The escape pod is in the offical ED manual. I agree, they can do whatever they want to the ingame lore, but if it just becomes a mess, with nothing making any sense whatsoever, then the game just becomes a series of minigames without any context.
I think people who don't care about the lore need to take a step back. What do you want, a game like angry birds, which has a load of different scenarios but with zero story. Oh its good fun for a bit, but then you discard it. Is this what we want with ED, is this what you want for ED?
I cannot comprehend why people push for cheap lore breaking mechanics which if FDev keep putting into the game will destroy it sooner then later.
Don't get me wrong, I care about the lore, I enjoy it and want more of it to be more easily accessible. However, my experience while in-game is not dependent on every aspect of the lore being adhered to because this is, after all, just a video game.
This game already is a bunch of mini-games tied loosely together in a galaxy that's devoid of life.