2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Why not just summon ourselves in the ship we're currently in to anywhere in the Galaxy for an additional fee? Let's lower barriers to access to Beagle Point, because hey it's a just a game, not a real 1:1 galaxy.

/Hopefully obvious sarcasm

More like obvious hyperbole.
 

Robert Maynard

Volunteer Moderator
You know you will have to get to Beagle Point first right?

In a ship that can be fully optimised for fast transit, it will take far less time to get anywhere in the galaxy - then dock and summon a ship that might not even be jump capable (as in-system fighters only need to be able to get into SuperCruise and don't need to be able to Hyper-Jump)....
 
No it's not, and that argument has been defeated multiple times in the thread. All ship roles remain intact. The only difference is inter-station travel (for the sake of exclusively moving empty ships to engage in short range activities) is made instant and convenient for people that don't enjoy spending an hour looking at witchspace and fuel scooping. That's not a bad change. Those minutes/hours are pointless other than to make someone bored and not want to play. It does not hurt other players that people do not have to do this when this feature is released.

I don't like grinding for credits or rank. Can I have a Corvette with all the best stuff on it?
Which best stuff? Oh I don't know, just have a best stuff button in Outfitting for me, thanks.
 
You don't understand the feature. You can't teleport anywhere. All you can do is move stored ships to the current station where you are. There are no stations in Sag A. Learn what you're debating before debating it.

Teleportation:.

1. Fly to Jaques in Anaconda
2. Sell exploration data.
3. Buy a Suicidewinder
4. Respawn at Eravate
5. Summon Anaconda

Bam. 22000 LY Teleportation.
 
Last edited:
Or it is because ED is played by lot of casual people, while 'hardcore simmers' still wait for second coming of Jesus in a form of SC and don't pay attention to ED.

In the end those who pay to play, are those who say how to move game forward.

I am a casual who hates Instant Transportation of ships, & who wouldn't touch SC with a 10 foot barge pole.....so where does that leave me?

Fact is that it is the instant gratification crowd who want these kinds of changes, & not because they are time poor.
 
In a ship that can be fully optimised for fast transit, it will take far less time to get anywhere in the galaxy - then dock and summon a ship that might not even be jump capable (as in-system fighters only need to be able to get into SuperCruise and don't need to be able to Hyper-Jump)....

While there's too many 'IF' to begin with - why on Earth I would want to do that? What's the point?

You see what I am getting at? I know you guys have nothing but immersion to go with. FD won't settle on that argument. Also I am surprised discussion is popping up just now, while ship transfer is something from 2013 discussions.

What we could - and should argue - for is limits. Time limits, take ship jump range into account. Those are strong arguments to evaluate. Ship transfer as whole - not really because even I want it to be a thing.
 
Nope. I was here earlier and have only seen the same arguments beaten to death. None of them stand up to logical reasoning, and many are based on misconceptions about the feature itself.

No misconceptions in my mind - ship transfer good, for it to be instant bad. In my mind there need be only one reason - it makes no sense for it to be instant given that the whole basis of travel in this game is that it takes time and effort to get from point A to B, and not a small amount of risk en route. If it takes an hour to get from A to B, for me to then be able to have the entirety of my fleet then transported to me instantly (and with no risk in that travel I might add) simply makes no sense and completely diminishes the significance of the scale of the galaxy being modeled, even if only transporting within the bubble. But then I guess you think being able to instantly transport ships from the bubble out to Jacques once you've got one ship out there makes sense?
 
Why the need for instant that is the question?

The network and database arguments are ridiculous FD are more than capable.

If it is going to have to be instant, can FD tell us what effects are applied to the BGS with regards station resources etc or are these ships all done by magic at no cost to anything apart from FD's reputation?
 
Teleportation:.

1. Fly to Jaques in Anaconda
2. Sell exploration data.
3. Buy a Suicidewinder
4. Respawn at Eravate
5. Summon Anaconda

Bam. 22000 LY Teleportation.
Considering exploration data most likely won't cover cost of transporting Anaconda from Jaques...moot point. Try again.

Really guys, 'long time teleportation' is weak argument. You have to travel to destination to summon your ship. That's really enough if you go to Jaques.
 
Repairing damage to all the modules in your ship and your knackered hull. Replacing umpteen panels and blasted canopy. Instantaneous. While typing this I'm thinking about taking my nearly written off car to the garage and asking them to fix it so it's like new. While I'm still in it.

Reloading all the ammo containers, ammo clips, restocking mines, restocking missiles and docking a new SRV. Instantaneous. I'm thinking about the time it takes to load up a military aircraft with live rounds and live warheads with all the safety regulations and such as I type this.

Off loading 500 Tns of cargo and selling it on the commodity market and then purchasing another 500 Tns of different cargo and loading it all onto your ship through the cargo hatch. Instantaneous. I'm thinking the time it takes to off load an articulated lorry, container by container, then restock it again as I type this.

Being killed in my SRV on a planet with 4Gs of gravity and appearing back in my ship which was orbiting the planet about 300 miles away. Instantaneous. I'm thinking about the speed with which this tiny escape pod (that fits inside the SRV?!) can travel at whilst also having enough fuel to get you there from a 4G take off. Like a magic ejector seat that propels you 300 miles into the air!

Appearing back in the station I last visited inside the bubble in an exact copy of my engineered ship after being killed from doing something stupid at the far side of the universe. Instantaneous. Date and time on the HUD proves it. I'm thinking about the amount of jumponium needed for such a long distance single jump as I'm typing this.

Replacing an internal module of your ship with a completely different module. Instantaneous. I'm thinking about taking all the seats out of a 7 seater and then securly fitting in a miniature ore refinery, all correctly hooked up to the dash and electrics.

Want to land at a station you have never visited before in a system you have never been to before even though you are currently wanted, because you killed 5 cops the moment you entered the system and you're carrying 500 Tns of illegal cargo. I mean.. literally the only thing on your ship is dirty stinking slaves crammed in like sardines.
Receiving docking permission. Instantaneous. I'm thinking of airport customs when I say this.

I don't think I have ever seen masses of people complaining about these on these forums. What makes the ships transfer any more or less strange in this game? Or are we worried that some ones going to spawn there death machine at Jacques station and murder everyone in open?

I would probably watch that stream.. the beginning of the end of open play at Jacques.

-putting this here because my thread got locked as duplicate. Cheers
 
Why the need for instant that is the question?

The network and database arguments are ridiculous FD are more than capable.

If it is going to have to be instant, can FD tell us what effects are applied to the BGS with regards station resources etc or are these ships all done by magic at no cost to anything apart from FD's reputation?
From database POV if you don't do instantly, you have to create special layer of transfer management - which can and will go wrong on many accounts. It's another subsystem they have to support which they had no plans to in nearest future.
 
While there's too many 'IF' to begin with - why on Earth I would want to do that? What's the point?

You see what I am getting at? I know you guys have nothing but immersion to go with. FD won't settle on that argument. Also I am surprised discussion is popping up just now, while ship transfer is something from 2013 discussions.

What we could - and should argue - for is limits. Time limits, take ship jump range into account. Those are strong arguments to evaluate. Ship transfer as whole - not really because even I want it to be a thing.


I see a strong consensus for ship transport. It is the instant nature of it that the majority object to. Turning E: D into an arcade game for the sake of the instant gratification crowd doesn't serve anyone's benefit.
 
Last point - have work to do.

I suggest FD to delay ship transfer to 2.3 and enable mods storage for now. Add more detailed gameplay and take time with it.
 
Repairing damage to all the modules in your ship and your knackered hull. Replacing umpteen panels and blasted canopy. Instantaneous. While typing this I'm thinking about taking my nearly written off car to the garage and asking them to fix it so it's like new. While I'm still in it.

Reloading all the ammo containers, ammo clips, restocking mines, restocking missiles and docking a new SRV. Instantaneous. I'm thinking about the time it takes to load up a military aircraft with live rounds and live warheads with all the safety regulations and such as I type this.

Off loading 500 Tns of cargo and selling it on the commodity market and then purchasing another 500 Tns of different cargo and loading it all onto your ship through the cargo hatch. Instantaneous. I'm thinking the time it takes to off load an articulated lorry, container by container, then restock it again as I type this.

Being killed in my SRV on a planet with 4Gs of gravity and appearing back in my ship which was orbiting the planet about 300 miles away. Instantaneous. I'm thinking about the speed with which this tiny escape pod (that fits inside the SRV?!) can travel at whilst also having enough fuel to get you there from a 4G take off. Like a magic ejector seat that propels you 300 miles into the air!

Appearing back in the station I last visited inside the bubble in an exact copy of my engineered ship after being killed from doing something stupid at the far side of the universe. Instantaneous. Date and time on the HUD proves it. I'm thinking about the amount of jumponium needed for such a long distance single jump as I'm typing this.

Replacing an internal module of your ship with a completely different module. Instantaneous. I'm thinking about taking all the seats out of a 7 seater and then securly fitting in a miniature ore refinery, all correctly hooked up to the dash and electrics.

Want to land at a station you have never visited before in a system you have never been to before even though you are currently wanted, because you killed 5 cops the moment you entered the system and you're carrying 500 Tns of illegal cargo. I mean.. literally the only thing on your ship is dirty stinking slaves crammed in like sardines.
Receiving docking permission. Instantaneous. I'm thinking of airport customs when I say this.

I don't think I have ever seen masses of people complaining about these on these forums. What makes the ships transfer any more or less strange in this game? Or are we worried that some ones going to spawn there death machine at Jacques station and murder everyone in open?

I would probably watch that stream.. the beginning of the end of open play at Jacques.

-putting this here because my thread got locked as duplicate. Cheers

Oh don't worry, the opponents of this instant transfer feature have fallacious excuses for all of that... right down to the "well it's just my preference that it's not right for this one time" argument.
 
Last edited:

Robert Maynard

Volunteer Moderator
While there's too many 'IF' to begin with - why on Earth I would want to do that? What's the point?

You see what I am getting at? I know you guys have nothing but immersion to go with. FD won't settle on that argument. Also I am surprised discussion is popping up just now, while ship transfer is something from 2013 discussions.

What we could - and should argue - for is limits. Time limits, take ship jump range into account. Those are strong arguments to evaluate. Ship transfer as whole - not really because even I want it to be a thing.

I have no real issue whatsoever with the introduction of ship / module transfer (other than the inconsistency that it introduces relating to availability of ships in shipyards and modules/weapons/sensors in outfitting - as they could, if already owned, be summoned at will - why not allow any shipyard to sell any ship subject to an additional relocation fee?).

The issue I have is that while permitting scouting in fast movers then insta-summoning of warbirds may enhance the enjoyment for some players, I doubt that it will do so for those players who were seeking to avoid attention. Simply put, I expect insta-transfer to facilitate play-styles that not all players find enjoyable.
 
Pointless hyperbole. Not even a logical comparison.

Irony and projection in one post. Its a slippery slope. The grinders have been whining for over a year that it takes too long to get an Ananconda or Python. So how long before FDev virtually give them away to appease them?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom