I think there are a few things to bear in mind with this MC release.
First, if you recall, FDev weren't originally going to release MC on this patch, but there seemed to be enough interest in it for them to try and get it out there, in whatever format, with the understanding it would be 'tweaked' going forward. Whether you agree with this approach is entirely up to you. I mean it isn't like Microsoft or Apple ever did such things....oh wait? In any case, expecting it to be 'perfect' is just unrealistic given they decided to rush it out for live testing effectively.
Secondly, of course the rewards need to be scaled somehow. I think its been pretty plain to everyone in the discussion that you just can't have a noob MC camping an Elite player's cutter to get millions and then go buy their own conda and wreak havoc on the spaceways - lose all their creds and then go do it again. So if you want to avoid that happening how can you do it? The shortest path to success seems to be rank reward scaling. Obviously an Elite player earns more cos they need more and because they already have a high earning potential. Whether the 5% - 50% scaler slider works remains to be seen in open i guess. Also as Obsidian ant points out in his youtube video - the MC invitees LOSE NOTHING - so everything they earn is 100% on top and that needs to be considered into the equation.
I would also like to see some more detail on what MC does for other role types such as trading / mining / smuggling / exploring etc.?
First, if you recall, FDev weren't originally going to release MC on this patch, but there seemed to be enough interest in it for them to try and get it out there, in whatever format, with the understanding it would be 'tweaked' going forward. Whether you agree with this approach is entirely up to you. I mean it isn't like Microsoft or Apple ever did such things....oh wait? In any case, expecting it to be 'perfect' is just unrealistic given they decided to rush it out for live testing effectively.
Secondly, of course the rewards need to be scaled somehow. I think its been pretty plain to everyone in the discussion that you just can't have a noob MC camping an Elite player's cutter to get millions and then go buy their own conda and wreak havoc on the spaceways - lose all their creds and then go do it again. So if you want to avoid that happening how can you do it? The shortest path to success seems to be rank reward scaling. Obviously an Elite player earns more cos they need more and because they already have a high earning potential. Whether the 5% - 50% scaler slider works remains to be seen in open i guess. Also as Obsidian ant points out in his youtube video - the MC invitees LOSE NOTHING - so everything they earn is 100% on top and that needs to be considered into the equation.
I would also like to see some more detail on what MC does for other role types such as trading / mining / smuggling / exploring etc.?
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