope, if intentional, for some official confirmation. a link to where it was announced or something.
Historically, core rocks were slightly brighter and had a memorable shape. Other than that, the only way to tell them apart was the visual fissures.
 
Historically, core rocks were slightly brighter and had a memorable shape. Other than that, the only way to tell them apart was the visual fissures.
no, the pulse wave scanner also showed a "core picture" if you held the trigger for several intervals. black shadows in shine. first half of the interval surface shine, second half the core shadow within it. only changed in ody and people were loging into horizon just to have this function.
edit: just watched some old core mining vids. seems was other way around after first interval. first half shadows, second half only shine.
 
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no, the pulse wave scanner also showed a "core picture" if you held the trigger for several intervals. black shadows in shine. first half of the interval surface shine, second half the core shadow within it. only changed in ody and people were loging into horizon just to have this function.
I mined a lot back in the day; you WOULD occasionally get the glows doubling up to be extra bright or black or odd colors like green, but it was nowhere near consistent or on all cores, and I'm pretty confident it was just a bug. For reference, I mined something like 5000 tons of core minerals.

The reason people stopped mining in Odyssey is because the PWA wasn't working at all, not showing anything once you traveled 20km in any direction, which is what this fixed.
 
I mined a lot back in the day; you WOULD occasionally get the glows doubling up to be extra bright or black or odd colors like green, but it was nowhere near consistent or on all cores, and I'm pretty confident it was just a bug. For reference, I mined something like 5000 tons of core minerals.

The reason people stopped mining in Odyssey is because the PWA wasn't working at all, not showing anything once you traveled 20km in any direction, which is what this fixed.
i know it was not working at all after launch...
still the 2 phase pwa after first interval was a thing, and it was reliable. i guess a quarter of my 52k tons refined were core mining. so yeah
 
Darn. Just tested an AXCZ, and the interceptors still shoot at SLFs. They did seem to survive a bit longer, but even against a cyclops the slf died quite rapidly.
Hope they can continue to tweak them to get them back the way they were. Lacking any way to avoid interceptor fire, SLFs are pretty much doomed the instant they get aggro.
 
no, the pulse wave scanner also showed a "core picture" if you held the trigger for several intervals. black shadows in shine. first half of the interval surface shine, second half the core shadow within it. only changed in ody and people were loging into horizon just to have this function.
edit: just watched some old core mining vids. seems was other way around after first interval. first half shadows, second half only shine.

I mined a lot back in the day; you WOULD occasionally get the glows doubling up to be extra bright or black or odd colors like green, but it was nowhere near consistent or on all cores, and I'm pretty confident it was just a bug. For reference, I mined something like 5000 tons of core minerals.

The reason people stopped mining in Odyssey is because the PWA wasn't working at all, not showing anything once you traveled 20km in any direction, which is what this fixed.
The ‘black’ lines building up in the very bright core asteroids was still happening for me in Odyssey only a few weeks ago. I have always had the PWS running continuously as this seemed to produce the best results.

But the visual effects as shown by the pictures published when core mining was introduced seemed to be extremely dependent on the users graphics system and settings.
 
Thargoids will stop appearing for the remainder of an Invasion once it has been successfully repelled.

I presume this is just a listing of the change that was made a few weeks ago, and not a further reduction? This change means I get maybe a few hours on a Thursday to shoot 'goids at a planetary station. They're all done when I get time off (due to work and other weekly commitments). If this is some attempt to force players into other war activities, for me personally, I just go do other non war activities or even play a different game now.

How about once all the invasions are prevented, they start respawning again until the thursday tick so everyone can get a chance at the fun?

Edit - More positively than the above, this is probably one of the best updates I've seen in the nearly 18 months I've been playing, thank you!
 
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so what i read between your sarcasm is that it is intentional?
i do not remember anything about this being an intentional decision when ody launched. i assumed just one of a few challenges of launch.
i hope, if intentional, for some official confirmation. a link to where it was announced or something.
Just ignore it. "Oh, you want everything instantly and for free" is one of the oldest and most lazy straw men. Some people jump at everything that could even remotely be interpreted as criticism of Frontier or the game.
 
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