2.3 dev update feedback mega thread

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While we haven't had a chance to test it yet... I VERY MUCH DOUBT the opt-in process for a Multi-Crew session is going to be anywhere close to being as fast as your scenario suggest it would be. Pretty sure you and your ship would be space dust LONG BEFORE you were even half way through the MC joining process, leave alone the likely fact that you won't be able to do so if you are currently "In Danger". ;)

Oh, god, instancing. I didn't even think of that. It's difficult enough getting into your wings instance. Multi-crew, would be hell.
 
Woah, actual feedback amongst a thread full of debating and complaining, rep to you commander!

A lot of your ideas are very similar to my feedback post on the first page.

i agree greater developer involvement would only top it off, but frontier are in silent mode again so theres not much room to influence what we get at the moment, im looking to 2.4 already
 
Oh, god, instancing. I didn't even think of that. It's difficult enough getting into your wings instance. Multi-crew, would be hell.

Yep. As far as I know, MC will be using the exact same mechanic currently used by the WINGS feature. And as you eluded to... That hasn't been known to be all that swift at getting things connected up in a timely and efficient manner. ;)
 
My initial thought when we were speculating multi-crew way back when was that any huge or large hardpoint could be swapped out with a manned turret, where you're actually in the turret (a la Star Citizen, Star Wars, real life, etc), and you would have to manually aim and they would be way powerful. Sitting in an actual turret sounds way more immersive than controlling a reticle from some detached 3rd person view.

Then people will insist that the turret be bought and fitted first, and why should you not be made to go to the station for pickup, and why should it work with players and not NPCs...

I assume that firing will be like fixed weapons, but under chaff, the lasers will target like they were gimballed.

"I think instant transfer is fine if we are taking control of an npc multicrew member on the owners ship"

I think it fine the way it is, and this mechanic adds nothing other than permanent expense and therefore a complete lack of take-up of the scheme. Why that is a worthy aim is inconceivable.

And since we haven't been told it's telepresence, how can you claim it is "telepresence nonsense"?

As Ive said scores of times, if you want something other than telepresence, it's teleportation. Find a way to make it fit and you're golden.
 
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Yes.

This is where I feel there may be some legitimate concerns.

Not only twinking and 24 hour billionaires which people may have differing opinions on but also ebay credit selling and similar.

It is hard to know what Frontier's policy is on this sort of thing nowadays.

Seriously, how many players will be willing to spend real money on ebay for some credits in game, where you can make billion in one week, in-game ? Two or six wannabe players totally, around the globe ?
And even if there are hundreds or thousands of wannabe players, desperately waiting for a moment when they can spend their hard earned cash on ebay, how this will make any difference in game ? Those wannabe ebay pilots will not shoot down your Conda, they will not buy all consumer electronics and superconductors in known Universe, most probably they will not find a way to the nearest Engineer and with 99.99999% probability, you will never meet them.
 
Oh, god, instancing. I didn't even think of that. It's difficult enough getting into your wings instance. Multi-crew, would be hell.

Yeah, this is another one of those things that will undoubtedly have a lot of needlessly "unforeseen" effects.
 
Yep. As far as I know, MC will be using the exact same mechanic currently used by the WINGS feature. And as you eluded to... That hasn't been known to be all that swift at getting things connected up in a timely and efficient manner. ;)

so launch day the biggest complaint will be about drop outs and the like and multicrew will be one big flop, but thats ok it will sell a million copies
 
I think instant transfer is fine if we are taking control of an npc multicrew member on the owners ship. The one assuming control loses the % of the payouts that crew members currently receive. Additionally if you meet up in and join someone's crew while in the same station you get the full pay out.

To avoid being stranded allow players who physically joined a ship to jettison in an escape pod, where, if they play hardcore or iron man, can wait until a player or npc rescues them. Also offer the option to skip past retrieval (no cost) and return to the original station. This will open the door to new gameplay where someone can don the Rescue One skin and rescue Both human and npc cmdrs (npc would be mission only)

I feel this would be the best way to achieve a win win win situation, and avoid all the 60klyr telepresence nonsense

I just can't help but imagine that all of what you propose would likely be looked upon as a time-sink WALL by the majority of the community. Which as I said in my previous post would all but assure that the 2.3 feature would be a flop, due to low player participation.

Frontier has the telemetry. We don't. But based on their decisions in this regard which were sure to involve a good deal of telemetry analysis, suffice it to say that my theory is likely a heck of a lot closer to the reality of the player base's known behavior than yours. ;)
 
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Seriously, how many players will be willing to spend real money on ebay for some credits in game, where you can make billion in one week, in-game ? Two or six wannabe players totally, around the globe ?
And even if there are hundreds or thousands of wannabe players, desperately waiting for a moment when they can spend their hard earned cash on ebay, how this will make any difference in game ? Those wannabe ebay pilots will not shoot down your Conda, they will not buy all consumer electronics and superconductors in known Universe, most probably they will not find a way to the nearest Engineer and with 99.99999% probability, you will never meet them.

Even if they aren't anybody using it, which I think there will, the starter systems will be spammed with messages from those offering the services.
 
Yes. We are.

But I don't expect solo multiplayer. Even though Doom has a multiplayer game, I don't expect to get multiplayer when I'm plaing single player.

What you paid for was all the modes. You got them.

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No, he's under the sure knowledge that a solo game is not multiplayer, therefore it's not valid to expect multiplayer content in a solo game.

Why?, I'm probably missing something, how would one solo player getting a human friend to join affect another solo player, I'd assume people joining a multi-crew setting in solo would be optional, of course using it would mean it's a co-op not solo, but it would not affect other solo games, it would be a totally different instance.


Just a reminder, call it what you want, but solo is still tied to an internet connection, it's the reason I almost didn't purchase this game.
 
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I just can't help but imagine that all of what you propose would likely be looked upon as a time-sink WALL by the majority of the community. Which as I said in my previous post would all but assure that the 2.3 feature would be a flop, due to low player participation.

Frontier has the telemetry. We don't. But based on their decisions in this regard which were sure to involve a good deal of telemetry analysis, suffice it to say that my theory is likely a heck of a lot closer to the reality of the player base's known behavior than yours. ;)

Sure it could be seen as a time sink for those who choose to wait on the rescue. But that's why there should be an option to forgo it. Plus it would add some easy to implement game play with rescue missions.
Give those occupied escape pods a purpose besides as an offering to Cthulhu.. err.. thargoids!


ETA: EVERYONE WINS UNDER THE OPTION OF MANY CMDRS SUGGESTIONS THAT I PROPOSED
 
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Why?, I'm probably missing something, how would one solo player getting a human friend to join affect another solo player, I'd assume people joining a multi-crew setting in solo would be optional, of course using it would mean it's a co-op not solo, but it would not affect other solo games, it would be a totally different instance.

You would need to switch to a PRIVATE GROUP in order to play an MC session outside of Open. The Solo mode is literally that. The multi-player aspects are either switched off, or stripped out entirely.

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Sure it could be seen as a time sink for those who choose to wait on the rescue. But that's why there should be an option to forgo it. Plus it would add some easy to implement game play with rescue missions.
Give those occupied escape pods a purpose besides as an offering to Cthulhu.. err.. thargoids!


ETA: EVERYONE WINS UNDER THE OPTION OF MANY CMDRS SUGGESTIONS THAT I PROPOSED

I personally think stuff like this would be cool! I am just speaking from a purely technical perspective here.

But perhaps over time... After the MC feature has had time to be used, commented on and hopefully fined tuned... Then maybe down the road Frontier might be willing to consider some alterations to the system, or perhaps expand on it beyond the basic MC feature we are going to be presented with initially?

I think it has potential to be made into something grander than just another Pew Pew Combat Centric feature more than half of this community never uses. :)
 
Why?, I'm probably missing something, how would one solo player getting a human friend to join affect another solo player,

Because without another player there, there is no player to join the solo player. And since the solo player is the sole player, there is no other player to play with in a solo game.

If they play a private game, where they can invite another player in, but only those invited can come in, that solo player is now no longer a solo player, they're in a private group.

And because it's group play, there can be (and indeed it only makes sense for there to be) another player in the game so this player can join you inside their ship (non multicrew multiplayer) or inside yours (multicrew multiplayer).

I can't make it any simpler without making fun of you. That REALLY IS the simplest and clearest it can be said.

Just a reminder, call it what you want, but solo is still tied to an internet connection, it's the reason I almost didn't purchase this game.

You can't call it multiplayer, though. There are many singleplayer games that are internet-on required, for DRM reasons. That doesn't mean you can demand multiplayer content in those games just because it's tied to the internet.

If you didn't know and accept that, you should never have bought the game, and next time, read the license.

I'm already part of Mobius, and it doesn't take much to create your own private group.

Then why did you even make the post I replied to???
 
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You would need to switch to a PRIVATE GROUP in order to play an MC session outside of Open. The Solo mode is literally that. The multi-player aspects are either switched off, or stripped out entirely.

True, I'm already part of Mobius, and it doesn't take much to create your own private group.
 
Well heres my short list of suggestions.

-Credit earnings should not be duplecated as it is unfair to single CMDR's and CMDR's in wings,
and it dosen't make any sense... why would a faction pay triple the bounty claim just because there are three people onbord, (yes I said people and not CMDR's I'll get to that later)
so I think all credit earnings and fines are to be shared, but bounty's gets duplicated as you can't commit 33.33333% murder...

-Crew ( <<< hint ) should not get an extra PIP to use on the power distributor, insted they can get different tasks like maybe,

"power distributor crossfeed" that can transfer energy from one capacitor too another (SYS,ENG,WEP).
"focused sensors" that reduses the effect of the target chaff and heat sink/silent running through some sort of mini game.
"enhanced range scanner" that allows the scanning of planets at far grater ranges (upto 10x if on target) and at 360 degree angle.
"optical zoom" space binoculars so you can look for things at a distance.
"AFMU-URM" (auto field-maintenance unit - uninterrupted repair mode) allows the repair of damaged components without disabling them but at the cost of slower repair rate.
plus other things as well

these tasks are divided by the CMDR/captain at the helm through the right hand panel, and decides how does what.
this also includes the CMDR/captain at the helm to allow the crew access to navigation, synthesis, SLF and SRV.

-Insted of telepresence, if that is what it is, we have two "accounts" one CMDR and one CREW,
and through the use of the "Commander Creator" you have the option to make the CMDR and CREW look different.

Maybe this way it can help alleviate the "immersion breaking" factor...
yes the credit earnings, fines and the inevitable bounty from your CREW account gets transferred to your CMDR account.


Okay I'm off to finish a mission I completely forgot I had accepted....
 
You would need to switch to a PRIVATE GROUP in order to play an MC session outside of Open. The Solo mode is literally that. The multi-player aspects are either switched off, or stripped out entirely.

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I personally think stuff like this would be cool! I am just speaking from a purely technical perspective here.

But perhaps over time... After the MC feature has had time to be used, commented on and hopefully fined tuned... Then maybe down the road Frontier might be willing to consider some alterations to the system, or perhaps expand on it beyond the basic MC feature we are going to be presented with initially?

I think it has potential to be made into something grander than just another Pew Pew Combat Centric feature more than half of this community never uses. :)

If the telepresence thing is just a temporary place holder then i can support it. It just seems many things have stayed as temporary place holders.
FD has the right to make the game the way they want to. I lose sight of that very often when the forums get whipped into a frenzy unfortunately. I hope they continue to be vocal and feed us bits of progress updates here and there. Community input can be good or it can be a madhouse as it is now
 
It's not a temporary placeholder. There is no placeholder. Said this before.

It was called "Telepresence like" and that was as a game mechanic, not an in game assertion. Because it operates like telepresense: you don't move from your ship, it stays there, you just go to the FPV of the ship (station) and when you end, you come back to in your FPV of your own ship. Or, likewise, if the ship blows up, no meeting your rebuy screeen for the ship you own but weren't operating.

It's not claimed to be telepresence now by FD.

Call it something else. Think of a mechanism you CAN live with. I've given mine several times before: P2P tunneling teleport. Think of your own. Share it or keep it to yourself.

As for the "Some other person not you", would this be because of "unjust enrichment" by people playing group/open? If so, would there being no increase in payouts for a multi-crew ship, and the credits being shared out instead be acceptable? Then the complaint doesn't become extra credits flying around if you can play Multi-crew, but that someone else is giving some credits for the help offered of another. And how they spend their in-game credits is nothing to do with you, so you're OK?
 
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I want instant join to crew. However it would be nice if I could have different cmdr for it. With new commander creator that would be easy right?
 
I want instant join to crew. However it would be nice if I could have different cmdr for it. With new commander creator that would be easy right?

They would need to let everyone have an "alternative skin" to point to the new image. But whether there is a point to it is rather unclear. You never see yourself for a start...
 
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