15.02 Update Notes

sallymorganmoore

Senior Community Manager : Elite Dangerous
COMMANDERS
Apologies but I need to step away into the void for the remainder of the day to attend to other mainline duties but please rest assured that the thread will be monitored throughout the week and beyond.
If your comment isn't responded to directly, please don't think it hasn't been noted of you've been ignored. I've taken a lot of notes this morning - some of which I've had a moment to respond to in here and others which are taking a little time but please do forgive a delay in further conversation for the time being.

Thank you again for all of your feedback!
 
COMMANDERS
Apologies but I need to step away into the void for the remainder of the day to attend to other mainline duties but please rest assured that the thread will be monitored throughout the week and beyond.
If your comment isn't responded to directly, please don't think it hasn't been noted of you've been ignored. I've taken a lot of notes this morning - some of which I've had a moment to respond to in here and others which are taking a little time but please do forgive a delay in further conversation for the time being.

Thank you again for all of your feedback!
Well Done and a round of applause 👏 👏 👏 👏 👏 please from everyone, for @sallymorganmoore for your pre-release notes and your replies as soon as update landed.
Best wishes and take you notes to the team meeting Monday PM for further and great feedback.
 
Not in the notes, so i don't suppose theres any news re: https://issues.frontierstore.net/issue-detail/57596 (power up settlement missions pointing to already powered up settlements in recovery systems)
I think that might've gotten resolved by U15 if I'm remembering correctly? But I'm not 100% sure. Just remember seeing that mentioned in recent patch notes.
Was not resolved with the last two updates to the best of my knowledge. I have not had a chance to log in today and check and see if this latest update fixed it or not.

Last time I tried it, if the base in question was in your star system, it most likely was already turned on. If the mission points you to a star system just next to you there is a good chance the power is not turned on yet.
 
I tried with Cutter and auto docking on FC was really good, but to exit the station with ADC - still broken. Waiting in queue - flying into the wall under mailslot, and blocked there. I had to exit manually. So, it's fixed but not 100%.
 
I tried with Cutter and auto docking on FC was really good, but to exit the station with ADC - still broken. Waiting in queue - flying into the wall under mailslot, and blocked there. I had to exit manually. So, it's fixed but not 100%.
That might be a different issue.

If I may suggest, starport auto-launch with an Imperial Cutter is exactly the same issue insofar as the reduced deceleration from Rotational Correction causes overshoot problems for the module, and it is perfectly logical that it still occurs here because the specific change was not to provide the normal deceleration while Rotational Correction is active and in effect, but to change instead the definition of when it is in effect.

The previous definition clearly was while in the vicinity of any landing pads. The stated definition now is "situations where it is actively correcting rotation", which could mean only within the volume of a starport, but may mean in the vicinity of a starport (I cannot be sure without having tried it yet). Either way, it is still in effect as before while in the volume of a starport, so auto-launch still has the same problem.

Assuming that the reduced deceleration is intended while Rotational Correction is in effect, the next ideal change would be for the auto-launch to understand that limitation and adjust its corresponding movements so that it no longer begins a lateral trajectory which it then finds itself unable to stop appropriately.
 
If I may suggest, starport auto-launch with an Imperial Cutter is exactly the same issue insofar as the reduced deceleration from Rotational Correction causes overshoot problems for the module, and it is perfectly logical that it still occurs here because the specific change was not to provide the normal deceleration while Rotational Correction is active and in effect, but to change instead the definition of when it is in effect.

The previous definition clearly was while in the vicinity of any landing pads. The stated definition now is "situations where it is actively correcting rotation", which could mean only within the volume of a starport, but may mean in the vicinity of a starport (I cannot be sure without having tried it yet). Either way, it is still in effect as before while in the volume of a starport, so auto-launch still has the same problem.

Assuming that the reduced deceleration is intended while Rotational Correction is in effect, the next ideal change would be for the auto-launch to understand that limitation and adjust its corresponding movements so that it no longer begins a lateral trajectory which it then finds itself unable to stop appropriately.
So in other words, if that theory holds, we should see normal thrust coming into the station, with reduced thrust only when we're turning with the station inside it.

TBF I'm happy with that as it was only the skidding off into oblivion while trying to position over a landing pad on my carrier or in front of the mailslot that I didn't like. Inside an actual station it was OK IMO.
 
Great to hear about the rotational correction being fixed, thanks!

Can you confirm whether CMDRs not being able to start in the starter zone (Dromi, Matet, etc.) is intended functionality or a bug? Somebody already reported this on the issue tracker but it expired, and it's not one that new cmdrs would know to report. If it's intended I don't want to bother putting it in the tracker again. As a new pilot I enjoyed my time there, and Mawson Dock in Dromi over the planet's rings has a killer view!

 
So in other words, if that theory holds, we should see normal thrust coming into the station, with reduced thrust only when we're turning with the station inside it.

TBF I'm happy with that as it was only the skidding off into oblivion while trying to position over a landing pad on my carrier or in front of the mailslot that I didn't like. Inside an actual station it was OK IMO.
I was still skidding close to the pad in a Coriolis station, but had no problem at an Orbis station, Fleet Carrier or Outpost.
 
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