Patch Notes Update 2.3 Beta 5 Change Log

While Multi-Crew could be fun (let's be fair, it will now suck with ridiculously low payments), the only point of it was having bounties and rewards duplicated with no rank progression... Now it has gone and done a complete U-Turn, faster than David Cameron's time in office.

Multi-Crew: A feature that died before it even left the Beta... that's the really sad thing about it.

It had so much promise, but it is now effectively worthless.

A royal shame.
 
I think there are a few things to bear in mind with this MC release.

First, if you recall, FDev weren't originally going to release MC on this patch, but there seemed to be enough interest in it for them to try and get it out there, in whatever format, with the understanding it would be 'tweaked' going forward. Whether you agree with this approach is entirely up to you. I mean it isn't like Microsoft or Apple ever did such things....oh wait? In any case, expecting it to be 'perfect' is just unrealistic given they decided to rush it out for live testing effectively.

Secondly, of course the rewards need to be scaled somehow. I think its been pretty plain to everyone in the discussion that you just can't have a noob MC camping an Elite player's cutter to get millions and then go buy their own conda and wreak havoc on the spaceways - lose all their creds and then go do it again. So if you want to avoid that happening how can you do it? The shortest path to success seems to be rank reward scaling. Obviously an Elite player earns more cos they need more and because they already have a high earning potential. Whether the 5% - 50% scaler slider works remains to be seen in open i guess. Also as Obsidian ant points out in his youtube video - the MC invitees LOSE NOTHING - so everything they earn is 100% on top and that needs to be considered into the equation.

I would also like to see some more detail on what MC does for other role types such as trading / mining / smuggling / exploring etc.?
 
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I think there are a few things to bear in mind with this MC release.

First, if you recall, FDev weren't originally going to release MC on this patch, but there seemed to be enough interest in it for them to try and get it out there, in whatever format, with the understanding it would be 'tweaked' going forward. Whether you agree with this approach is entirely up to you. I mean it isn't like Microsoft or Apple ever did such things....oh wait? In any case, expecting it to be 'perfect' is just unrealistic given they decided to rush it out for live testing effectively.

Secondly, of course the rewards need to be scaled somehow. I think its been pretty plain to everyone in the discussion that you just can't have a noob MC camping an Elite player's cutter to get millions and then go buy their own conda and wreak havoc on the spaceways - lose all their creds and then go do it again. So if you want to avoid that happening how can you do it? The shortest path to success seems to be rank reward scaling. Obviously an Elite player earns more cos they need more and because they already have a high earning potential. Whether the 5% - 50% scaler slider works remains to be seen in open i guess. Also as Obsidian ant points out in his youtube video - the MC invitees LOSE NOTHING - so everything they earn is 100% on top and that needs to be considered into the equation.

I would also like to see some more detail on what MC does for other role types such as trading / mining / smuggling / exploring etc.?
Multicrew was always going to be 2.3. Where are you getting this info from? What did you think 2.3 was going be?
 
I think there are a few things to bear in mind with this MC release.

First, if you recall, FDev weren't originally going to release MC on this patch, but there seemed to be enough interest in it for them to try and get it out there, in whatever format, with the understanding it would be 'tweaked' going forward. Whether you agree with this approach is entirely up to you. I mean it isn't like Microsoft or Apple ever did such things....oh wait? In any case, expecting it to be 'perfect' is just unrealistic given they decided to rush it out for live testing effectively.

Secondly, of course the rewards need to be scaled somehow. I think its been pretty plain to everyone in the discussion that you just can't have a noob MC camping an Elite player's cutter to get millions and then go buy their own conda and wreak havoc on the spaceways - lose all their creds and then go do it again. So if you want to avoid that happening how can you do it? The shortest path to success seems to be rank reward scaling. Obviously an Elite player earns more cos they need more and because they already have a high earning potential. Whether the 5% - 50% scaler slider works remains to be seen in open i guess. Also as Obsidian ant points out in his youtube video - the MC invitees LOSE NOTHING - so everything they earn is 100% on top and that needs to be considered into the equation.

I would also like to see some more detail on what MC does for other role types such as trading / mining / smuggling / exploring etc.?
Erm. OK - this is what I've gathered from the various Frontier feedback we've had so far.

Point 1 - MC was always going to be in this release. It wasn't in the first couple of Betas due to networking issues and was always planned.
Point 2 - I'm one of the people that agree that rewards should be scaled in some way and hope that the other exploits are scaled in a similar manner.
Point 3 - Mining already exists (i.e. Mining laser turrets) which mans the gunner can help mine, the commander can collect and the fighter pilot can escort. As far as the other three are concerned, those will be expanded on if there's a demand and if the multicrew is used a lot.
 
I think there are a few things to bear in mind with this MC release.

First, if you recall, FDev weren't originally going to release MC on this patch, [...]
Wrong. MC's always been the 2.3 highlight feature (along with commander creator).
 
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Wrong. MC's always been the 2.3 highlight feature (along with commander creator).
As always, we’ll be closely monitoring the situation, and if it proves that multicrew has too many issues for the moment then we’ll disable it and hammer away at it some more for a future beta build.

Thanks in advance for your feedback!
Perhaps was the intended but initially it gave them a lot of problems. They left this caveat in place and threatened to pull it, however during one of Sandy's Q&A's (can't find the exact one without trawling through them again) they confirmed that while it was still 'buggy' they would let it loose - with the full knowledge it wasn't 100%.
 
Perhaps was the intended but initially it gave them a lot of problems. They left this caveat in place and threatened to pull it, however during one of Sandy's Q&A's (can't find the exact one without trawling through them again) they confirmed that while it was still 'buggy' they would let it loose - with the full knowledge it wasn't 100%.
Yes it was buggy, but they never threatened to pull it. It was always going to be 2.3, it just wasn't ready for beta when beta dropped. That is all.
 
Yes it was buggy, but they never threatened to pull it. It was always going to be 2.3, it just wasn't ready for beta when beta dropped. That is all.
Which is exactly what a beta test is: a TEST. I think with this new trend of early access and half-baked games lately people have forgotten that beta is a testing build, not a finished product. The entire premise of having an open beta is to work out bugs, and how long a beta lasts is irrelevant because it's technically still not finished.

I just hope all rewards are fixed. I'm so tired of ED's ridiculously low payout system. It's to the point that I would pay real money just to keep from grinding up fake money.
 
Which is exactly what a beta test is: a TEST. I think with this new trend of early access and half-baked games lately people have forgotten that beta is a testing build, not a finished product. The entire premise of having an open beta is to work out bugs, and how long a beta lasts is irrelevant because it's technically still not finished.

I just hope all rewards are fixed. I'm so tired of ED's ridiculously low payout system. It's to the point that I would pay real money just to keep from grinding up fake money.
Why are you grinding for credits? I actually find it too easy to get credits. I restarted my save in beta and was up to a million in about 30 minutes. Took me months when I first started.
 
Pilchenstein. The technical term is 'strawman'. Its usually used by argumentative people lacking actual arguments. :p
Not technically correct. He was asking why do we care about peoples earnings. Pilchenstein must have heard this from somewhere, but I can't see where.
 
Who said we are?
You're not, but there are those who are practically masochistic in their playstyle. I don't grind because I just stop playing out of boredom...haven't logged in for about three months now. I've been trying to get an Anaconda for about two years, playing on and off due to boredom, it's just that the most efficient way to get credits in the game is either trading or grinding passenger missions, neither of which I particularly enjoy. I can only do RESes for so long, and the Engineers kept me a bit busy after they nerfed the materials needed, which was greatly appreciated on my part.

What we don't understand is how people who don't care about how many or how few credits they have are adamant about how everyone should think as they do. If credits don't matter to them, then making enough money to fit an Anaconda properly shouldn't be a grind and they should have no problem with others making money. I believe that once you get to the higher ranks, your rewards should multiply exponentially, otherwise why even have ranks? If a dangerous or elite ranked person isn't making so much money that it dwarfs the lower ranks, what's the point? Bragging rights? At elite or dangerous rank, an assassination mission should have an 8 to 10 million credit reward (unless it already does and I just missed it from not having logged in for a few months). Making credits should be even across the board; I should make as much in bounties as passenger missions, yet passenger missions even after the nerf make PvE combat more of a side job to do when you're bored of everything else. An anaconda in a RES should have a million credit bounty, not 250k.
 
You're not, but there are those who are practically masochistic in their playstyle. I don't grind because I just stop playing out of boredom...haven't logged in for about three months now. I've been trying to get an Anaconda for about two years, playing on and off due to boredom, it's just that the most efficient way to get credits in the game is either trading or grinding passenger missions, neither of which I particularly enjoy. I can only do RESes for so long, and the Engineers kept me a bit busy after they nerfed the materials needed, which was greatly appreciated on my part.

What we don't understand is how people who don't care about how many or how few credits they have are adamant about how everyone should think as they do. If credits don't matter to them, then making enough money to fit an Anaconda properly shouldn't be a grind and they should have no problem with others making money. I believe that once you get to the higher ranks, your rewards should multiply exponentially, otherwise why even have ranks? If a dangerous or elite ranked person isn't making so much money that it dwarfs the lower ranks, what's the point? Bragging rights? At elite or dangerous rank, an assassination mission should have an 8 to 10 million credit reward (unless it already does and I just missed it from not having logged in for a few months). Making credits should be even across the board; I should make as much in bounties as passenger missions, yet passenger missions even after the nerf make PvE combat more of a side job to do when you're bored of everything else. An anaconda in a RES should have a million credit bounty, not 250k.
Ah, I see the issue. Why the Anaconda? Why do you need this ship exactly. As for bounty farming, I hope they get rid of it. The sooner the better. I have been playing since before gamma, not really had any long term goals. Actually I did have one, and that was to get a python. But I am not that bothered now. I still fly my DBX for exploration, I use a Cobra Mk4 and a keelback for Mission running and Trade, and a Vulture for Combat. I still have my sidewinder and eagle and take them out from time to time. Never needed an anaconda, and still don't see the need in it now.

But each to their own i suppose.
 
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