That is because you are genuinely unable to comprehend why two different situations are different, and thus require different logic.
I want that on a t-shirt [big grin]
That is because you are genuinely unable to comprehend why two different situations are different, and thus require different logic.
That is because you are genuinely unable to comprehend why two different situations are different, and thus require different logic.
Because the amount of wait time some have suggested would require days.
Indeed but the trouble with CR as the main penalty is it caters to the wealth hoarders/grinders, making second class citizens out of everyone else. A time delay equal in proportion to in game travel time works evenly across the board and stops other players from "gaming" the mechanic by paying their way out of having to plan their goals.I agree. And as i just stated in another thread, the new 'method' of travel inside the bubble(s) will be via high jump range Asp Explorer. All our other ships can be fitted with grade 'D' FSD's.
This will impact the balance of all the games ships. Especially combat builds. Frontier must either implement an exponentially increasing credit cost scale verses distance. Or a sensible time delay. After all, having your ship 'travel' to you is already half the journey requied for you to physicly go amd get it !
Flimley
This^^. +1I've been waiting for so long to retrieve my ships...had to travel a lot to go for one, then for the other and such.
So yeah...transport YAY and instantaneous SUPER YAY. No more waiting...the waiting game is enough for me to then go and wait even more...Not sure in what time you are living in guys, but real life time is more important than wasting even more real time in a game.
I have ships in other systems for more than a year...a real life year.
Thank you very much Frontier. [big grin]
Granted instantaneous ship appearing is immersion breaking in either case, I can avoid one thing I hate (dying) by not dying!! But I can imagine that I was asleep in my escape pod, and my ship was delivered while I was sleeping. Yes no time has passed, but I can avoid that illusion breaking by simply not looking at the clock!!!
However, I cannot avoid travelling around the galaxy. Ergo, once again NO they are not the same thing. They do not impact immersion with the same frequency or degree.
Respawning does not influence the ship I fly.
Respawning doesn't bypass jump range balance on ALL ships.
Respawning doesn't have to break my immersion if I just don't look at the clock.
Now, you can say, "hey just don't look at the clock and imagine that you waited days". Well tell that to my Anaconda Taxi that I am suddenly flying everywhere. I hate the Anaconda. I hate the Asp. But now I would be an idiot to fly anything else to get from A to B. Which means I am going to dislike logging onto Elite because it is coercing me into flying these ships, or forcing me to feel like I am playing the game with 1 hand tied behind my back. AND it is invalidating all that hard work I did getting my FDL jump range up!!!
You're the one using 2 completely different situations as your argument. I'm simply using the same logic as you. Respawn hasn't even been my only argument. Respawn, refuel, repair, re-arm, module installation, and cargo transfer are also all instant mechanics. Why are they OK, but not transfer.
That has been my only argument this whole time. I never even took a side. I asked a question. You've been attacking me ever since going off on things that have nothing to do with that. Comparing a space sim to an arena shooter.
Days? Currently the farthest place you could go would be Jaques, which is around 22,000LY from the bubble. If we assume a time delay based on distance and jump range of the ship you want to transfer, then a modest 20LY jump range ship has a delay of 18-19 hours from Sol to Jaques.
What about all of the other instant mechanics? What benefit does waiting long periods of time add?
As far as the FDL goes, you still have to travel with it once you're in it. The extra range would still be very beneficial.
Again, I'm ok with a delay. It just needs to ve reasonable. Defining reasonable is what I would rather discuss.
Respawn is actually the only one that is different from the others, which is why I addressed that first. I don't expect you to be able to work out why. Or why, using consistent logic, ship transfer and cargo loading can lead to two different applications of the same logic.
I think reasonable here is the same time it would take to pilot the ship yourself. You still get the benefit of doing other stuff while the game brings the ship to your chosen destination for you.
It isn't different in the game universe, though. If you lived in that universe, how would you explain it away? That's suspension of disbelief.
I hate the idea of an instant transfer and think it is very likely to at the least change the way any (most) people play the game, and will probably unbalance the gameplay.
I really don't see what the objection is to a timed transfer. For most people in the bubble this would be relatively short - 30 min, maybe a little more - and it's not like they can't be doing something else in this time.
Personally I'd require that the ship has sufficient FSD range to make the journey too because we don't have ships that carry other ships apart from fighters - so someone is flying your ship. And I'd have the amount you pay linked to the reputation of the pilot you hire to transfer the ship, with cheap options (i.e. more shady/desperate characters) carrying a risk of your ship being stolen (which could make for some interesting bounty hunting options). But this is just me, I can live without these bit, but instant transfer just doesn't sit right with me. It's a step too far away from realism IMHO.
Still far too long. That would be 2 days in terms of when I would actually be able to use it.
I think reasonable here is the same time it would take to pilot the ship yourself. You still get the benefit of doing other stuff while the game brings the ship to your chosen destination for you.
No, that's just disbelief. Suspension of disbelief is when you ignore things that don't appear to make sense so that you can believe in the things that do.
My objection to a timed transfer is that it would be a nuisance that wouldn't add anything to the game.