From my view, I still do not have a ship with SLF and rarely use turrets on most of my ships (I dont see myself adding them just to have an occasional drop in from a random player). Being limited to these roles will mean mostly I will not be participating in multicrew directly from what I read unless I want to be a gunner etc joining another. To me it looks like players will need to create a specific build just for multicrew activities. Is this the intent? Feels too limiting to me that it will become a novelty. Will this be expanded?
If I did use it, I would also like to specify only players with a mic could join my crew or those of a certain rank if I choose. I do not have easy access to keyboard while playing so communication with randoms dropping in to play would reduce the fun from the experience if they didn't want to be social and chat. Likewise it would be good to allow only players speaking the same language as you. Such filters to find the suitable crew member would be beneficial rather than just any random dude joining your crew. If we are not interacting then I do not see much point in allowing access to my ship. I would also like to specify the combat rank they need to join.
There should also be a limit on the range you can join a ship. Maybe a few 100lys at most.
Peer to peer rating system would also be good. If you have fun with someone, and they are nice then you should be able to give them a commendation, and likewise if they just camp a spot on your ship for credits or are abusive/rude etc then you can rate them down. Maybe keep count of the number of times players kick them out too. Will encourage players to be civil, cooperative and help weed out those players that just want to ruin others fun. There could be a priority queue that gives good players better ship placements or first dibs on ships if limited.
Also, will this be region restricted like I believe CQC is? Am I going to get someone from the other side of the world with a 1000ms ping joining my crew causing a laggy experience for me?
I am interested in what this brings to the table, but I must admit I am skeptical if this will become something I will use regularly.
Thanks Frontier.
If I did use it, I would also like to specify only players with a mic could join my crew or those of a certain rank if I choose. I do not have easy access to keyboard while playing so communication with randoms dropping in to play would reduce the fun from the experience if they didn't want to be social and chat. Likewise it would be good to allow only players speaking the same language as you. Such filters to find the suitable crew member would be beneficial rather than just any random dude joining your crew. If we are not interacting then I do not see much point in allowing access to my ship. I would also like to specify the combat rank they need to join.
There should also be a limit on the range you can join a ship. Maybe a few 100lys at most.
Peer to peer rating system would also be good. If you have fun with someone, and they are nice then you should be able to give them a commendation, and likewise if they just camp a spot on your ship for credits or are abusive/rude etc then you can rate them down. Maybe keep count of the number of times players kick them out too. Will encourage players to be civil, cooperative and help weed out those players that just want to ruin others fun. There could be a priority queue that gives good players better ship placements or first dibs on ships if limited.
Also, will this be region restricted like I believe CQC is? Am I going to get someone from the other side of the world with a 1000ms ping joining my crew causing a laggy experience for me?
I am interested in what this brings to the table, but I must admit I am skeptical if this will become something I will use regularly.
Thanks Frontier.