They also could, dunno, deside on a ship and what they want to do with and stick with it... silly thought, I know.
Oh, but wasn't one of the arguments that after this change you'll only see Asps and Anacondas in the game?
What ship do you think all those players will be flying? A jump-range limited Vulture that costs them half of their weekly playtime moving to a combat CG, which will be gone by the time they log in next week and replaced with a trade CG?
Maybe those little figures, as flawed as they are, help understand why FD in their "complete stupidity" considered instant transfer a good way to implement ship transfer? Because it helps a lot of players get some "quality playtime" instead of "redundant shippering"? (and maybe adding a cooldown is the more sensible approach, since it won't affect the weekend players, but will stop billionaire galaxy stomping .. I should join Communist Interstellar
Makes sense?
Or are we going into class war? (I'm not a billionaire yet, so I'm with the poor and starving
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