The reality is, where they get the best profit, individual opinion, mine or your opinion is not important when it comes to business, it's about making a profit to keep going.
P.S I know FD will probably say individuals are important, but they'll still be 2nd priority to making a profit. also please note, this is not an attack on FD, business is business, you go where the money is.
Maybe you love the direction this game is going, but you are a small minority I think.
http://steamcharts.com/app/359320
For a properly managed long development project, I really don't think it's remotely the case that your objective is the most profit or largest market interest.
The idea that it's about making as much money as possible and getting as much mass appeal as humanly possible is more what people who don't develop commercial projects or those still getting into such things think it's about. Doing so frequently leads to projects being significant failures, establish in MMO-like development projects where the continued cost to develop and support the project is continiously on-going.
Really what a properly managed project focuses on is sustainability.
Unless you're a huge entity like EA/Ubisoft and the like that mostly function off of covering developer investments several times over through pre-sales nowadays, you don't go out there with the intention of appealing to as wide a chunk of the market as possible and then scramble to make sure your project caters to as wide a spectrum as possible at the cost of generalising everything so much that it doesn't really cater toward anything in particular.
Instead you decide on a niche audience of the potential market that you feel your project could do well at appealing to, determine how many unit sales/subscriptions/Cash shop transactions are needed across a certain period of time to sustain development, and then focus on ensuring that what you're creating offers enough engagement in the area that are likely to appeal to the targeted niche audience to reach those determined target goals.
Anything else for proper long term planning is mostly just noise and beyond the scope of ensuring things continue to tick along smoothly for the slated duration of the project.
Even IF you could make some changes and see an initial increase 5 fold in active players, if the changes made negatively impact the projects capability to still offer a strong and engaging draw for the core niche audience over time just for the sake of introducing short term players who will move on and lose interest the moment a game more focused toward catering to another niche aspect arrives... then it's a bad decision as it will greatly damage the ability to sustain the project, and anyone with a decent head on their shoulders would never make the call to make such changes.
Maybe you love the direction this game is going, but you are a small minority I think.
http://steamcharts.com/app/359320
Now, even watching this forums is more fun than playing.
I think that they would sooner let the project die than ruin it for a mass audiance
Steam DB has a lot more data than concurrent players. While the OP seems right about 2.1 not bringing more people, the game is still hovering at around 70-80k players per month. Also those are only the Steam stats.
It seems acceptable, but yeah, only FD has the real numbers. Still better than Evolve at least.
EDIT: Forgot the link: https://steamdb.info/app/359320/graphs/
It's not that simple, they have backers to think about, not just themselves.
I am a backer , unless you are talking about the stock backers whom dont normaly put money on a game but a company in genralIt's not that simple, they have backers to think about, not just themselves.
My art bookThey have diddly squat to think about backers, they 'donated' their money. that's it. You don't get your art book, so what.
Maybe you love the direction this game is going, but you are a small minority I think.
http://steamcharts.com/app/359320
Hmmm, Steam says just under 1100 hours played.
ED says 18 weeks, 5 days and change...one of them is lying.
I'm scared to do the maths tbh...but that's 3000 hours plus?
Welp, I should go outside.
Dear 4Corvus,
Absolutely don't want to ruin your moment here, but Steam players are only tiny, tiny bits of Elite Dangerous' player base. Very tiny part...
For you (and the rest of you guys) to have a bit bigger picture:
1) your Steam's stats are showing 3,218 players having fun with the game during last 30 days (as for 08/06/2016);
2) during last 30 minutes though there were around 4,150 people browsing our forum*
Do I need to convince you, this forum users are only tiny part of Elite's multi-platform gamers? Nah..., I dont think so!
The fun part with playing with numbers is you need to take a lot of variables into your consideration before jumping into conclusions. For almost all of us in here this "a lot" is way above our knowledge of crucial data. So let's just don't!
Anyways thank you for your imput 4Corvus!
*) Ohhh..., right!! The source!Here you go: CLICK ME (I'm not a trojan!)
I am a backer , unless you are talking about the stock backers whom dont normaly put money on a game but a company in genral.