my apologise but lets not further the "stats" talk from here on, im replying to you with no ill intention at all, because the player number discustions are pointless, for us players mostly imo.It has done since sometime between release of carriers and just over a year ago when I got mine. It is reportedly a load shedding device for when a lot of carriers want to jump at the same time. Obviously as we have all become super rich and bought carriers the number of carriers has risen so the number of jumps at one time will have risen with that.
As I said above there are more carriers now than ever before so there will be more jumps than before.
Where other than the commonly mocked on the forums Steam stats do you get the information that there are fewer players now than almost anytime before?
hello again, im sorry if i kinda counter react to your post in this threat, but i believe having the carrier and operating the carrier have different means in the server.Bear with me: if the number of carriers is the problem, then we should have seen the jump times increase progressively as the number of carriers has grown. Instead, we've seen the problem arise immediately after U16 with jump times instantly quadrupled (15x4=60). This is something gone wrong, no doubt about that. And let's be honest: fdev is no stranger in fixing one thing and breaking five others in the process. (i'm waiting for them to fix the shadows in VR, broken from odyssey release day)
Ok, "one of the lowest", better?Where other than the commonly mocked on the forums Steam stats do you get the information that there are fewer players now than almost anytime before?
If we only could plan anything with advance...that's how I'm playing with buddies. I even donated them carriers, so they store everything in 1 place, and when we know, what and where we will things next time they simply move carriers earlier.People meet after work to play and don't want to wait hours to get to their destination!
EDDN traffic is at least a 6-year low, CG participation levels are lower than the long-term averages for comparable goals, squadron leaderboards are generally on the quiet side for both total activity and number of active squadrons, Colonia region system traffic reports also down.Where other than the commonly mocked on the forums Steam stats do you get the information that there are fewer players now than almost anytime before?
EDDN traffic is at least a 6-year low, CG participation levels are lower than the long-term averages for comparable goals, squadron leaderboards are generally on the quiet side for both total activity and number of active squadrons, Colonia region system traffic reports also down.
I went from Deciat to Colonia a couple of weeks ago.Bear with me: if the number of carriers is the problem, then we should have seen the jump times increase progressively as the number of carriers has grown. Instead, we've seen the problem arise immediately after U16 with jump times instantly quadrupled (15x4=60).
I'm happy for you, but it does not change the bad experience me and my squadron have seen. The situation is slightly improved in these days, but it's clearly not as it was before. We still encounter jumps well above 15.I went from Deciat to Colonia a couple of weeks ago.
I am now on my way back. It's 40+ jumps each way. So far, I've not had one single jump queue up at longer than 15 minutes, 30 seconds.
my lil bet here is to wait for weekend later to see how things goes, also CG is out few minutes ago, i dont think this one pays much for some people, but CG might increase trafic a little bitI'm happy for you, but it does not change the bad experience me and my squadron have seen. The situation is slightly improved in these days, but it's clearly not as it was before. We still encounter jumps well above 15.
Yes, i'm italian as all my squadron members, but i do not think this issue is ISP related. If this was the case i should have seen problems even in other occasions or in other games. That's not the case, but thank you for trying to help.Are you based in Italy?
Reason I ask, they (along with pretty much the entire EU) allow ISP's to throttle internet connections at will. It was implemented during Covid and it was never undone that I'm aware of. That could be causing issues.
Yeah, let's see how the weekend goes and hope for quick jumps for everyone! o7my lil bet here is to wait for weekend later to see how things goes, also CG is out few minutes ago, i dont think this one pays much for some people, but CG might increase trafic a little bit
You're all in the same place and all having the same problem while nobody else really is but you're sure it's not ISP related.Yes, i'm italian as all my squadron members, but i do not think this issue is ISP related.
You're all in the same place and all having the same problem while nobody else really is but you're sure it's not ISP related.
OK.
Not entirely accurate. A bad or slow connection can really mess things up. I've only had two instances of having a long carrier jump, both when I first got my carrier (that was on update 14).Carrier long jump timers IS NOT ISP related.
It depends solely on FDev server infrastructure