2.2 Building the Neutron Highway Grid

UPDATE : November 3302

I'm no longer updating this thread or adding neutron highway routes to the Galactic Map.

The several routes that were manually plotted during the early days of neutron superhighways will remain on the maps for posterity and historical reasons, but a tool is now available that no longer requires manual route creation :-


Introducing the Neutron Highway Long Range Route Planner - by Spansh



Spansh's Route Plotter is now replacing the manual charting process. His route plotter is a fantastic tool that will save commanders a lot of time in charting routes.

Full Details : Here.






I'll leave the rest of the original post and concept of the neutron grid here for archival purposes only...





Neutron grid concept (August 3302 - November 3302)...

The Neutron Highway Grid :


What is the neutron highway grid?

It is a network of charted and optimized routes that contain a high percentage of neutron stars and white dwarfs along the route; systems that temporarily allow ships to supercharge their FSD via the neutron jet streams.
These highways are a means for ships to traverse large distances between two set locations using far less jumps than the conventional method.


Are these routes faster than regular travel?

This really depends on the individual. Everyone has their own techniques when doing the hyperspace grind. Some are more proficient at the 'buckyball method' of traveling and using the map, where others are more cautious and methodical in their approach. Travel times can vary greatly depending on the player. For this reason it is proposed that neutron travel routes should be judged by the number of jumps they save in total, compared to the number that regular travel would take - and not based solely on the time it takes for individuals to traverse them. Looking at the number of jumps saved, and comparing it to your own experience, proficiency, and method of fast travel, should give you an idea of whether the route will benefit you or not.

But for an example, it has been proved that a 33 LY ship can travel almost 5,000 LYs in less than 90 minutes using a pre-defined route (see linked video below). This shaved around 1 hour off the conventional travel method for a ship of that range across that kind of distance. But this does not mean that everyone will experience the same results. As I say, a whole lot of other variables need to be taken in to account.


What are the dangers?

Neutron travel can be deadly if you drop out of supercruise inside the neutron jet. This can occur by accident (pressing the drop out key bind by mistake), or by misjudging your position relative to the neutron star and hitting the automatic drop out zone while supercharging. You can avoid this 99% of the time if you zero your throttle during the hyperspace sequence toward a NS. You can also avoid being 'sucked into the drop out zone' by immediately turning away from the neutron star upon hyperspace exit, and gliding into the far edge of the NS plume to supercharge where you should have sufficient distance to ride the jet and exit the plume safely. But remember nothing is 100% safe with neutron skimming!

If you lose connection inside a neutron jet, do not log back in! Submit a ticket to game support and they will investigate your net log activity, if you genuinely lost connection, they will move you to a safe system (this info is based on forum comments circa Oct 2015). Alternatively you can attempt to low-wake out of the jet by selecting a celestial object within the system and initiating supercruise (this avoids the need to align-to-target 'high-wake' method, which is virtually impossible while caught in the turbulence of a neutron jet).

Other things to watch out for are FSD damage. Supercharging can damage your FSD and this damage mounts up. It is recommend to drop out of SC (away from a NS jet), and repair your FSD when it drops below 90% integrity.
Don't leave home without an AFMU if you intend to use the neutron grid!

Also be wary of 'continuous neutron hopping' - i.e. jumping from neutron to neutron and forgetting to hit a regular star once in a while to refuel!


Current Highways :



Sacaqawea Space Port to Gagarin Gate

Direct Distance : 3,020 LYs
Type of ship used to chart the route : Asp Explorer
Route is optimized for : 33.33 Light Year Ship
Jumps : 46
Estimated number of Jumps required via conventional travel for this ship range : 95
Number of Neutron Jumps : 27
Number of intermediate regular Jumps : 19
Route charted by : The Galactic Mapping Team in association with the following contributors :-
Contributors : MacrosTheBlack, Histarium, IIzDaFury, Lestat99cz, Ar'Vessah, PavelKCZ
Contributors : Unifex, Dregory The Crow, D4RKS4V4NT, Nari Picaro, Montague Druitt
Full route details : Here

Click image to bring up the map...




Gagarin Gate to Polo Harbour

Direct Distance : 3,400 LYs
Type of ship used to chart the route : Asp Explorer
Route is optimized for : 33.33 Light Year Ship
Jumps : 45
Estimated number of Jumps required via conventional travel for this ship range : 105
Number of Neutron Jumps : 30
Number of intermediate regular Jumps : 15
Route charted by : The Galactic Mapping Team in association with the following contributors :-
Contributors : MacrosTheBlack, Histarium, IIzDaFury, Lestat99cz, Ar'Vessah, PavelKCZ
Contributors : Unifex, Dregory The Crow, D4RKS4V4NT, Nari Picaro, Montague Druitt
Full route details : Here

Click image to bring up the map...




Polo Harbour to Colonia

Direct Distance : 4,800 LYs
Type of ship used to chart the route : Asp Explorer
Route is optimized for : 33.33 Light Year Ship
Jumps : 54
Estimated number of Jumps required via conventional travel for this ship range : 150
Number of Neutron Jumps : 42
Number of intermediate regular Jumps : 12
Route charted by : The Galactic Mapping Team in association with the following contributors :-
Contributors : MacrosTheBlack, Histarium, IIzDaFury, Lestat99cz, Ar'Vessah, PavelKCZ
Contributors : Unifex, Dregory The Crow, D4RKS4V4NT, Nari Picaro, Montague Druitt
Full route details : Here

Click image to bring up the map...




The Hurt Highway (Bubble to Colonia)

Direct Distance : 22,000 LYs
Type of ship used to chart the route : Anaconda
Route is optimized for : 35.00 Light Year Ship
Jumps : 385
Estimated number of Jumps required via conventional travel for this ship range : 660
Number of Neutron Jumps : 81
Number of intermediate regular Jumps : 304
Route charted by : CMDR HurtPAINdeaD
Full route details : Here

Click image to bring up the map...




The Dangerous Tour (Colonia Circuit)

Direct Distance : 2,700 LYs
Type of ship used to chart the route : Asp Explorer
Route is optimized for : 27.85 Light Year Ship
Jumps : 69
Estimated number of Jumps required via conventional travel for this ship range : 119
Number of Neutron Jumps : 26
Number of intermediate regular Jumps : 43
Route charted by : CMDR Wishblend
Full route details : Here

Click image to bring up the map...




The Rift Neutron Starway (Bubble to Formidine Rift)

Direct Distance : 11,800 LYs
Type of ship used to chart the route : Anaconda
Route is optimized for : 55.00 Light Year Ship
Jumps : ?
Estimated number of Jumps required via conventional travel for this ship range : 236
Number of Neutron Jumps : 37
Number of intermediate regular Jumps : ?
Route charted by : CMDR Alyxnia
Full route details : Here

Click image to bring up the map...




Colonia to Sagittarius A*

Direct Distance : 12,000 LYs
Type of ship used to chart the route : Anaconda
Route is optimized for : 48.00 Light Year Ship
Jumps : 100
Estimated number of Jumps required via conventional travel for this ship range : 300
Number of Neutron Jumps : 70
Number of intermediate regular Jumps : 30
Route charted by : CMDR Outthere2328
Full route details : Here

Click image to bring up the map...




The Lantern Highway (Bubble to The Formidine Rift EAFOTS Sector)

Direct Distance : 7,000 LYs
Type of ship used to chart the route : Asp Explorer
Route is optimized for : 38.00 Light Year Ship
Jumps : Unknown
Estimated number of Jumps required via conventional travel for this ship range : 185
Number of Neutron Jumps : 16
Number of intermediate regular Jumps : Unknown
Route charted by : CMDR Edgar Starwalker
Full route details : Here

Click image to bring up the map...





Creating a route :

At around 6,000 LYs from Sol, and between 1,000 and 1,500 LYs below the galactic plane, a layer of neutron systems can be located. The closer to the galactic core you travel, the denser this layer becomes - making neutron hopping more and more viable the further coreward you go.

The 'Goldilocks' zone for creating a network grid of neutron highways, starts around 6,000 LYs from Sol and stretches all the way to the outer galactic core. Closer than 6K from Sol and the density of neutrons is not sufficient enough to make optimal routes, so the time investment does not pay off. Beyond the outer galactic core, neutrons are abundant all the way to the far edge of the far galactic core, so conversely, there is no reason to create routes when you can practically find them everywhere in those locations.

If you are thinking of creating a route, and want it linking up to the neutron grid, the intermediate galactic arms are the prime locations to do so.

To submit your own route, please use the convention listed in the ones posted above, and post it to this thread. Your route should be hidden behind a spoiler tag or posted on a view-only google doc with link provided.




Demonstrating the Neutron Highway :

[video=youtube;drYrY7Qs3X0]https://www.youtube.com/watch?v=drYrY7Qs3X0[/video]




FAO : Frontier Devs.

From feedback mentioned by others on this project, and from experience of almost 500 neutron jumps during beta and live 2.2 game play, the ideas I'd urge you to pursue would be :

  • Allow players to share their routes in game. Let us export and import bookmarks, and whole pre-bookmarked routes that others have created. This would allow us to build a database of optimized routes and have them archived somewhere.
  • Allow the route plotter to only consider a user-highlighted pre-bookmarked route when plotting. That way we could import a route, automatically plot it, and use it without having to cut and paste waypoints from these google docs.
  • Consider making the boost ranges dependent on the stellar makeup of each individual neutron star / white dwarf. Some being more energetic than others. Set the range between 250% and 500%, with 500% being very rare. This encourages more thinking when charting routes, and gives explorers a chance to discover some very useful and unique neutron systems out there.





For archive purposes, the original thread text from August 2016 is here...
Frontier have announced a new feature that could fundamentally change how long distant travel works in ED.

From 2.2, neutron stars are not only getting a graphical makeover but they will now be able to super charge a ships FSD to give it a one off massive jump boost. This comes at great risk though, as it means you have to supercruise through the intense magnetic fields while your FSD is charging, so there is a risk involved for pilots that attempt it.

What this means is its now possible for explorers to start piecing together a travel grid around the Galaxy by pinpointing neutron stars around the outer galactic arm regions.

The Galactic Mapping team has began marking these jump points on the maps, and over time a neutron highway grid will be pieced together.




Update Sept. 3302:

The mapping team are tasking Colonia residents, or explorers from the bubble, to look for neutron stars and/or white dwarfs along the following routes :

  • Colonia to Hyponia
  • Colonia to The Fallows
  • Colonia to The Bubble (suspended)
The stipulations for the Highway Grid Project are :

  • Neutron/White Dwarfs must be beyond 500 LYs of Jaques station.
  • Submitted systems must be within one of the shaded corridors - post which route your system belongs to (Hyponia/The Fallows/Bubble).
  • Only systems that haven't already been submitted on the tables below will be added.

Collated Data :

Colonia to The Bubble

Colonia to Hyponia

Colonia to The Fallows

The Hurt Highway (Bubble to Colonia)
PosterName
PosterSystem
PosterSystem
The Deep Exploration Recon Patrol (Elite XBOX One)
MacrosTheBlack EOL PROU FF-Z D1097
Ar'Vessah EOL PROU ZF-O D6-608
Ar'Vessah EOL PROU CV-Y D761
LTT 16218 White Dwarf
MacrosTheBlack EOL PROU FF-Z D129
Ar'Vessah EOL PROU YF-O D6-277
Ar'Vessah EOL PROU ZE-A E1735
Pru Euq JC-D D12-56 Neutron
MacrosTheBlack DRYOOE FLYOU GH-C D13-475
Ar'Vessah EOL PROU KX-U E2-112
Ar'Vessah EOL PROU ZE-A E1621
Bleia Eohn ZJ-Z D6 Neutron
MacrosTheBlack DRYOOE FLYOU VO-H D10-1032
Ar'Vessah EORGH PROU PM-M D7-546
Ar'Vessah DRYOOE FLYOU DD-A D14-690
Bleia Eohn NN-T D3-3 White Dwarf
MacrosTheBlack DRYOOE FLYOU IL-O D6-1436
Ar'Vessah EORGH PROU VD-T E3-21
Ar'Vessah DRYOOE FLYOU CD-A D14-99
Bleia Eohn YF-O D6-2 Neutron
MacrosTheBlack DRYIO FLYAE DR-V D2-269
Ar'Vessah EORGH PROU NM-M D7-803
Ar'Vessah MYLAIFAA NX-B D13-531
Aucopp VN-K D8-3 Neutron
MacrosTheBlack EOCH FLYUAE RP-F D11-1828
Ar'Vessah EORGH PROU QS-K D8-139
Ar'Vessah MYLAIFAA DQ-P E5-950
Aucopp EL-F D11-0 Neutron
MacrosTheBlack EOCH FLYUAE JI-J D9-1887
Ar'Vessah EORGH PROU TD-T E3-62
Ar'Vessah MYLAIFAA DL-F D11-467
Aucopp PD-A D14-0 Neutron
MacrosTheBlack EOCH FLYUAE JI-J D9-2097
Ar'Vessah EORGH PROU NS-K D8-165
Ar'Vessah MYLAIFAA CQ-P E5-1205
Drojeae IV-Y D4 Neutron
MacrosTheBlack EOCH FLYUAE CW-M D7-167
Ar'Vessah EORGH PROU WJ-R E4-1539
Ar'Vessah MYLAIFAA XJ-R E4-75
Drojeae TN-T D3-6 White Dwarf
MacrosTheBlack EOCH FLYUAE NX-T D3-1740
Ar'Vessah EORGH PROU VJ-R E4-6
Ar'Vessah MYLAIFAA SY-I D9-37
Drojeae EG-O D6-0 Neutron
MacrosTheBlack EOCH FLYUAE ZY-A D424
Ar'Vessah EORGH PROU OY-I D9-80
Ar'Vessah MYLAIFAA WJ-R E4-1
Drojeae NY-I D9-2 White Dwarf
MacrosTheBlack BOEPH MH-V E2-1688
Ar'Vessah EORGH PROU NY-I D9-26
Ar'Vessah MYLAIFAA QY-I D9-354
Drojeae CX-B D13-2 White Dwarf
MacrosTheBlack BLUA EAEC PE-H D10-306
Ar'Vessah EORGH PROU QE-H D10-264
Ar'Vessah MYLAIFAA RD-T E3-822
Blae Drye FL-Y D3 Neutron
MacrosTheBlack BLUA EAEC VT-R D4-294
Ar'Vessah EORGH PROU FS-K D8-258
Ar'Vessah MYLAIFAA GM-M D7-204
Blae Drye QD-T D3-4 White Dwarf
MacrosTheBlack BLUA EAEC DP-A D74
Ar'Vessah EORGH PROU OD-T E3-49
Ar'Vessah MYLAIFAA BG-O D6-293
Blae Drye BW-N D6-3 Neutron
MacrosTheBlack STUELOU OX-K D8-103
Ar'Vessah LEAMAE TS-K D8-168
Ar'Vessah MYLAIFAA AG-O D6-193
Blae Drye II-K D8-3 Neutron
MacrosTheBlack NUEKUAE UO-A D28
Ar'Vessah LEAMAE VY-I D9-35
Ar'Vessah MYLAIFAA LX-U E2-59
Thailoi IB-F D11-7 Neutron
MacrosTheBlack CLOOKU DD-A D14-171
Ar'Vessah LEAMAE UY-I D9-113
Ar'Vessah MYLAIFAA QT-R D4-197
Thailoi ST-Z D13-4 Neutron
MacrosTheBlack CLOOKU FN-J D9-29
Ar'Vessah LEAMAE XE-H D10-232
Ar'Vessah MYLAIFAA LN-T D3-179
Pyraleau RR-W D1-4 White Dwarf
MacrosTheBlack CLOOKU NI-S D4-82
Ar'Vessah LEAMAE VE-H D10-419
Ar'Vessah MYLAIFAA KN-T D3-259
Pyraleau YT-R D4-17 White Dwarf
MacrosTheBlack PRUA PHOE XE-H D10-20
Ar'Vessah LEAMAE UE-H D10-152
Ar'Vessah MYLAIFOI JL-Y E686
Pyraleau LH-M D7-10 White Dwarf
MacrosTheBlack PRUA PHOE JL-Y E1
Ar'Vessah LEAMAE XK-F D11-171
Ar'Vessah MYLAIFOI JL-Y E205
Pyraleau VZ-G D10-3 White Dwarf
MacrosTheBlack COL 359 SECTOR QZ-F D11-6
Ar'Vessah LEAMAE VK-F D11-215
Ar'Vessah MYLAIFOI MV-Y D499
Pyraleau EX-B D13-4 Neutron
MacrosTheBlack PRU EUQ AG-F D11-53
Ar'Vessah LEAMAE YQ-D D12-73
Ar'Vessah MYLAIFOI LV-Y D65
Nyeajaae CF-A D5 Neutron
MacrosTheBlack BLEAE THUA WJ-R D4-79
Ar'Vessah LEAMAE WQ-D D12-56
Ar'Vessah MYLAIFOI GP-A D35
Nyeajaae KC-V D2-2 Neutron
Histarium BLEAE THUA XY-S D3-63
Ar'Vessah LEAMAE ZW-B D13-59
Ar'Vessah MYLAIFOI FP-A D117
Nyeajaae UZ-P D5-1 White Dwarf
Histarium BLEAE THUA LR-N D6-35
Ar'Vessah LEAMAE YW-B D13-24
Ar'Vessah EEPHAIK MD-A D14-315
Nyeajaae GN-K D8-1 White Dwarf
Histarium PRU AESCS GL-Y D130
Ar'Vessah LEAMEIA RD-A D14-162
Ar'Vessah EEPHAIK HX-B D13-20
Nyeajoa FL-F D11-4 White Dwarf
Histarium PRU AESCS QI-T D3-78
Ar'Vessah LEAMEIA PD-A D14-27
Ar'Vessah EEPHAIK AQ-P E5-16
Nyeajoa SY-Z D13-16 Neutron
IIzDaFury SIFI QN-B D13-67






Flyiedge OB-X D1-22 Neutron
IIzDaFury BYEIA THAA VP-G D10-79






Flyiedge ZT-R D4-22 Neutron
IIzDaFury DROJEAE FK-C D14-110






Flyiedge KM-M D7-18 White Dwarf
IIzDaFury SWOIWNS LF-L D9-104






Flyiedge VE-H D10-20 White Dwarf
IIzDaFury BOESKY MQ_B D14-923






Flyiedge FX-B D13-3 Neutron
IIzDaFury BOESKY EJ_F D12-460






Skaude FQ-Y D16 Neutron
IIzDaFury BOESKY WB-J D10-964






Skaude ON-T D3-25 Neutron
IIzDaFury BOESKY SV-K D9-1765






Skaude ZF-O D6-8 Neutron
IIzDaFury BEOSKY Bq-V D3-1442






Skaude KY-I D9-3 Neutron
Lestat99cz BYOI AEWSY ZD-K D8-1300






Skaude XL-D D12-4 Neutron
Lestat99cz BYOI AEWSY ZD-K D8-924






Prua Phoe LK-A D14 White Dwarf
Lestat99cz BYOI AEWSY ZD-K D8-633






Prua Phoe JL-Y E9 Neutron
Lestat99cz FROGAS SX-U D2-4769






Prua Phoe HV-P D5-57 White Dwarf
Lestat99cz BlAA PHOE PO-X D2-1364 A






Prua Phoe RN-K D8-81 White Dwarf
Lestat99cz BlAA PHOE OP-M D8-1043 A






Prua Phoe BQ-P E5-26 Neutron
Lestat99cz BLAA PHOE VL-K D9-1359






Prua Phoe NY-Z D13-97 Neutron
Lestat99cz BOELTS KR-U D3-755






Clooku HQ-Y D55 White Dwarf
Lestat99cz BOELTS JN-J D9-108






Clooku UT-R D4-164 White Dwarf
Lestat99cz EORD FLYUAE YP-X D1-1109






Clooku AG-O D6-14 White Dwarf
Lestat99cz EOCH FLYUAE YF-E D 12-2401






Clooku KY-I D9-237 White Dwarf
Lestat99cz DRYIO FLYUAE PO-Q D5-936






Clooku MS-U F2-3 Neutron
Ar'Vessah COL 359 SECTOR TU-F D11-89






Nuekuae VO-A D110 Neutron
Ar'Vessah PRU EUQ KC-D D12-22






Nuekuae GH-V D2-72 White Dwarf
Ar'Vessah PRU EUQ MI-B D13-41






Stuelou GA-Q D5-149 Neutron
Ar'Vessah PRU EUQ NI-B D13-128






Stuelou QS-K D8-56 White Dwarf
Ar'Vessah BLEAE THUA HR-N D6-68






Stuelou CL-F D11-165 Neutron
Ar'Vessah BLEAE THUA SJ-I D9-60






Stuelou MD-A D14-24 Neutron
Ar'Vessah BLEAE THUA WP-G D10-33






Blua Eaec LB-X D1-24 White Dwarf
Ar'Vessah BLEIA EOHN XR-H D11-24






Blua Eaec WT-R D4-206 Neutron
Ar'Vessah BLEAE THUA EC-D D12-52






Blua Eaec GM-M D7-332 Neutron
Ar'Vessah BLEAE THUA EC-D D12-12






Blua Eaec RE-H D10-4 Neutron
Ar'Vessah BLEIA EOHN EE-E D13-23






Blua Eaec CW-N E6-275 Neutron
Ar'Vessah BLEIA EOHN CE-E D13-72






Boelts WO-A D342 Neutron
Ar'Vessah SMOJUE CA-A D42






Boelts CL-Y E439 Neutron
Ar'Vessah DROJU IO-X D2-35






Boelts KX-U E2-13 Neutron
Ar'Vessah BYEIA THAA BT-U D2-22






Boeph VD-T E3-1415 Neutron
Ar'Vessah BYEIA THAA NL-P D5-9






Boeph DL-F D11-363 Neutron
Ar'Vessah BYEIA THAA VX-L D7-100






Boeph OD-A D14-1378 White Dwarf
Ar'Vessah NGC 6664 SECTOR FB-X D1-113






Eoch Flyuae MB-X D1-146 White Dwarf
Ar'Vessah NGC 6664 SECTOR EB-X D1-35






Eoch Flyuae XT-R D4-200 Neutron
Ar'Vessah BYEIA THAA LC-D D12-48






Eoch Flyuae HM-M D7-961 Neutron
Ar'Vessah BLAE DRYE KC-B D1-127






Eoch Flyuae VJ-R E4-88 Neutron
Ar'Vessah BLAE DRYE OD-Z D1-16






Eoch Flyuae AM-D D12-841 White Dwarf
Ar'Vessah BLAE DRYE TU-V D3-46






Dryio Flyuae ZE-A E112 Neutron
Ar'Vessah BLAE DRYE SU-V D3-119






Dryio Flyuae KC-V D2-195 White Dwarf
Ar'Vessah BLAE DRYE FI-Q D6-68






Dryio Flyuae UU-P D5-877 Neutron
PavelKCZ EOL PROU JV-Y D504






Dryooe Flyou TS-K D8-128 White Dwarf
Unifex Dryooe Flyou FG-Y G274 B






Dryooe Flyou FG-F D11-1923 Neutron
Unifex Dryooe Flyou YZ-F D11-842 A






Dryooe Flyou OD-A D14-201 Neutron
UnifexDryooe Flyou VT-H D10-280






Eol Prou NB-X D1-322 White Dwarf
UnifexDryio Flyuae OT-R E4-3055






Eol Prou TN-T D3-430 Neutron
UnifexDryio Flyuae UQ-L D8-397







UnifexDryio Flyuae IS-T E3-3617 A







UnifexDryio Flyuae UQ-L D8-418







UnifexDryio Flyuae UQ-L D8-1689 A







UnifexDryio Flyuae UQ-L D8-229 A







UnifexDryio Flyuae UQ-L D8-46 A







UnifexDryio Flyuae UQ-L D8-243 A







UnifexDryio Flyuae UQ-L D8-458







UnifexDryio Flyuae UQ-L D8-3143







UnifexDryio Flyuae EX-S D4-5466 A







UnifexDryio Flyuae UU-W D2-6767







Dregory The CrowSwoiwns HZ-D d13-1







Dregory The CrowSwoiwns KK-C d14-16







Dregory The CrowBleia Eohn FC-B d1-23







Dregory The CrowBleia Eohn FC-B d1-79







Dregory The CrowBleia Eohn OJ-X d2-53







Dregory The CrowBleia Eohn OJ-X d2-87







Dregory The CrowBleae Thua FL-P d5-104







Dregory The CrowHD 167971 *







Dregory The CrowBleae Thua II-B d13-77







Dregory The CrowSmojue DA-A d66







D4RKS4V4NT Dryooe Flyou DY-F d12-10446







D4RKS4V4NT Dryooe Flyou DY-F d12-5341







D4RKS4V4NT Dryooe Flyou DY-F d12-1210







D4RKS4V4NT Dryooe Flyou DY-F d12-4444







D4RKS4V4NT Dryooe Flyou DY-F d12-254







D4RKS4V4NT Dryooe Flyou DY-F d12-237







D4RKS4V4NT Dryooe Flyou DY-F d12-7590







D4RKS4V4NT Dryooe Flyou DY-F d12-624







D4RKS4V4NT Dryooe Flyou ZR-H d11-5213







D4RKS4V4NT Dryooe Flyou DY-F d12-3871







D4RKS4V4NT Dryooe Flyou ZR-H d11-3723







D4RKS4V4NT Dryooe Flyou BN-H d11-4628







D4RKS4V4NT Dryooe Flyou BN-H d11-11225







Dregory The CrowSmojue UE-R d4-43







Dregory The CrowByeia Thaa CV-G d10-19







Dregory The CrowByeia Thaa KH-D d12-71







MacrosTheBlack BLEAE THUA XU-P D5-11







MacrosTheBlack BLEAE THUA ZP-P D5-31







MacrosTheBlack BLEAE THUA II-K D8-65







MacrosTheBlack DROJEAE LW-C D52







MacrosTheBlack DROJEAE CA-X D2-10







MacrosTheBlack DROJEAE RS-S D4-10







MacrosTheBlack GRIA DRYE MI-B D34







MacrosTheBlack PYRALEAU YN-T D3-7







MacrosTheBlack PYRALEAU IG-O D6-8







MacrosTheBlack PYRALEAU VE-H D10-3







MacrosTheBlack PYRALEAU KD-A D14-9







MacrosTheBlack NYEAJAAE DH-M D7-18







MacrosTheBlack NYEAJAAE ME-H D10-5 (WD)







MacrosTheBlack FLYIEDGE MB-X D1-18







MacrosTheBlack FLYIEDGE QH-V D2-2 (WD)







MacrosTheBlack FLYIEDGE YQ-D D12-54







MacrosTheBlack SKAUDAI OM-M D7-26







MacrosTheBlack SKAUDAI GR-D D12-25







MacrosTheBlack PRUA PHOE KO-G D11-299







MacrosTheBlack CLOOKU OD-A D1-73







MacrosTheBlack CLOOKU XG-K D9-335







MacrosTheBlack STUELOU KW-U D3-422







MacrosTheBlack STUELOU GH-K D9-62







MacrosTheBlack BLUA EAEC IC-T D4-28







MacrosTheBlack BLUA EAEC SL-B D14-2652







MacrosTheBlack BOEPH JH-K D9-300







MacrosTheBlack EOCH FLYUAE BH-K D9-214







MacrosTheBlack DRYIO FLYUAE AW-U D3-1290







MacrosTheBlack DRYIO FLYUAE IS-T E3-680







Nari PicaroAquila dark region gw-w d1-14 a







Nari PicaroCOL 359 sector ya-m d7-39 a







Nari PicaroStock 1 sector ue-q d5-83 a







Nari PicaroStock 1 sector is-t d3-13 a







Nari PicaroPru euq xp-p d-54 a







Nari PicaroPru euq fr-n d6-10 a







Nari PicaroPru euq vp-g d10-110







Nari PicaroPru euq qj-I d9-21 a







Nari PicaroPru euq qj-I d9-79 a







Nari PicaroPru euq ix-l d7-58







Nari Picaropru euq md-k d8-89 a







Nari PicaroPru euq ld-k d8-114 a







Nari PicaroPru euq ld-k d8-108







Nari PicaroSifi zd-k d8-24







Nari PicaroSifi dk-l d9-54







Nari PicaroProoe drye fs-h d11-76 a







Nari PicaroSifi hw-e d11-106 a







Nari PicaroSifi to-z d13-15







Nari PicaroAucopp mx-a d1-8







Nari PicaroAucopp rd-z d1-48







Nari PicaroAucopp uo-x d2-39







Nari PicaroAucopp uo-x D2-26







Nari PicaroPhylur nl-p d5-33







Nari PicaroPhylur wy-s e3-3







Nari PicaroPhylur qx-l d7-74







Nari PicaroAucopp es-h d11-57







Nari PicaroAucopp es-h d11-98







Nari PicaroAucopp es-h d11-43







Nari PicaroAucopp ds-h d11-1


















Colonia to The Bubble no more entries needed at present












Those taking part will receive the Galactic Highway Surveyor's Badge - issued by the Colonia Citizens Network.

You must physically visit the system(s) for them to be counted toward the CCN Surveyor's Badge qualification. If you post a system that has already been submitted on this thread, yours will not count.

The Surveyor's Badge of merit is awarded as follows :



CCN Rank 1 Surveyor = Submit at least 10 neutron stars or white dwarfs along one of the highlighted regions.
CCN Rank 2 Surveyor = Submit at least 20 neutron stars or white dwarfs along any two of the the highlighted regions.
CCN Rank 3 Surveyor = Submit at least 30 neutron stars or white dwarfs along any two of the highlighted regions.

Only 1 entry can be within 500 LYs of Jaques station, all others must be further afield.

More information on earning CCN badges of merit can be found : Here.
 
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Neutron Stars

Headed back to the bubble in a neutron start bee line. Will gather neutron stars along the way. My guess on how far a 'supercharged' jump will take you is somewhere between 3-20 times your normal range, and more closer to 3 knowing the sadistic nature of ED. I would like 20 times though :).

Edit: Please note that by adding neutron stars to this post, I claim none of the systems entered if contended, not even systems tagged by me or CMDR Flirble Rasok in the badge contest :)

Fuel Rat Calls: 0
Neutron Star Headbangs: 0
Emergency stops: 2
CMDR Flirble Rasok headed outwards in the Sidewinder Frejblir
NameDistance SOLDistance Jaques
COL 359 SECTOR QZ-F D11-61,174.22 21,281.40
PRU EUQ AG-F D11-531,385.9720,634.69
BLEAE THUA WJ-R D4-792,165.7619,842.75
BLEAE THUA XU-P D5-112,247.1419,768.54
BLEAE THUA ZP-P D5-312,293.3719,718.43
BLEAE THUA II-K D8-652,581.2619,440.79
DROJEAE LW-C D523,141.8118,860.10
DROJEAE CA-X D2-103,389.2218,614.36
DROJEAE RS-S D4-103,572.5918,462.36
GRIA DRYE MI-B D346,031.7615,991.83
PYRALEAU YN-T D3-76,429.3315,629.27
PYRALEAU IG-O D6-86,679.4115,377.29
PYRALEAU VE-H D10-37,089.4014,963.47
PYRALEAU KD-A D14-97,381.7414,667.34
NYEAJAAE DH-M D7-188,306.3113,755.73
NYEAJAAE ME-H D10-5 (White dwarf)8,558.0413,494.68
FLYIEDGE MB-X D1-189,259.3212,793.51
FLYIEDGE QH-V D2-2 (White dwarf)9,355.9912,697.03
FLYIEDGE YQ-D D12-5410,258.0911,795.95
SKAUDAI OM-M D7-2611,203.5110,828.26
SKAUDAI GR-D D12-2511,670.6510,375.45
PRUA PHOE KO-G D11-29912,950.219,065.49
CLOOKU OD-A D1-7313,338.648,674.11
CLOOKU XG-K D9-33514,032.847,971.94
STUELOU KW-U D3-42214,886.977,117.68
STUELOU GH-K D9-6215,399.046,605.67
BLUA EAEC IC-T D4-2816,329.015,677.42
BLUA EAEC SL-B D14-265217,186.914,823.76
BOEPH JH-K D9-30018,187.873,824.85
EOCH FLYUAE BH-K D9-21419,572.582,459.42
DRYIO FLYUAE AW-U D3-129020,419.951,639.98
DRYIO FLYUAE IS-T E3-68020,882.431,227.10


CMDR Macros Black
NameDistance SOLDistance Jaques
EOL PROU FF-Z D109721,719.42281.06
EOL PROU FF-Z D12921,673.75326.81
DRYOOE FLYOU GH-C D13-47521,453.67547.62
DRYOOE FLYOU VO-H D10-103221,149.68852.02
DRYOOE FLYOU IL-O D6-143620,886.451,118.71
DRYIO FLYAE DR-V D2-26920,459.921,543.52
EOCH FLYUAE RP-F D11-182819,906.052,098.72
EOCH FLYUAE JI-J D9-188719,714.782,288.55
EOCH FLYUAE JI-J D9-209719,686.342,317.80
EOCH FLYUAE CW-M D7-16719,447.292,526.08
EOCH FLYUAE NX-T D3-174019,163.762,841.41
EOCH FLYUAE ZY-A D42418,801.443,202.56
BOEPH MH-V E2-168817,980.804,024.05
BLUA EAEC PE-H D10-30617,009.265,003.58
BLUA EAEC VT-R D4-29416,397.405,615.09
BLUA EAEC DP-A D7415,960.506,053.19
STUELOU OX-K D8-10315,358.736,653.97
NUEKUAE UO-A D2814,573.457,444.42
CLOOKU DD-A D14-17114,458.747,558.62
CLOOKU FN-J D9-2914,021.087,986.46
CLOOKU NI-S D4-8213,615.928,392.24
PRUA PHOE XE-H D10-2012,669.959,351.23
PRUA PHOE JL-Y E111,893.9310,129.95


 
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http://i.cdn29.hu/apix_collect/1211/elite-dangerous/elite_dangerous_screenshot_20160818012711_1_original.jpg

For those who never caught today's Gamescon livestream, Frontier have announced a new feature that could fundamentally change how long distant travel works in ED.

From 2.2, neutron stars are not only getting a graphical makeover but they will now be able to super charge a ships FSD to give it a one off massive jump boost. This comes at great risk though, as it means you have to supercruise through the intense magnetic fields while your FSD is charging, so there is a risk involved for pilots that attempt it.

Risk v Reward... Finally !

What this means is its now possible for explorers to start piecing together a travel grid around the Galaxy by pinpointing neutron stars around the outer galactic arm regions.

The Galactic Mapping team will begin marking these jump points on the maps, and over time a neutron highway grid will be pieced together - allowing for quicker travel around the Galaxy for those that want to risk neutron star skimming.

Obviously this all depends on how big a jump this mechanic allows, but if it's in the region of 100 LYs per jump, this neutron grid will become a godsend for players wanting to ferry goods from the bubble to the coming outer colonies (for example).

If players heading out to Jaques can pinpoint neutron stars along the route, please post them on this thread, and the mapping team will start collating the information in readiness for 2.2.
very cool...I will work on looking for neutrons when I get out to Jaques

Frawd
 
If anything it will make long distance travels like from Sol to Jacques a bit easier. I wouldn't use it to jump to a remote and inaccessible location though as without another neutron star there it means getting stuck. Although I'd probably sacrifice a run just to see something remote like the Lemon Slice Nebula even if it means self-destruction and no tagging. Expensive photo opportunities. :D
 
That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
 
If you have to charge your drive while in the hot bit of a neutron star, you're not going to be able to do this very much on an exploration trip before running out of heat sinks.

I expect it will be mainly used by in-bubble people to catapult themselves off Jackson's Lighthouse and save them a few on the Sothis/Maia/Robigo hauls.
 
That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
I don't subscribe to that line of logic. I don't get my highs on adrenaline hits. I don't want to be scared, spooked, and most especially stressed to find enjoyment. Elite is escapism. As long as it allows for all kinds of gameplay and all kinds of gamer's tastes, it's fine. The logic that it has to impose a restrictive regime via fear/stress/angst/whatever to everyone, because reasons, is fallacious.
 
Yes, very cool twist there! Here's the link to that part of the stream for anyone who hasn't seen it yet:
https://youtu.be/4n__hfgKygs?t=2331


...supercruise through the intense magnetic fields while your FSD is charging...
From the stream I didn't understand that the 'super-charging' would necessarily need to take place while your drive is charging. Having to plot your jump during that short time-slot could become difficult - maybe a challenge? Anyhow, did I miss some info there?
 
That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
The introduction of Jumponium, then engineered FSDs, has pretty much dumbed distant travelling down as far as it can go at this point. That battle was lost a long time ago. At least with this latest attempt by FD to make traveling the distant Galaxy more accessible has an element of risk involved... Or so we're told. If the reward is proportionate to the risk one takes, it's a far better idea than the two jump mechanics that preceded it. Pity they didn't follow that policy from the beginning though.
 
The introduction of Jumponium, then engineered FSDs, has pretty much dumbed distant travelling down as far as it can go at this point. That battle was lost a long time ago. At least with this latest attempt by FD to make traveling the distant Galaxy more accessible has an element of risk involved... Or so we're told. If the reward is proportionate to the risk one takes, it's a far better idea than the two jump mechanics that preceded it. Pity they didn't follow that policy from the beginning though.
Jumponium I was fine with - a now and then thing that you have available when really needed. As it is, sometimes. On my current (well, sort of current, those Olympic games have got in the way) expedition I have had to use jumponium a handful of times to reach places I could not otherwise reach. But, yes, the battle was lost even before the game was declared GA. So sad.

Yes: Risk and reward as a mechanic is so much better, in general. But if the risk is damage you can easily repair, then it is hardly a risk. And if it is damage you cannot repair, then the explorer out in the deep will only take that risk if they are absolutely desperate.
 
For now I think we have to do a bit of "wait and see" regarding how the new neutron-boost mechanic is implemented... I anticipate that we could have the mapping project drowned in neutron star submissions - they are not that rare and also possible to filter using the in game map. If we take it upon ourselves to add a neutron highway grid to the galactic mapping project it should be because there turns out to be a limited number of distinct routes that offer consideral advantages to explorers. If not we risk drowning the map in routes and ourselves in the workload... thus diminishing the effort we can spend on adding distinct locations and discoveries to the map.
 
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One of the things I love in this game is the epicness of the galaxy. You feel tiny, alone and fragile out there. Jumponium or even engineers made travel a bit faster, but it still requires some effort. If you can make a highway and will be able to do a DW expedition in an afternoon, then deep space exploring will be too watered down to feel great anymore. Let's see how they implement it before crying out loud, of course. Same with the ship recall... the ones that will be smiling most I think it will be griefers and "the second bubble" will be like an extension the of the first one, not something special like I hoped it to be.

OTOH... good news! with the superjump we will open the door to a possible jump to the satellite galaxies of the Milky Way and later on to Andromeda (wich I doubt it will happen).
 
One small step for FD, one giant leap for CMDR's.

FD must have realized that the bubble#2 wouldn't be viable without faster means of getting there, especially for CMDR's with lesser playtime. I would not be surprised if wormhole travel will be possible some day to further lower the barrier of travel.

PS: And would someone please wake the mission board server guy.
 
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Who knows, if the second bubble works out, maybe one day there will be something like a jumpgate between the two bubbles.

what I hope is that the new bubble will feature different styles of architecture, possibly be the start of a new culture (a fourth faction?), so that it will actually make you feel like you've travelled some when you arrive there, rather than just have everything the same as the original bubble you left.
 
For now I think we have to do a bit of "wait and see" regarding how the new neutron-boost mechanic is implemented... I anticipate that we could have the mapping project drowned in neutron star submissions - they are not that rare and also possible to filter using the in game map. If we take it upon ourselves to add a neutron highway grid to the galactic mapping project it should be because there turns out to be a limited number of distinct routes that offer consideral advantages to explorers. If not we risk drowning the map in routes and ourselves in the workload... thus diminishing the effort we can spend on adding distinct locations and discoveries to the map.
That's why I mentioned creating a grid for the outer arms, as a neutron grid becomes meaningless the more coreward one travels due to the sheer number of neutron stars. A route to Jaques, and routes to the non-core permit regions is what this is best suited for.

- - - - - Additional Content Posted / Auto Merge - - - - -

One small step for FD, one giant leap for CMDR's.

FD must have realized that the bubble#2 wouldn't be viable without faster means of getting there, especially for CMDR's with lesser playtime. I would not be surprised if wormhole travel will be possible some day to further lower the barrier of travel.

PS: And would someone please wake the mission board server guy.
I'm not sure wormhole travel will ever be implimented. The devs seemed steadfast against it whenever it was suggested in the design discussion days. But I do think this neutron travel idea is the compromise. FD will be adding content to distant permit sectors and want them to be accessible to as many players as possible. Something akin to neutron highways linking them up could be the answer.
 
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@erimus

are you actually sure that mechanic will be bound to neutron stars, not white dwarfes?

for me, the stream isn't very clear about it (but i'm listening to it on my mobile while on a train ... so maybe i miss something more definite?)?
 
@erimus

are you actually sure that mechanic will be bound to neutron stars, not white dwarfes?

for me, the stream isn't very clear about it (but i'm listening to it on my mobile while on a train ... so maybe i miss something more definite?)?
Sandro said both, but mainly spoke about Neutron stars in this contex, and even showed a screenshot of how they'll look in 2.2 (linked on the OP).
 
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