2.3 dev update feedback mega thread

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The real funniest thing ist that nearly 300 People, that take a part in this thread, think that they speak for the 1.4 Million People that bought the game [wacky]

This in only their fault (Those 1.4 Million of players) who doesn't participate in discussion. Of course even 300 participants can be treated as sample for overall statistics.

In my opinion, unortunately the loudest people represent nowadays the smallest group.

The loudest peoples are those which are most involved in the game. They buy each season, life time pass, skins etc. they also spend much more hours in game and they cant wait to buy new season as soon as it arrive to shops. They love Elite and they want to make the best possible game from it. They target is not to do from it hardcore immersive game but something advanced and well designed rather than glued with tape mini-games.
 
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The real funniest thing ist that nearly 300 People, that take a part in this thread, think that they speak for the 1.4 Million People that bought the game [wacky]

I do wonder though out off those 1.4 which is impressive, how many are still playing. Or how many off them even bother coming here, out of all the games i play ED forum is the only one I visit let alone post on. I speak for myself none else, and if FD god forbid were stupid enough to listen to any of what I say, well more fool them.

In my opinion, unfortunately the loudest people represent nowadays the smallest group.

Well I personally might post a lot but I dont belong to any group, unless someone wants to add a label to me and say yeah Lok belongs over there, and in this case both sides of the argument have been very vocal, and those that are on the fence have chimed in.

So not sure what or if any groups are large or small.
 
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I'd like to remind some of the people who are upset about telepresence about some other things :

Tanking a plasma slug to the face after the canopy is broken (OP flight suit)
Escaping said battle through deep space at speeds faster than light, Jumping tens of lightyears away in an instant (OP seat buckles i guess)
Blowing up anywhere in the galaxy, will instantly jettison you out in an escape pod and return you to your last docked station in an instant (Teleporting, OP escape pods that will surprisingly survive ramming a Anaconda at lightning speed into a 5G planet)

And you're upset about something less ludicrous, as telepresence, wich is already used in SRV's and fighters?

+rep. Pretty much. I guess those are fine because they do not support the multiplayer aspect of the game, so no need to attack those.

if (feature helps MP) => use immershun/realism argument against it => save the game from dirty casuals. Seems the agenda du jour to me.
 
The real funniest thing ist that nearly 300 People, that take a part in this thread, think that they speak for the 1.4 Million People that bought the game [wacky]
Worst case scenario for 1.4 mil people with a sample size of 300 gives me an confidence interval (margin of error) of 5.66.
 
I'd like to remind some of the people who are upset about telepresence about some other things :

Tanking a plasma slug to the face after the canopy is broken (OP flight suit)
Escaping said battle through deep space at speeds faster than light, Jumping tens of lightyears away in an instant (OP seat buckles i guess)
Blowing up anywhere in the galaxy, will instantly jettison you out in an escape pod and return you to your last docked station in an instant (Teleporting, OP escape pods that will surprisingly survive ramming a Anaconda at lightning speed into a 5G planet)

And you're upset about something less ludicrous, as telepresence, wich is already used in SRV's and fighters?

Telepresence isn't used in SRV's as far as I know, and the Fighters has a very small range. The escape pod is has its own one way FSD drive, so that you can still play the game after death. That is a convienienace that is worth it, otherwise you would be out of the game for day/weeks/months.

There are already enough holes in the ingame lore, adding more isn't going to improve the long term health of the game. If you get rid of the ingame lore it just becomes a load of mini games with zero context, and then the game will die. If that's what you want, go ahead and support unlimited range telepresence. Unlimited range telepresense makes a complete mockery of the last update with NPC crew and SLF. If there is no cohesive ingame lore, it becomes useless.

Game mechanics should be created around the ingame lore, not just made up on the spot for convenience sake. That is a recipe for disaster.

The rest of the stuff you said is nonesense, as we don't know what a remlock suit is made of, or the chairs. Why would they buckle when we enter hyperspace conduit without a canopy, but not with a canopy, or buckle at all.

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+rep. Pretty much. I guess those are fine because they do not support the multiplayer aspect of the game, so no need to attack those.

if (feature helps MP) => use immershun/realism argument against it => save the game from dirty casuals. Seems the agenda du jour to me.

Again, nothing to do with immersion (this is how you spell it) or realism but consistany with the ingame lore. I am a casual player and supported transported ships instead of the awful 3D print instant idea and I support a better explanation for instant ship crew, not the awful lore breaking unlimited range telepresence. I am fine with it being instant, but give a better reason then a complete lore breaking version and I think you will find that most people will be happy with it.
 
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I'd like to remind some of the people who are upset about telepresence about some other things :

Tanking a plasma slug to the face after the canopy is broken (OP flight suit)
Escaping said battle through deep space at speeds faster than light, Jumping tens of lightyears away in an instant (OP seat buckles i guess)
Blowing up anywhere in the galaxy, will instantly jettison you out in an escape pod and return you to your last docked station in an instant (Teleporting, OP escape pods that will surprisingly survive ramming a Anaconda at lightning speed into a 5G planet)

And you're upset about something less ludicrous, as telepresence, wich is already used in SRV's and fighters?

Are you familiar with the concept of willing suspension of disbelief? Yes, we know that the game isn't realistic but that in itself isn't a problem. So long as the game operates by a set of rules and those rules don't contradict each other we can accept it. The problem with telepresence for crew is that it's got no range, where as telepresence for fighters has a range of 10km. Also, if you can just control a ship via remote control why would anyone ever go our in person?

The telepresance excuse not only contradicts its own rules in other game-play factors, but actually cheapens the whole gameplay universe by making the idea of flying a spaceship trivial and risk-free. And to be honest with you, this is actually the SMALLEST issue that muti-crew has. The lack of depth and gameplay added in this feature is staggering.
 
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...Also, if you can just control a ship via remote control why would anyone ever go our in person?

Well, I can think of a very good reason : because ships are damn expensive and if everyone is remote connected and they all lose connection due to a hardware problem,
the ship is lost. So having an actual dude there makes sense.

Also, galnet and powerplay info have unlimited range and are instant. So, if one can send the news, why not telepresence ?
 
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Well, I can think of a very good reason : because ships are damn expensive and if everyone is remote connected and they all lose connection due to a hardware problem,
the ship is lost. So having an actual dude there makes sense.

Also, galnet and powerplay info have unlimited range and are instant. So, if one can send the news, why not telepresence ?

Ships would be a lot cheaper if they didn't have crew facilities, and life support. Hell, the cost of training a space-man would mean you risk the man too, so I think cost is actaulyl a reason FOR telepresance ships.
Look at how much cheaper military drones are now compared to planes.

Telepresance breaks more than it fixes.
 
Well, I can think of a very good reason : because ships are damn expensive and if everyone is remote connected and they all lose connection due to a hardware problem,
the ship is lost. So having an actual dude there makes sense.

Also, galnet and powerplay info have unlimited range and are instant. So, if one can send the news, why not telepresence ?

Can we get rid of the courier missions then and NPC death when the mothership explodes as I would prefer them to telepresence into the ship when needed instead of risking their lives. Why cant I telepresence into one of my other docked ships and see whats going on in-system or even fly it. If I lose connection, that is the risk I decide to make.

Why have space legs when we can just telepresence everywhere, I mean what would be the point. Surely Faction headquartes would have telepresence emitters so you don' need to go there.

We can get rid of life support and all the other gumf that comes with it. If you lose connection, surely it would be easy to reestablish connection. It breaks so much it is just a poor idea. God knows what they where thinking when they came up with the awful idea.
 
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Telepresence isn't used in SRV's as far as I know, and the Fighters has a very small range. The escape pod is has its own one way FSD drive, so that you can still play the game after death. That is a convienienace that is worth it, otherwise you would be out of the game for day/weeks/months.

There are already enough holes in the ingame lore, adding more isn't going to improve the long term health of the game. If you get rid of the ingame lore it just becomes a load of mini games with zero context, and then the game will die. If that's what you want, go ahead and support unlimited range telepresence. Unlimited range telepresense makes a complete mockery of the last update with NPC crew and SLF. If there is no cohesive ingame lore, it becomes useless.

Game mechanics should be created around the ingame lore, not just made up on the spot for convenience sake. That is a recipe for disaster.

The rest of the stuff you said is nonesense, as we don't know what a remlock suit is made of, or the chairs. Why would they buckle when we enter hyperspace conduit without a canopy, but not with a canopy, or buckle at all.

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Again, nothing to do with immersion (this is how you spell it) or realism but consistany with the ingame lore. I am a casual player and supported transported ships instead of the awful 3D print instant idea and I support a better explanation for instant ship crew, not the awful lore breaking unlimited range telepresence. I am fine with it being instant, but give a better reason then a complete lore breaking version and I think you will find that most people will be happy with it.

Blowing up in Sag A and then have your Escaped pod Fsd boost out of the event horizon itself all the way to the bubble is Ok and convenient.

Telepresence yourself to a friends ship over the same distance is not Ok. Gotcha.

Also, I don't know what remlock suits are made of either, but I want that beast armor on my ship.

And the canopy..You're gonna have some real arms if you manage to hold onto a chair moving at speeds several hundreds the time of light without beiing sucked out into space
 
I think telepresence excuse is just a temporary placeholder solution since we can not walk around, etc. If they don`t do it it would be impossible for them to implement new features before they implement walking around. I am almost confident that when we have the legs to walk around, all these features will be connected to real time.

I feel that they are desperately in need of doing whatever they can to end season 2.
 
This thread moves to fast to keep up - but is it just my imagination or are the same people who are aggressively demanding instant multi-crewing and shouting down the immersion crowd are actually the same people demanding Elite Feettm for immersion while the others are more interested in improving basic game mechanics first?
 
Ships would be a lot cheaper if they didn't have crew facilities, and life support. Hell, the cost of training a space-man would mean you risk the man too, so I think cost is actaulyl a reason FOR telepresance ships.
Look at how much cheaper military drones are now compared to planes.

Telepresance breaks more than it fixes.

Right so. But drones are also much slower and lightly armed than actual warplanes. And succeptible to catastrophic failures from electronic warfare. But now
you are arguing against telepresence, which is a "today" tech. Since ED is in the future, they should at least have the same tech as us. or better.

Now you are arguing that telepresence does not work in ED because reasons (read : don't like it). From an immersion / scifi pov, this makes no sense.
Especially since FD has put in FTL coms already.
 
Blowing up in Sag A and then have your Escaped pod Fsd boost out of the event horizon itself all the way to the bubble is Ok and convenient.

Telepresence yourself to a friends ship over the same distance is not Ok. Gotcha.

These are not comparable. With the destruction of the ship, it's not reasonable to expect a player to log out for (potentially) weeks as the pod jumps aaaaal the way back to the last station you were at.

It is however, totally reasonable for 2 players to meet up at a location, if they want to play together.

Also, I don't know what remlock suits are made of either, but I want that beast armor on my ship.

And the canopy..You're gonna have some real arms if you manage to hold onto a chair moving at speeds several hundreds the time of light without beiing sucked out into space
I actually have no idea what you're talking about here Remlock is the mechanism for the re-breather used when a canopy is deployed. And I don;y know what you're refering to the "time of Light". Sounds like a lame fantasy novel.
 
Worst case scenario for 1.4 mil people with a sample size of 300 gives me an confidence interval (margin of error) of 5.66.

From a mathematical point of view you're right. But it also depends on how you determine your data. For example, the opinion of 300 people from one village can not count for a whole country, this depends on geopolitics.
 
This thread moves to fast to keep up - but is it just my imagination or are the same people who are aggressively demanding instant multi-crewing and shouting down the immersion crowd are actually the same people demanding Elite Feettm for immersion while the others are more interested in improving basic game mechanics first?

That "Improve/fix this First" checklist doesnt work in Frontier`s plans I am afraid. Their approach is do what they planned for and fix things on the way. I believe what everybody wants here is more time consuming things to do in game and take control of all the game aspects rather than teleporting, grinding,etc. At the moment everything in the game is very straightforward and basic.
 
This thread moves to fast to keep up - but is it just my imagination or are the same people who are aggressively demanding instant multi-crewing and shouting down the immersion crowd are actually the same people demanding Elite Feettm for immersion while the others are more interested in improving basic game mechanics first?

Something like that :D

Not that I care much either way with the whole telethingiemejig, but to those who are saying yeah but you die blah de blah, I do wonder how many units of this game would have been sold if the game diddnt respawn you back at your last save point like pretty much any game I think i've played over the last, good god has it really been 30 years or so....
 
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