2.2 Building the Neutron Highway Grid

Drats - my usual travel paths will be inundated with people now. Being 1'5K LY above or below the plane was usually a guarantee of first discoveries...

Z...

You'll be fine, there is still 99.9% of the stuff to tag XD

But yeah, FD adding some risk/reward mechanic in exploration is very welcome.

More please ;)
 
Thanks to Ed Lewis, Adam Woods and Sandro Sammarco for answering my question about how to work out what range boost you get from a NS/WD. Thinking about it further, this looks like it will be very useful to people in the bubble, where there are many WDs, to quickly meet friends and reach objectives like CGs, mission destinations (including tourist destinations) and unfolding storyline events e.g. around the Pleiades. That would be the case even if the range boost is only slightly greater than a premium FSD boost using jumponium. For an explorer, especially a long-range explorer with some jumponium in reserve, the range boost would need to be much greater to be worth the risk, unless it is needed to reach somewhere you could not otherwise get to. I imagine that this will be something that needs testing during the beta. Would it be worth noting a few destinations to try and reach with this technique? I've mentioned the Cone Nebula (though I'm not sure where the nearest NS/WD to it is) and extragalactic clusters (if we can go KLYs) but what about other places that have not been reached yet (e.g. Cat's Paw Nebula?) or just getting a view well outside the Galactic Plane? I also note that there are neutron stars close to Jaques - perhaps there will be somewhere we can reach with them...
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The risk/reward for this technique could be very well self-balanced: I imagine a scenario where you have to stay in the hazardous 'supercharge' region boosting your range and taking FSD damage at the same time. If your FSD malfunctions in there and you crash out of SC, you might get crushed or cooked but you need to stay in there to get the range boost to reach your destination. You have to choose how much damage you are prepared to take, which comes with an increasing risk of malfunction and increasing reward of improved range. I'll be practising with my Adder rather than my Anaconda at first, though!
 
Thanks to Ed Lewis, Adam Woods and Sandro Sammarco for answering my question about how to work out what range boost you get from a NS/WD.
Thx aswell, but where can we find the answer ?! :D

I think in first instance a "NS/WD-highway" from Bubble to Jaque will be very helpful for the upcoming events...
To plan it seriously we at first should know which jumprange will be possible :)
 
This.

In the past I was always against FD adding easier travel mechanics that made the Galaxy seem smaller, but that was mainly because they gave us all the rewards without any risk. Jumponium for example was a great addition, but it could have been a far more interesting mechanic if using it came at a risk of your FSD misjumping you a few hundred light years in a different direction, or causing some sort of FSD damage that the AFU couldn't always repair. Risk vs reward is important in games, its what makes them interesting and gives players conscious choices to make.

And this.
This latest mechanic as Sandro described it sounds like a great addition, as long as the risk involved is matched by the potential rewards. It's also a great mechanic for players to create out of game content over, like the neutron grid highway this thread is about, so from that point of view it's one I'm personally looking forward to.

Please don't screw it up FD by making the risks involved meaningless!

I can't agree more with the statements above.

I may not have voiced my opinions on these topics in forums, but I've had discussions in chats about it and I'm concerned with the instant-rewards-no-risk implementations. I was excited that FD were looking in the direction of increasing jump ranges (I'm mostly all for mechanics improving jump ranges) but I was disappointed that it didn't come with a risk in its use. I expected and counted on this being a stressful event for an FSD, so that it would at least chip off a couple of % on your it for each jump, but none of that was realised.

I can understand it may have been a bit too strong to stomach having to farm like a mad hatter for days on end for jumponium, and then added to that, risking FSD failure. But if there was a balance to it, instead of "here, you can jump further without any bad side effects", I personally would have appreciated it more.

We'll see about the Neutron/Dwarf superjumping. At least they seem to have considered including a more prominent risk if one would attempt in doing such a jump.
 
If your FSD gets damaged it's no risk at all, you just have to farm more AFMU materials... instead imo it could/should damage your power plant
 
If your FSD gets damaged it's no risk at all, you just have to farm more AFMU materials... instead imo it could/should damage your power plant

Quite. A risk which is easy to mitigate is not a risk. Whereas if it can cause damage to a power plant that has any risk of it being significant - sufficient for you to have to turn home - explorers will probably not risk it. So, surprise, surprise, another feature for the bubble, not the explorers.
 
I wouldn't mind seeing a separate non repairable neutron star fuel scoop module, or an engineered fuel scoop to allow scooping. That way, the failure, or risk could be the scoop getting burned out. There could also be different grades if a separate module like other modules...D grade being light weight, B grade being reinforced, etc...
 
If your FSD gets damaged it's no risk at all, you just have to farm more AFMU materials... instead imo it could/should damage your power plant

It might be low risk, but it still creates gameplay opportunities for explorers. I love the concept of this NS/WD super jump idea for a few reasons:

1. it allows us to map out fast travel "jump highways" through space
2. it creates gameplay because we will have to scoop through dangerous star jets which adds chances for pilot error, more risk during exploring!
3. it creates gameplay if the super jump damages the FSD or modules too, because then we would have to expend AFMU ammo to repair the ship, which would eventually force the explorer down to planet surfaces to restock their AFMU. I love new engaging reasons to bring us down to planet surfaces in deep space!


Frack the fighters or the passengers in 2.2, this new scoop & jump mechanic has become my most anticipated feature for the next update, second only to the route plotter improvements and new system map upgrades. I'm so excited for 2.2 now that I wish it was coming out today!!!!
 
Hi guys, I on still on the far side of the abyss heading back towards Jacques in Daggermark, in light of the neutron / white dwarf news about jump boosts, I will be plotting any I come across on the way back.
 
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Hello,

My initation to the colony was to find 1 neutron star

Heres my list i have to offer on the paths set! :D

SIFI QN-B D13-67
BYEIA THAA VP-G D10-79
DROJEAE FK-C D14-110
swoiwns LF-L D9-104
BOESKY MQ_B D14-923
BOESKY EJ_F D12-460
BOESKY WB-J D10-964
BOESKY SV-K D9-1765
BEOSKY Bq-V D3-1442
 
That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?


I'm not so affirmative as you about the fact that it will be easier to go long distances with that feature.
The risk will be very high, afaik. During the Gamescom, Dev said that it will be very hard to obtain those FSD overcharged. It will be a real challenge to use it (damages to the FSD engine, risk to dropout near the start and being destroyed in an instant, etc...), and a higher one if you have a neutron highway in mind.
 
Speculation: Considering that 50Ly+ ships can cover ~4000Ly/hr, and the risk of ship destruction supercharging your FSD, I'll expect a significant boost to the jump range for a CMDR to take that risk for 'normal' travel. The exception is of course being able to reach previously unreachable areas, that would raise the reward (tagging a system) thereby making the risk acceptable.

So a super highway may not make any sense for 'normal' travel, unless you want to risk blowing your ship up. Finding racing binaries irresistible, I'm game regardless.

Slowly adding neutron's to my post #2 :)
 
Speculation: Considering that 50Ly+ ships can cover ~4000Ly/hr, and the risk of ship destruction supercharging your FSD, I'll expect a significant boost to the jump range for a CMDR to take that risk for 'normal' travel. The exception is of course being able to reach previously unreachable areas, that would raise the reward (tagging a system) thereby making the risk acceptable.

So a super highway may not make any sense for 'normal' travel, unless you want to risk blowing your ship up. Finding racing binaries irresistible, I'm game regardless.

Slowly adding neutron's to my post #2 :)
I think these highways will be better suited to lower range ships - so they may be a way of getting Corvettes out to alien v human battle zones in reasonable timeframes (for example) ;)

But the neutron highway you're collecting data on could end up being perfect for long distance freight between the bubble and Jaques. I could envisage seeing T9s and Beluga's using it.
 
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I'm just hoping it'll be a mechanic to open up the dwarf galaxies orbiting the Milky Way. It'd be fun to be spat out of the main body of the galaxy into a completely unknown area.

aaaaaand at this point everyone is now thinking: Thargoids.
 
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Hello there i found thees on my way to Jaques. Hope they are more or less in line betwen Jaques and buble...

BYOI AEWSY ZD-K D8-1300
BYOI AEWSY ZD-K D8-924
BYOI AEWSY ZD-K D8-633
FROGAS SX-U D2-4769
BlAA PHOE PO-X D2-1364 A
BlAA PHOE OP-M D8-1043 A
BLAA PHOE VL-K D9-1359
BOELTS KR-U D3-755
BOELTS JN-J D9-108
EORD FLYUAE YP-X D1-1109
EOCH FLYUAE YF-E D 12-2401
DRYIO FLYUAE PO-Q D5-936

Fly safe commanders...
 
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This are the first potential candidates for the Neutron Highway I found (but not yet optimised). More will follow asap ;)

Colonia to the Bubble


BLAE DRYE FI-Q D6-6816897.59 ly
BLAE DRYE SU-V D3-11917120.75 ly
BLAE DRYE TU-V D3-4617164.25 ly
BLAE DRYE OD-Z D1-1617288.33 ly
BLAE DRYE KC-B D1-12717457.62 ly
BYEIA THAA LC-D D12-4817767.81 ly
NGC 6664 SECTOR EB-X D1-3518204.29 ly
NGC 6664 SECTOR FB-X D1-11318277.03 ly
BYEIA THAA VX-L D7-10018336.41 ly
BYEIA THAA NL-P D5-918452.93 ly
BYEIA THAA BT-U D2-2218675.05 ly
DROJU IO-X D2-3518723.17 ly
SMOJUE CA-A D4218936.58 ly
BLEIA EOHN CE-E D13-7219119.19 ly
BLEIA EOHN EE-E D13-2319163.94 ly
BLEAE THUA EC-D D12-1219224.17 ly
BLEAE THUA EC-D D12-5219252.96 ly
BLEIA EOHN XR-H D11-2419375.65 ly
BLEAE THUA WP-G D10-3319404.84 ly
BLEAE THUA SJ-I D9-6019483.71 ly
BLEAE THUA HR-N D6-6819721.67 ly
PRU EUQ NI-B D13-12820486.50 ly
PRU EUQ MI-B D13-4120495.06 ly
PRU EUQ KC-D D12-2220569.82 ly
COL 359 SECTOR TU-F D11-8920850.70 ly
 
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