15.02 Update Notes

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hi Dear Sally,
thank you for all your work here and that you keep the contact with the community.

Do you have a word for the CQC community regarding the reported issues of the matchmaker?
Oh pleeaase ;)
I'm going to be SO awful, Henoch but with everything going on, you don't happen to have the issue tracker ticket do you? I do remember some CQC issues from previous times but I just want to make absolute sure I'm up to date o7
Thanks always!
 
A little misunderstanding, Ferus but I've updated the notes:

  • Fix implemented for Scavenger Maverick Suit mismatch between thumbnail and suit (this is the one where they all had white grey helmets on the livery icon but they're actually all white once equipped in game).
Ah, I see.
The issue itself is not a biggie but I like the scavenger helmets the most and they deserve to have their colours back :)
 
I'm going to be SO awful, Henoch but with everything going on, you don't happen to have the issue tracker ticket do you? I do remember some CQC issues from previous times but I just want to make absolute sure I'm up to date o7
Thanks always!
Hi Dear Sally,
thank you for noticing me.
I voted for this issue:

Right now there is a renaissance of CQC while many new players try to join but this matchmaker issue is spoiling many matches.
Please help 😘
 
@sallymorganmoore

So i provide here somes of issues about 4 ships for now. Please forgive me for my bad English.

Mamba:
.Weird behaviour with the front landing gear, the video show that pretty clearly. This behaviour causes hull damages often (up to 4%)
Source: https://www.youtube.com/watch?v=O7pNkevM0wA


.The Mamba headlight are not right when they are on.

20230605135150_1.jpg

.The paintjobs have some "polish" issues ( not exclusif to The Mamba thow)

20230605135041_1.jpg




DBX
.Sames issues with the front landing gear (like the Mamba) , the video show the bug. This also causes hull damages (up to 3%)
Source: https://www.youtube.com/watch?v=L-t8RUfGv68





Imperial Cutter:
With the free camera , we can see the "inside" of the ship.
20230605134725_1.jpg

20230605134710_1.jpg




Anaconda
.Somes decals next to the landing gear are not in the rightr place.
20230605134810_1.jpg

20230605134807_1.jpg

20230605134803_1.jpg




Imperial Clipper and more :
The caustic effect on hull is not "on" the hull. Complete missmatch , i will show that in later post if you are interested.
Thanks Sally if you're reading this. And again please forgive my bad English.
 
Can we get a confirmation that the team is working on the invisible exerted heart bug (https://issues.frontierstore.net/issue-detail/59507)? This is probably the most aggravating of the current AX bugs (of which there are around ~10 egregious ones and ~20 more minor ones; I'd be happy to send along a list), as it requires use of a xeno scanner to effectively find exerted hearts.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
@sallymorganmoore

So i provide here somes of issues about 4 ships for now. Please forgive me for my bad English.

Mamba:
.Weird behaviour with the front landing gear, the video show that pretty clearly. This behaviour causes hull damages often (up to 4%)
Source: https://www.youtube.com/watch?v=O7pNkevM0wA


.The Mamba headlight are not right when they are on.

View attachment 357613
.The paintjobs have some "polish" issues ( not exclusif to The Mamba thow)

View attachment 357615



DBX
.Sames issues with the front landing gear (like the Mamba) , the video show the bug. This also causes hull damages (up to 3%)
Source: https://www.youtube.com/watch?v=L-t8RUfGv68





Imperial Cutter:
With the free camera , we can see the "inside" of the ship.
View attachment 357620
View attachment 357621



Anaconda
.Somes decals next to the landing gear are not in the rightr place.
View attachment 357622
View attachment 357623
View attachment 357624



Imperial Clipper and more :
The caustic effect on hull is not "on" the hull. Complete missmatch , i will show that in later post if you are interested.
Thanks Sally if you're reading this. And again please forgive my bad English.
Thank you so, so much for taking the time to compile these! I've shared these with the team directly.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Can we get a confirmation that the team is working on the invisible exerted heart bug (https://issues.frontierstore.net/issue-detail/59507)? This is probably the most aggravating of the current AX bugs (of which there are around ~10 egregious ones and ~20 more minor ones; I'd be happy to send along a list), as it requires use of a xeno scanner to effectively find exerted hearts.
Hey Airom! I can confirm that the team are aware and thanks for bringing this to light again. Any further information I'll be sure to let you know.
 
Could someone explain what this was all about? (I don't really know what this referring to.)
It's been around for ages (I want to say years at this point?). Basically if your ship is in the vicinity of landing pads (i.e. in an instance with a station, fleet carrier or surface base) then sometimes your lateral thrusters would be extremely ineffective unless you turned rotational correction off (this is why, in a lot of Buckyballer race videos, you can hear folks constantly toggling rotational correction off via a keybind). It wasn't limited to the docking computer but I think that's where a lot of folks tended to notice it. Very noticeable in something like a Cutter which used to drift around FC landing pads like a Hindenburg controlled by farts.
 
Last edited:
The Frontline Turrets that protect ground troops have had their repair timer increased to 10 minutes (up from 2 minutes).
  • Note: The dev team felt that the existing 2-minute timer did more harm than good by preventing interesting interplay between ground and air units at conflict zones around settlements. This change will now allow Commanders with suitably equipped ships to make a conscious choice between continuing to avoid drawing the fire of the turrets or to actively engage them in order to open up a window of opportunity for ground engagement or assaults on dropships.
This is an interesting note. Right now, there isn't really much incentive to take a ship into an on-foot CZ other than just shenanigans. If the dev team is continuing to take feedback here, I think adding more interactions between ships and ground combat is a good direction and it should be pushed further. Here are some personal suggestions:
  • Provide more dynamic air-to-air combat over ground CZs, on par with an in-space CZ (might already be that way, but right now air units in a ground CZ seem to be more set dressing than anything else.)
  • Allow NPC ships on either side to occasionally fly air support strafes over the conflict, as a hazard for ground teams to avoid.
  • Tie the frequency of strafing runs to the status of the defense turrets on the ground; if a turret is disabled, have that automatically trigger a strafe for the team that disabled it. (This can incentivize players to consider fighting in a Maverick Suit as a combat engineer, and could make turrets worth paying more attention to).
  • Add NPC Scorpion SRVs to the conflict, mostly on the outskirts of the settlement. Have them engage ships, each other, and then on-foot soldiers at the edges of the settlement. Have ships and rocket-equipped Enforcer units engage them. Give them a Combat Bond value if destroyed.
  • Include ships/vehicles in the reinforcement values for each side, so that ship-to-ship, ship-to-SRV, and SRV-to-SRV kills have value.
My intention here is just to see ground combat zones feel more like a dynamic combined-arms fight, and give a little incentive for engaging them with a vehicle if desired. I feel like it would add something fun to the mix, and maybe bring us closer to realizing the "sphere of conflict" concept.

Feedback aside, I'm happy that the team is thinking about more ways for ships to interact with ground combat! That's cool to see.
 
@sallymorganmoore Since there's no mention of the broken planets for AMD GPU users in VR, I'd assume it hasn't been looked into for the current patch 15.0.2?
Still seeing it with the latest drivers https://forums.frontier.co.uk/threa...river-issues-workarounds.607423/post-10155600 (tracking issue here: https://issues.frontierstore.net/issue-detail/56183 )

(I'm not even going to mention Anti-Aliasing settings having no effect, which is the top voted for Odyssey issue https://issues.frontierstore.net/issue-detail/32228 ...)
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
@sallymorganmoore Since there's no mention of the broken planets for AMD GPU users in VR, I'd assume it hasn't been looked into for the current patch 15.0.2?
Still seeing it with the latest drivers https://forums.frontier.co.uk/threa...river-issues-workarounds.607423/post-10155600 (tracking issue here: https://issues.frontierstore.net/issue-detail/56183 )

(I'm not even going to mention Anti-Aliasing settings having no effect, which is the top voted for Odyssey issue https://issues.frontierstore.net/issue-detail/32228 ...)
No news to share on either, I'm afraid. When I have anything I'll share it :)
 
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