Agree with this, they seem to of gone for the most basic elements possible, 2 minor unexciting roles with no use other than in combat...highly disappointed and will not bother taking part in the beat.
I explained here how mutlicrew should work (rather than currently announced multicrew mini game):
Telepresence may be considered as convenient solution. It allow players to join their friends instantly. It sounds reasonable when we look on Elite Dangerous world size and travel times. It is also important because multicrew is really basic and simple functionality, which doesn't sounds really interesting, so it must be really accessible to convince players to use it.
In my opinion this is extremely wrong approach, I don't know why Frontier did that, maybe they don't have money, or maybe their team is focused on PS4 version I don't know.
This is how multicrew should work in my opinion:
Players need to physically board ship of their friends in order to participate in multicrew. However whole multicrew experience should be equal to standard non-multicrew gameplay. If someone join to your ship, he should be able to pilot it, control turrets, SLFs and SRVs, of course everything depends on ship owner permissions. If someone joined to crew, even if he logout he still is a part of the crew, in that way the ship you joined is your new "home", you travel with all the time. Even if you are offline, if your friend (ship owner or assigned pilot) will move ship to another systems, you move also. Incomes from trade, missions, CZs, reputation increase everything should be shared.
Can you imagine how it will influence exploration? You may create piloting schedule, who and when piloting ship during exploration. There are so many options, so many opportunities...
If you want go back to your ship, you have two option: you can use "FSD Travel Pod" to go back to last visited system, or if you have autopilot module installed you can call your ship (travel time will be estimated in the same way as in ship transfer) and board it.
In that way multicrew become functionality equally to playing alone, thanks to that it may have more sense to play it, to spend time to meet with your friends and to participate in true multicrew adventure.
What I think about currently proposed solution? In my opinion it is kind of mini-game in a game rather than promised multicrew. Someone called it multi-pew-pew and I think it is quite good name.