I would humbly say to Frontier to reconsider instant transport.
It breaks the distant mechanic in the game
It means you could hop into a long range hauler (cheap) or anaconda for instance, fly 300 ly in 20 mins, then summon your !imited range fdl to you. Therefore making the difference in jump distances between the fdl and other ships immaterial. This is just one example.
Whats the point having ships with different jump ranges if you can break this mechanism by instance call.
Make the time to get the ship dependent on its jump range and your distance to it
I hadn't considered this.
You could have a situation where you use an explorer build to get to Robigo and dedicated hauler for the journey back.
This troubles me somewhat.