Yea I can't believe they can land on a medium pad, given how large they are. It's like every Python comes with a Bag of Holding.
we CANT get cabin for passengers
we CANT transport ANYONE
we CANT get fighter port
what the f... they think the damn second pilot seat on my right is for?
Yea I can't believe they can land on a medium pad, given how large they are. It's like every Python comes with a Bag of Holding.
Well,
we CANT get cabin for passengers
we CANT transport ANYONE
we CANT get fighter port
so all the fancy new stuff is NOT for python pilots which is ridicolous because what the f... they think the damn second pilot seat on my right is for? i cannot even take ONE damn passenger with?! SO WHY THE FRICKIN SECOND PILOT SEAT?!?!?!?!?!?!?!?
Also why no damn cabins? FD argued that the pythin is "already a multipurpose ship". YES IT IS!!! and exactly THATS WHY it does not make ANY sense at all why i cannot customize my MULTIPURPOSE SHIP as I WANT. I could live with not gettin the fighter bay. screw that. but why the damn not the cabins?
next thing i didnt understand so far: where can i setup my avatar?! i didnt find it anywhere. so?
right now, the whole "BIG" update are just some changed sounds, some new small details in the UI, a new menu i didnt ask for and some functions which are not that hard to implement - from a python pilots POV.
i cant get passenger missions
i cant hire crew members. well i can, but its absolutely pointless since i cannot not assign them since i dont have a fighter port. in "reality" i COULD assign a crew member to MY or the second seat which then would assist with my ship while im on the ground with the srv. but hey, thats not possible! so what the point anyway....
yes im damn disappointed. 9gb update for some little little sound and menu changes and that i cannot transfer my ship.... almost a year for that....
*slowclap*
Where they can or can't land is irrelevant to the internal size dimensions. If the Keelback, which is smaller, can carry a fighter bay, then the logic for why a Python is incapable of doing so, escapes me. After all, it can carry more cargo.
https://youtube.com/watch?v=t2uaRHFmBT4
Size has absolutely nothing to do with it, it's down to the functionality of the design based on its intended role. Which is why you'll see the Federal Gunship in the list of fighter bay compatible ships alongside the likes of the Anaconda and Corvette.
Admittedly why they seem to have singled out the Gunship, when fighter compatibility in the basic Dropship would have made just as much sense purely from the design intention of the ship is anyone's guess. In my eyes, it should have been both the Dropship and the Gunship variants that could support fighter bays, and then leaving the Assault Ship as the only non-fighter variant in the series for the trade off of best individual combat performance.
On the subject of "Why the Keelback but not the T-x?". Again look at it from the perspective of the ships intended role when being designed.
The Keelback design is outright stated to be a more combat orientated solution as far as trade vessels are concerned, sacrificing efficiency as a trade ship in return for additional protection. Whereas the T-x series of designs are dedicated purely toward being dedicated trade vessels.... so in keeping with the design philosophies behind each series of ships, it makes sense that the Keelback would have part of its design included to support a fighter bay at the loss of trade potential, whilst most T-x series of designs don't make those sacrifices.
If it helps, think of it as that these features have always been the case and that the fighter bay space in the design has always been used for such (But just hidden, because the mechanics weren't implemented). And now we're actually seeing the implications of why the various ships have a difference in module capacity and the like.
What the Keelback never had in additional hardpoint/module capacity is because it was utilised for room to field a fighter bay.
What the T-x series of ships used for that additional hardpoint/module capacity, means they didn't have any spare room for a fighter bay.
Customisation of interior space so you can use parts of a ship for connective storage, a refinery or electronic scanners is one thing. Remaking the very shape and composition of the hull is another.
Wow, update is out less than a day and we already have whiners coming out to complain. So sad.
It's a Python. What would I need a small fighter for if I had that ship?
How can I put this... before 2.2 I was about to drop a very real £500 on a new graphics card for my gaming rig so I can enjoy E: D better. Between the lower perf of 2.2 and several major problems with game mechanics (i.e. running around doing missions for 15k cr when the ship re-buy is 8 M cr) then yes, people are going to get upset!
I still don't understand why people think Sothis was some kind of hack - everyone had access to it, everyone knew about it, so it wasn't "unbalanced".
What is completely unbalanced, is how you can no longer fly a ship of any value, because it would take so long to just make the credits for the re-buy that the whole thing becomes pointless.
Example: I had a combat fitted Anaconda, re-buy 15 M cr. I'm in a res for an hour and kill 12 ships. I get 150k.
I go to a high res - I take on one ship - an Anaconda - and kill him. 100k. BUT!!! It did 390k damage to my ship!
So now, I spent over 2 hours to make sod-all in the way of credits, and then end up making a loss.
The regular missions are currently borked - in "fixing" Sothis, they totally broke mission rewards, so you spend HOURS making 50k.
If this is "balanced", people have a very screw-up idea of what "balanced" really means. It's supposed to be fun. Before 2.2, it was. Now? Now it is broken.
How can I put this... before 2.2 I was about to drop a very real £500 on a new graphics card for my gaming rig so I can enjoy E: D better. Between the lower perf of 2.2 and several major problems with game mechanics (i.e. running around doing missions for 15k cr when the ship re-buy is 8 M cr) then yes, people are going to get upset!
I still don't understand why people think Sothis was some kind of hack - everyone had access to it, everyone knew about it, so it wasn't "unbalanced".
What is completely unbalanced, is how you can no longer fly a ship of any value, because it would take so long to just make the credits for the re-buy that the whole thing becomes pointless.
Example: I had a combat fitted Anaconda, re-buy 15 M cr. I'm in a res for an hour and kill 12 ships. I get 150k.
I go to a high res - I take on one ship - an Anaconda - and kill him. 100k. BUT!!! It did 390k damage to my ship!
So now, I spent over 2 hours to make sod-all in the way of credits, and then end up making a loss.
The regular missions are currently borked - in "fixing" Sothis, they totally broke mission rewards, so you spend HOURS making 50k.
If this is "balanced", people have a very screw-up idea of what "balanced" really means. It's supposed to be fun. Before 2.2, it was. Now? Now it is broken.
I think the criteria for a ship getting a fighter bay should be that it has poor maneuverability and it also has a class 5 module slot, and the Python ticks both of those boxes.
Python just got even more unattractive I'll agree, shame because it's a beautifully designed ship. I'd love to be using one in endgame, and you'd think that something that costs 60 or so million with stock parts would be a bit more viable.
I know the Python is a multi-role ship also, and I'm not really sure if this is a good argument against it getting a fighter bay (since the Conda has one) I certainly think the Python would simply become more usable for those who are in love with the ship. It definitely wouldn't overpower it.
I think the criteria for a ship getting a fighter bay should be that it has poor maneuverability and it also has a class 5 module slot, and the Python ticks both of those boxes.
Python just got even more unattractive I'll agree, shame because it's a beautifully designed ship. I'd love to be using one in endgame, and you'd think that something that costs 60 or so million with stock parts would be a bit more viable.
I know the Python is a multi-role ship also, and I'm not really sure if this is a good argument against it getting a fighter bay (since the Conda has one) I certainly think the Python would simply become more usable for those who are in love with the ship. It definitely wouldn't overpower it.
Maneuverability can't be the only criteria. The Python has serious fire power, and very good hard points. Not to forget the whopping big c7 Distributor. If you carried your argument just a step further the FDS, and Clipper should be on your list. I have a mission runner Python. It is tough as nails for this work. It doesn't have to be a down right fighter as well. Some ships were created with the SLF's in consideration. To me adding the ability to a ship not planned for them, should incur a cost to balance things out.
The Pythons hardpoints don't really mean much since it has a lot of problems getting anything in front of its guns. And I knew the multi-role argument would come up, but dont forget that the Python IS a armed freighter
I am led to believe the Python is too small to hold a fighter bay... Yeah, sure thing, I'll roll with that for now. I wasn't going to trust a hired crew member with my Python anyway.
Now this! this actually DOES grind my gears. Either throw out the second seat and center my pilots seat, or pop a hired crew member in the second seat and make him useful.
Why are people complaining now? Did you not read? Did you think it might magically change because you really wanted it to?