2.2 is a Disappontment for PYTHON Commanders

Actually, the reasoning behind this, is it doesn't have the required launch hatch underneath the ship. This isn't a design flaw, it was intentional.

The Python is to low profile to fit a fighter bay. There is simply not enough internal height.
 
python isnt fat enough tall wise to fit a fighter and as others have said there is not room on the underside of the model for the fighter bay without clipping into other systems. and the python doesnt need a fighter bay at all. it does cargo and moderate combat very well along with being able to land at the vast majority of places thanks to its med pad requirement.

and it can carry passengers look around more or get one of your ranks to elite and visit the founders world.
 
Python is already a very good ship. Adding SLF-capability would make it just a bit to powerful. Python is my favorite and lack of fighters won't change that. Although fighters are super fun and I'm a little sorry that python is incapable of using them. But I agree with the dev's decision. There isn't and there shouldn't be a perfect ship in this game. So no medium size imperial clippers too.

What I did is I bought FGS as a lame-excuse for a python. With class 6 cargo bay it can haul 1/3 of what my python can hold. it packs a punch (obviously). And it even has tiny 2A fuel spoon, so I can have a coffee break when refueling. It sucks     as a multipurpose but after all it's a python with fighters. Kinda. But swooshing around in a fighter and seeing FGS coming in guns blazing is a lovely sight.
 
Python just got even more unattractive I'll agree, shame because it's a beautifully designed ship. I'd love to be using one in endgame, and you'd think that something that costs 60 or so million with stock parts would be a bit more viable.

I know the Python is a multi-role ship also, and I'm not really sure if this is a good argument against it getting a fighter bay (since the Conda has one) I certainly think the Python would simply become more usable for those who are in love with the ship. It definitely wouldn't overpower it.

I'm genuinely baffled by this description of the Python as 'unattractive'. Most people like myself who love the Python do so because it can do literally anything in the game well. It's comfortably the best all-rounder.
 
The python is an great ship....great all rounder for doing missions.

And after a few engineer upgrades really gets into it's own.

I think it's pretty balanced compared to other ships, I mean if it was any better at combat what would be the point of getting a dedicated combat ship like the FDL.
 
Chill out. The Python is fine (I've been flying one for 18 months and am quite happy with mine). As others have said, putting a fighter bay in there would make it somewhat overpowered.

The only thing I'm disappointed with, is that the wireframe paintjob and ship kit are not yet available (an oversight on FDs part I guess).
 
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well
at least i cannot buy it, i can buy a cutter or a corvette but i cant but buy cabins? are cabins that rare? are they that rare like rainbow-unicorns?! i was on a dozen stations now and not one offered me the possibility to equip cabins.
so im pretty sure i cant. but im open minded for an explanation and how to fix this.

same for my second pilot seat and why i cant assign crew members to it.

Simon

Python can definitively install passenger cabins, economy, business and first class, only luxury is unavailable.

Its odd you cannot find them for sale, they don'0t seem to be rare, are you sure you selected Elite Dangerous Horizons in the launcher and not the regular version by mistake? (passengers are only for Horizons customers)

As for crew, they're just for ship launched fighters, so yes they're not available for th Python.
 
The Pythons firepower doesn't really mean much since it has a lot of problems getting anything in front of its guns.

Precisely. Even the Anaconda actually has a tighter turning radius. If Frontier wanted to make it a MiG-31 comparison, then they should have compensated for its reduced agility with much higher speed, then it could be used for 'slashing' tactics: Something Royal Navy Harrier pilots feared Argentina would do, back in the Falklands conflict, but thankfully didn't. After all, the interception role requires high speed. If it doesn't have that advantage, then it's a very poor choice as an interceptor, too.

At the moment, it's essentially optimised for armed cargo runs with turrets (and, sadly, class-3 beam turrets are massively expensive, compared to 'gimballed' weapons, even though they're effectively the same thing). The Anaconda's little sister. It can be used for other roles, but will be sub-optimal.

I'm not accepting that the Python couldn't fit fighters. It dwarfes them and could easily take one into its hull. The actual bay module wouldn't need to be much larger than what it is carrying. Keep in mind that the fighters aren't that much bigger than an SRV and the Python can carry one of those.
 
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How can I put this... before 2.2 I was about to drop a very real £500 on a new graphics card for my gaming rig so I can enjoy E: D better. Between the lower perf of 2.2 and several major problems with game mechanics (i.e. running around doing missions for 15k cr when the ship re-buy is 8 M cr) then yes, people are going to get upset!

I still don't understand why people think Sothis was some kind of hack - everyone had access to it, everyone knew about it, so it wasn't "unbalanced".

What is completely unbalanced, is how you can no longer fly a ship of any value, because it would take so long to just make the credits for the re-buy that the whole thing becomes pointless.

Example: I had a combat fitted Anaconda, re-buy 15 M cr. I'm in a res for an hour and kill 12 ships. I get 150k.

I go to a high res - I take on one ship - an Anaconda - and kill him. 100k. BUT!!! It did 390k damage to my ship!

So now, I spent over 2 hours to make sod-all in the way of credits, and then end up making a loss.

The regular missions are currently borked - in "fixing" Sothis, they totally broke mission rewards, so you spend HOURS making 50k.

If this is "balanced", people have a very screw-up idea of what "balanced" really means. It's supposed to be fun. Before 2.2, it was. Now? Now it is broken.
No offense, but you must really suck at bounty hunting. When I hunt in Haz Res, I'm regularly killing large ships for 100-250k bounties. I can sit in a RES for an hour and never take a single credit's worth of damage in either my Python, FDL or Cutter. And I'm not even a great pilot.

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The Pythons firepower doesn't really mean much since it has a lot of problems getting anything in front of its guns.
Really, what the hell are you doing? It's not the most nimble ship out there, but it's easy enough to stay on target. Especially with grade A modded thrusters.
 
No offense, but you must really suck at bounty hunting. When I hunt in Haz Res, I'm regularly killing large ships for 100-250k bounties. I can sit in a RES for an hour and never take a single credit's worth of damage in either my Python, FDL or Cutter. And I'm not even a great pilot.

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Really, what the hell are you doing? It's not the most nimble ship out there, but it's easy enough to stay on target. Especially with grade A modded thrusters.

Indeed. Even before I modded the A-rated thrusters on my Python, I had no significant problems with AI - and I mean the early 2.1 AI here. And I'm certainly nowhere near being an ace pilot.

Now with modded thrusters at 347 top speed and 453 boost (and commensurate agility improvement), my Python eats FdLs for breakfast, lunch and dinner. It's lovely. :)

The Python definitely doesn't need a fighter. I'll take a class 4 economy passenger cabin though.
 
Precisely. Even the Anaconda actually has a tighter turning radius. If Frontier wanted to make it a MiG-31 comparison, then they should have compensated for its reduced agility with much higher speed, then it could be used for 'slashing' tactics: Something Royal Navy Harrier pilots feared Argentina would do, back in the Falklands conflict, but thankfully didn't. After all, the interception role requires high speed. If it doesn't have that advantage, then it's a very poor choice as an interceptor, too.

Nobody said Frontier wanted to make it a MiG-31.
 
Precisely. Even the Anaconda actually has a tighter turning radius. If Frontier wanted to make it a MiG-31 comparison, then they should have compensated for its reduced agility with much higher speed,

Aye. Or you could simply do that yourself by taking it along to some engineers. My mission running Python boosts faster than an unengineered A-rated Cobra Mk3 and handles better, I can assure you that I don't experience any difficulty whatsoever in getting things in front of it, or indeed getting away from things that I don't want to be in front of me. Even before I engineered it to that point I didn't have any significant problems fighting in it and I've never equipped turrets on it. Right now I'm packing five multi cannons (gimbals) and doing just fine.

It's hands-down the most efficient mining ship in the game.

It's a better mission runner than the Anaconda or any other large ship will ever be simply because you're not limiting yourself to not landing at outposts, which hugely increases the number of missions you can pick up.

Even without being built as a full combat ship it can hold its own in res sites and with a proper combat build on it, it's a beast.

One night last week I took off from my home station to run some missions to multiple stations and outposts (with 208 tons of cargo space) then jumped across to the rares CG and did some deliveries for that, then dropped into the res site in the CG system and bagged just over a million credits in bounties as an afterthought before logging off, which earned me 11m for top 50% in the CG. All that was in the same ship, without changing a single piece of gear.

TL;DR The Python is absolutely fine.
 
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Actually, the reasoning behind this, is it doesn't have the required launch hatch underneath the ship. This isn't a design flaw, it was intentional.

I was being sarcastic to the people complaining about the one thing a Python can't do.
 
Nobody said Frontier wanted to make it a MiG-31.

The argument some people have made is that it's supposedly designed as a "heavy interceptor". That's what a MiG-31 is. When it's a role people define as being different to a fighter, the obvious interpretation of that is that it might not have a good turning radius, but it would have speed to intercept the target in question (and prevent it from escaping).

The Python has neither. Ergo, it's not really a heavy interceptor. It just has the ability to mount a higher class of weapon than most.

Aye. Or you could simply do that yourself by taking it along to some engineers. My mission running Python boosts faster than an unengineered A-rated Cobra Mk3 and handles better, I can assure you that I don't experience any difficulty whatsoever in getting things in front of it, or indeed getting away from things that I don't want to be in front of me. Even before I engineered it to that point I didn't have any significant problems fighting in it and I've never equipped turrets on it. Right now I'm packing five multi cannons (gimbals) and doing just fine.

It's hands-down the most efficient mining ship in the game.

It's a better mission runner than the Anaconda or any other large ship will ever be simply because you're not limiting yourself to not landing at outposts, which hugely increases the number of missions you can pick up.

Even without being built as a full combat ship it can hold its own in res sites and with a proper combat build on it, it's a beast.

One night last week I took off from my home station to run some missions to multiple stations and outposts (with 208 tons of cargo space) then jumped across to the rares CG and did some deliveries for that, then dropped into the res site in the CG system and bagged just over a million credits in bounties as an afterthought before logging off, which earned me 11m for top 50% in the CG. All that was in the same ship, without changing a single piece of gear.

TL;DR The Python is absolutely fine.

But that's by modifying it. You can modify any ship in the game - and only if you've got the patience for the insane grinding the Engineers require (first to unlock the one(s) you need, then to progress along their technology paths). By modifying a ship, you're altering it outside of its intended parameters. You can probably modify a Type-6 which can turn and burn, but that wouldn't be what most people purchase it for. :)

Even as an A-rated ship, the Python has relatively poor agility (and, yes, I have A-rated thrusters on mine). The only way you can alter that is to effectively 'grind-cheat' and do the Engineers thing (which is no different to any ship in the entire game). Like the Asp Explorer, it's capable of surviving and has decent firepower for what it is, but it's not agile and it's not fast, which are the very things you're looking for when choosing a ship for combat.
 
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