Oh look it's this thread again. Hello, old friend.
Yep, boring, repetitive moaning
Oh look it's this thread again. Hello, old friend.
Open is also consent to log off anytime you want. If you do it legally.
I still think it's an unfair use of logging out though.
Put it this way. I have a module that transports me to another dimention. It takes 15 seconds to spool up.that's the first thing that anyone has said so far that actually makes sense as to why logging off during interdiction is 'legal' and not an 'abuse'. Good point!
I still think it's an unfair use of logging out though. The 15 sec timer is there to warn you that your ship is in danger, but from the interdictor's point of view, the danger doesn't start until the interdiction is complete.
The interdictee, in my opinion, is cheating.
They can use the 15 sec log out as soon as the interdiction completes, that's fair enough, at least the interdictor get's their 15 secs worth of trying to kill them.
It's remarkably unfair, but to paraphrase our friendly neighbourhood mod up there, FD do not give a flying monkey about keeping PvP comfy.
This won't change and this thread won't change anything. Unless there has been a sudden re-prioritisation, FD cannot even be bothered to moderate the illegitimate cases of CLing. We may as well call the entire subject moot and produce a giant, pink, in-game "run away" button, adorned with the face of Brave Sir Robin, that CLs for you.
yeah but the difference here is that a CMDR who logs out at the point of interdiction will completely avoid combat.
Finally, someone sticking up for me, just as I was about to hit the self-destruct button.
If they completely avoid combat, then surely they aren't combat logging ...
You can't claim people combat log when they aren't in combat. That's just silly.
If they completely avoid combat, then surely they aren't combat logging ...
You can't claim people combat log when they aren't in combat. That's just silly.
cast aside PvP as merely a trivial and minor part of ED
in consensual PVP you'll also run very rarely into the problem of people logging out of the game if you try to interact with them in the game.
I'm personally on the fence with the 15 seconds timer, because having a family i run regularly into a situation where i would want to exit directly - my main gripe is with the game needing a confirmation after 15 seconds, i wouldn't mind it so much if it would auto-end after 1 minute.... but 15 seconds can be a looong time when dinner is ready or my daughter needs urgently help with her homework.
False.
CZ combat on opposing sides = consensual as it gets.
I'd say 80 to 90% of players I fight in a CZ CL on me, regardless of how "legit" I make it appear in-game. As a test this even included stating my intent and reason before firing the shot.
This bit is spot on though.
The 15 sec timer doesn't even make sense for its intended purpose for "when RL happens" because as you say, have to be present to use it. So yes it is just as much a combat escape mechanism as anything else.
FD stated that they are considering increasing the timer. Perhaps they would feel happier doing so also implementing an auto-quit at the end of this timer.
probably they don't go into the CZ to fight you, and maybe they look for somebody to wing up?
If that happened and FD were able to integrate network or task killing into the karma system as negatives - penalising both them and your typical ganker - we'd have a most interesting playing field.
Unfortunately enterprising individuals will find ways around that.
I am sure some will, and a fair few more will not find a way. The precedent would be nice to set though.
All fdev have to do is turn off the menu system when in the interdiction mechanic.
It only takes one, and it'll be all over. You'll have people doing nefarious things to ding innocent peoples karma that they'll have absolutely no knowledge of until they get the email or whatever.
If anything exists in a game that gains advantage or can be used maliciously to directly harm other players - it will be used.
...See, they all abused/exploited the log out mechanic to avoid combat/death...
...But logging out at the start of interdiction will negate combat entirely and therefore is combat logging.
...I'm referring to those who are blatantly abusing the 15 sec log out timer to avoid CMDR combat by logging out at the start of the interdiction process.
...What I do mind is CMDRs hitting the log out at the start of the interdiction process...
...this thread is about the abuse of the log out timer to avoid combat simply by logging out when the interdiction process starts.
...The interdictee, in my opinion, is cheating...