2.2 Why introduce restricted or niche features that will have low overall use?

In terms of niche value...2.2 caters fer those with, while those without face even more grind. This update is all but meaningless in that respect...to those of us with one small ship, and just a few credits. If there are those who can't see the issues, then prove me wrong and do a wipe and start from scratch in the current game.
I do not understand how you find this so?
Caters to those with credits? gain credits? isn't that supposed to be a motivator? if you want to do x and can't afford it, work until you can?
I cannot imagine what you would have thought of Elite on initial release if you think the current thing is grindy, considering you can do a lot of stuff that pays quite well, how fast are you expecting to get to some point? what would be acceptable to you?
 
I really like the ship fighters. I suspect at least 50% of my game time over the coming months will be in a ship capable of carrying them.

I think over all, limiting them to some ships and not others is fine, ships like the FGS / keelback without the fighter were a bit pointless (imo feel free to disagree) now they have a purpose.

give the python one for instance and i think it would throw the balance off....... IMO its perfectly fine to not have access to all of the nice things right away.

going forward I believe more ships will come and these may be balanced with a fighter bay in mind..... as hinted at already, an explorer ship - other than the anaconda - could do with one - possibly a specialist one with limited "exporation based" ship launched explorer drone? , and i am fully expecting a keelback XXL using the T7 frame one day.

The keelback is the entry level ship so everyone gets a taste of the fighters.... if you try it and like it then you will have something to work for. ideally we could do with an imperial ship that can carry them around the FGS level......... the clipper does not have them but one around that level, because the FGS is the next easiest combat based ship to be able to hold them, which does not really help the imperial players.... or who knows maybe one day the Alliance will have their own heavy gunship class fighter that can carry them.

but, as i said before, my point is, ED is meant to be a game to play for the long haul (I am over 1000hrs in and outside of beta have never flown an anaconda - I own one, E rated, but i used it to bancrupt myself in my "semi" new start). Not everything needs to be avalable in the 1st 100hrs of play.
 
My general premise is that these features will not see as much use as they could of because of restrictions and prohibitive cost making them being used less frequently.

The cost of moving a reasonable sized vessel a reasonable distance was under a million. That's half an hour in a Rez. Just how much more frequently than once every half-hour should people reasonably be able to move ships that they can't be bothered to fly themselves? ;)
 
I see your point, but at the same time these restrictions are somewhat of a motivator to set your goals and try to achieve them (i.e. get a ship that is capable of transporting fighters). And before anyone jumps in with "BUT IT'S MOAR GRIND!" - well, that's a perfectly valid opinion, but then again mine is that it's the player that creates grind, not the game. The game only allows for it, so to me it's not an argument.

But that's just my peronal opinion :)

Completely agree with this and disagree with OP....

This game is like life... you are rewarded for hard work/effort! ... Having spent nearly 10weeks playing this game and nothing else then I have access to all options.... my choice!... no complaints....

Did I grind from a type 6 to type 7 to type 9 - yes I did, with no Sothis runs!... have now done many Sothis runs :) ... but I have no issue with that either.

Love this update, my only problem is where to spent my time as there are so many things on my todo list! :)

Just my humble opinion! :)
 

Jex =TE=

Banned
The main "problem" with the fighters may be that the big ships can defend themself so well that there is no need for the fighters help. The smaller ships would benefit from a fighters help, but they can not carry one. In this case the usage of a fighter is driven ad absurdum. -.-

This - when ED announced ship launched fighters EVERYONE instantly was thinking of this...

Cylon_Raider_From_The_Plan.png
 
In terms of niche value...2.2 caters fer those with, while those without face even more grind. This update is all but meaningless in that respect...to those of us with one small ship, and just a few credits. If there are those who can't see the issues, then prove me wrong and do a wipe and start from scratch in the current game.

IF we could have more than 1 slot i may consider it... but with over 1000 hrs in i am rather attached to cmdr Mad Mike thanks... i am sure you would not expect a WOW player to wip their character after 1000 hrs, esp as i have only just gotten enough money to get my FGS outfitted as i wanted it.

I recently did a semi wipe tho. went to dark corner of space where i had no rep, and started with E rated imperial eagle and 100 credits (the amount we were meant to start with), and frankly, it was easy to get to mega millionaire - mostly due to surface missions with a bit of res action. If that aint enough for you then sorry, i aint killing Mad Mike, but i am not sure how much different starting from scratch would be.

tell you what tho, in theory i bet i could get your character to be fairly rich if you gave me your log in details for 10 hrs ;)
 
In terms of niche value...2.2 caters fer those with, while those without face even more grind. This update is all but meaningless in that respect...to those of us with one small ship, and just a few credits. If there are those who can't see the issues, then prove me wrong and do a wipe and start from scratch in the current game.

Thankfully the rest of the game caters for those without, by giving you plenty of opportunities to become one of those with. Whether or not you make use of those opportunities, is not FDev's responsibility.

All of the game's content, anything that's not a Spawn-winder or fitted to it, is progress-locked. FDev has given you the keys.

[WheelsUp]
[Progress]
[Content]
[Profit]
 
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OP, many of these things, are "niche" to you right now. Maybe you don't have the credits to buy a ship that can launch fighters. Maybe you are not interested in flying passenger missions etc.

But thats your position, right now. In a few months, you may want to do these things. And the creds may be there for ship launched fighters. Its all a matter of progression and evolution of play styles.

Besides, ship launched fighters address balance issues. In that some ships are very expensive, but not as good as they should have been. When they get a fighter bay, they make more sense, and closer match their original descriptions....
 
It does seem odd to add in lots of little things that nobody wants over lots of fixes and QoL features that we can all pretty much agree we want.

...We want Elite lore specific content that makes sense and stuff put in the game that isn't so wrong that it instantly needs a 50% fix to it. When are we going to see some depth to the universe and some life.

When is the game going to feel like it isn't "spawning around me"

Only if we ignore all the QoL improvements that were made and focus on the bits of the game we as individuals don't like/care about.

We've got a better galmap, tidied menus, some nice little features and QoL stuff.

As to lore, we now have in game 'lore books' by way of beacons and ruins leading to other lore in future.

The update was 'a bit of everything'.

I'm good with that. It doesn't all need to be about me. When I consider that perhaps I only 'use' about 30% of the game, I don't begrudge new stuff that is outside of my area of interest. It appeals to breadth of play-style and I like that.
 

Jex =TE=

Banned
I agree with the OP. Since I don't use transport/mining ships, they should be removed from the game. Same with Power Play. Why waste so many resources maintaining that?

Burst Lasers, missiles/torpedoes, cannons, reflective or reactive armor. Waste of my time to have them on the outfitting screen.

And I'm an Admiral in the Fed navy. Please remove the Fed minor factions since I no longer need to rank up. Those missions are a waste of resources.

Even though you were being sarcastic, you're right. They should have just concentrated on a couple of things, got them right before moving on. So something like mining could have been left out and instead of like passenger missions, where they made them an "expansion" and yet they're nothing more than reskinned delivery missions, they could have done more so using mining as an example, instead of pointing a laser and relying on limpets because your game is so boring you need them, make the game play a journey of discovery - you have to use your scanner to find the really good deposits. After that, you need to bore into the rock using your mining equipment (not a "laser" LOL). Put in some skill and challenge in doing it and also make it possible to use SR to avoid pirate patrols (maybe even just completely shut down the ship..... stuff like that could happen if FD weren't focusing on crumbs instead of the loaf.
 
Well, the new station types are nice...

The one I got to visit last night looked exactly the same as it always has - Garrett in Frey (the Frey inside the bubble not the one near Barnards Loop). Before I head out again I do plan on visiting my factions HQ which is in a luxury station in Quince, that should look different I hope. Might get there tonight if I have time.

I am looking forward to trying the new features on the galaxy map as I can see those being useful on my way to Jaques or just exploring.
 
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I agree. I also think all ships should be able to use a c4 weapon. Otherwise making those new huge weapons in 2.1 was a lot of work for only a small minority, right? :)
 

verminstar

Banned
IF we could have more than 1 slot i may consider it... but with over 1000 hrs in i am rather attached to cmdr Mad Mike thanks... i am sure you would not expect a WOW player to wip their character after 1000 hrs, esp as i have only just gotten enough money to get my FGS outfitted as i wanted it.

I recently did a semi wipe tho. went to dark corner of space where i had no rep, and started with E rated imperial eagle and 100 credits (the amount we were meant to start with), and frankly, it was easy to get to mega millionaire - mostly due to surface missions with a bit of res action. If that aint enough for you then sorry, i aint killing Mad Mike, but i am not sure how much different starting from scratch would be.

tell you what tho, in theory i bet i could get your character to be fairly rich if you gave me your log in details for 10 hrs ;)

Fairly sure I could too if I was motivated enough...thing is, I'm not. I was getting bored over 2.1 and bear in mind I only started playing the week engineers landed, so I've never experienced this game as anything but a grind. Overcame and adapted but to go through it all again? I'm struggling here, really.

I might be a bit salty at times, but not gonna be downright nasty or rude about it. I was hoping 2.2 would give me a little sliver of hope that things will get better, but like I said already, I'm really struggling here.
 
Fairly sure I could too if I was motivated enough...thing is, I'm not. I was getting bored over 2.1 and bear in mind I only started playing the week engineers landed, so I've never experienced this game as anything but a grind. Overcame and adapted but to go through it all again? I'm struggling here, really.

I might be a bit salty at times, but not gonna be downright nasty or rude about it. I was hoping 2.2 would give me a little sliver of hope that things will get better, but like I said already, I'm really struggling here.

I have a second account that I can freely reset, and re-starting now is infinitely easier than it ever was. Way less grind, way more stuff to do. Why not hop over to the newcomers forum and start a topic, pretty sure we'd get you up and going. Maybe a bit too OT for this thread though. :)
 
In terms of niche value...2.2 caters fer those with, while those without face even more grind. This update is all but meaningless in that respect...to those of us with one small ship, and just a few credits. If there are those who can't see the issues, then prove me wrong and do a wipe and start from scratch in the current game.

How so? I've enough resources to make use of the 2.2 features but I'll honestly say I've NEVER "grinded" in ED. That may be the reason behind the current small size of my fleet and the fact I haven't hit "Elite" in any category despite playing since premium beta but it sure doesn't take away from my enjoyment of the game.

Grinders will grind, and they'll gripe about it all the while they are doing it. If you have no need to gind, but instead just play, then it's ok.

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Fairly sure I could too if I was motivated enough...thing is, I'm not. I was getting bored over 2.1 and bear in mind I only started playing the week engineers landed, so I've never experienced this game as anything but a grind. Overcame and adapted but to go through it all again? I'm struggling here, really.

I might be a bit salty at times, but not gonna be downright nasty or rude about it. I was hoping 2.2 would give me a little sliver of hope that things will get better, but like I said already, I'm really struggling here.

If you see it as a grind, then it's a grind. "Grinding" is purely a matter of perspective. My suggestion? stop grinding and just play.
 
While yes, the Beluga was released for Passenger missions, it is a rather impressive ship on its own.
It will take me some time to get it fully upgraded, as it's on par with the T-9 in price, but I suspect we may well have a real sleeper on our hands here.
As a mining ship its rather impressive, has a decent cargo capacity for hauling in style.
I've not yet evaluated its combat capabilities, but being a Saud Kruger design like the Orca, I'm willing to bet it packs a decent punch.

Now I do understand there are some heat-related issues, especially where shield-boosters are concerned, though I suspect either some minor patching on FD's part or some creative engineering on ours will eliminate this.

But that aside, I do suspect the Beluga will turn out to be quite impressive on its own, much like the Orca.
 
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