Back then, when wooing a fair maiden one would usually present them with one of these:
(slightly off topic - sorry)
I miss the mixtapes... MixCDs isn't the same.
Back then, when wooing a fair maiden one would usually present them with one of these:
(slightly off topic - sorry)
Back then, when wooing a fair maiden one would usually present them with one of these:
(slightly off topic - sorry)
Indeed !
My spectrum had 48Kb RAM, an 8 bit Z80 CPU running at a 3.5Mhz and a tape cassette that took 5 minutes to load Elite !!!
Do people of today even know what a cassette is ?!![]()
![]()
What's a fair maiden?![]()
What's a fair maiden?![]()
Which in itself isn't a defence.
On Facebook and on other social networks, I see tons of comments from people claiming refunds because the game simply is too 'simple' in its design.
those are usually a minority that haven't played Elite games before.
Which in itself isn't a defence.
What do you mean?
Rather an old thread but an interesting topic.
To my mind the game we had in 1984 was perfect for it's time - nothing even came close in terms of immersion. Now we are 30 years ahead and everything has moved on. I see Mr Braben and co. recreating that same 1984 game and then adding the extra bits that came with the following games or at least the better bits. Once we reach that level of game then all of the new possible content becomes viable and we finally get what I consider Mr. Brabens ultimate dream...
An Elite galaxy to live in.
Hey all!
I've been playing Elite Dangerous since the start of 2015 but became curious about ED at the end of last year as I just wanted a cool space game.
I had no idea there were previous Elite games. Especially not all the way from 1984. I was only three years by that time and the only game I had tried was Super Mario.
What gets me slightly troubled is that many people seem to compare the original game to ED.
This seem quite outrageous as the industry (and its croud) has changed dramatically over the past 30 years, and the average gamer demands a whole lot more than a game from '84.
On Facebook and on other social networks, I see tons of comments from people claiming refunds because the game simply is too 'simple' in its design.
Can it be that Elite Dangerous wants to be too much like its predecessor?
Or is this just my misconception of what the franchise is all about?
Then what can we create in today´s ED?Elite has come a far way since 1984. 32 years later we have the opportunity to create everything that we wish in a space game, and in VR to.
Have you played the original game? I would recommend it, I find it still engaging today, plus it would provide a good reflection on the development of the original series.
I think that this game is far more complex than the original, probably due to the multiplayer aspect and the background simulation.
Once power play is added you can expect another whole layer of complexity.
Elite II was always my favourite in the series (until now, of course). I do think FDev could learn a thing or two from Elite II's military progression/mission system & its Black Market & Bulletin Board though!