News 2.3 Dev Update

Does this mean that those of us who only fly with ourselves and no other players are still limited to only one fighter...? I get this is a big feature but... that feels a little unfair on those people who choose not to have other players with them, especially as we have 3 slots for NPC crew already.

Good question and its one I'd like an answer to as well because I dont want to fly with other people so I'm hoping that AI crew will be made available real soon otherwise the game is going to be rather limited for me and people like me.
 
This has happened for decades on real warships. The game can be accused of being shallow in many areas, but 360-degree scanners and missile lock is not one of them. Should have been with us from the very start.

I think this is fair enough and I'm looking forward to the ship crewing through hologram, which I see as a really neat way to solve a tricky problem in getting people into the same cockpit without massive animations etc.

My only request would be the third person gunner camera have two or three positions, like the scanner zoom we have now. I'd prefer the camera a few metres forward when first opened to give the impression of a view from a turret. I don't have massive issue with a virtual camera idea, and would use it but for me that would make better sense as an option rather than default. It's a small, but I think important thing, that gives a sense of flow as in all other aspects of ED, the first person is default and I'd like to see that continue (without removing the option to pull back, see the ship, and get your orientation from it)

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By the way the 2.3 upgrade to Beta is available in the store now. @ £4.99 looks very reasonable to me.
 
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Does this mean that I can boost my friend from sidewinder to millionaire in 17 Draconis?
All he has to do is log in to my ship...?
This is potentially a problem that will lead to "gold sellers"
Or am I missing something?

Of course I wish all my friends to become billionaires, but I would only respect them if they earned that status the hard way, like I did eventually after very many months of fighting and trading. Multi player crews do not make much sense to me in the present situation, and I hope that Frontier will not force us to take on crew members against our will by making turreted weapons much more powerful than they are now. Personally, I have never felt any need for a crew member helping me with anything in my Corvette or Anaconda. The two small turreted hardpoints are doing fine by themselves when in the "fire at will" mode. In that mode it is simply impossible for them to cause me to become wanted accidentally, which cannot be said when operated by a human player, including myself. And I think it would be absurd if a player controlling my small turrets would get the same reward as me, because I would still be the one responsable for the ship, flying it and controlling everything else.
I would love to see capital ships becoming available to players, I imagine that these would really need multi player crews, unlike the ships we have at the moment. I would suggest that not individual players, but player factions would be able to own capital ships and assign roles for the crew in a meaningful way.
 
I would love to see capital ships becoming available to players, I imagine that these would really need multi player crews, unlike the ships we have at the moment. I would suggest that not individual players, but player factions would be able to own capital ships and assign roles for the crew in a meaningful way.[/QUOTE]

This would be awesome especially in power play, gain enough reputation and high enough rank to gain access to a capital ship and change the tide.

Imagine that with Archon Delaine.
 
2.3 update 'my view'

Of course I wish all my friends to become billionaires]

I think they mean any bounties scored within the ship are even, so if your mate is a 'Proper Job' Pilot then he can help you make some dough,
but if your a bad Lad or Lady then you get the choice.
Ultimately you have to return to your old ship though, or your Pride and Joy ( For me a Combat fitted F.A.S.) when needed.

I think this will cause getting Mullered/Battered 'For Fun' in Open play way more frequent though, with no consequence really. So, 'me' can I lose 500,000 every half hour or so to have an unwarranted Kill Fest. Some may be able to live with that. I couldn't. Just me.

I like the fact that I can jump in and see a 5000+ly Vision / Graphical Display (someones time and effort!) that I haven't the time to get to myself.
You still have to travel that far from your start point to enable a couple of Engineers yourself anyway.

Me, I'll stick to Private or Solo for a wee while, whilst things settle down. I lost enough ships in the 'Hard as' A.I. in previous updates ;) Engineers I think.

Kind Regards
Pug
 
But thats the point. With implementing this poorly thought out holo me system for multi crew they are saying we have the technology to NOT be in the ship at all either. So why would anyone be in the ship instead of using holo tech, when they would save all the expense, weight and trouble of having a cockpit, life support and danger of being in space...

Not to mention that this holo me you create and change at will is the avatar you see in your own pilot seat as well, meaning that IS the same holo me that you transmit if you crew up.

A VERY bad implementation for the sake of a limited turret mode that multicrew has devolved into. Thats without even getting into the balance issues of 'pay to win' via multi account afk commanders that give extra pips and duplicate free credits...

The really sad thing is it could easily be fit in to the existing gameworld with no extra effort in a way that enhances the setting and preserves its functionality.

1) Make holo me just an actual commander creator you create once (with costume, hair style changes etc possible later).
2) Allow players to create npc avatars to sit in their empty bridge seats. No extra benefits need to be added, but it gives people that populated bridge at zero extra effort as well that we don't have.
3) For instant multicrew have players take over these npcs in the same way they are implementing multicrew anyway - no teleprescence or holo me problems involved, no continuity problems caused.

Has anybody mentioned the fact by your not sitting in your ship either? Your in your living room!
 
Has anybody mentioned the fact by your not sitting in your ship either? Your in your living room!

I never understand the "murshun" brigade. Are they unable to watch television because of the adverts ruining it? Or the credits? Do books go unread because they have to turn the pages? Can they not enjoy their steak because they can smell the table next doors soup?

This is a game set 1000 years into the future. Go back a mere 200 years and it's a horse or nothing. Who knows what is or isn't possible in the Elite timeline. I've played games for 35-odd years without losing my immersion, whether it was 3 lives and game over, or the fact my controller is attached to the PC with a wire, or the reality of my family interrupting. Maybe I've just got better imagination/concentration.

Maybe the immersion guys play in a cold dark room, wearing a wetsuit, VR only, and only feed themselves with tubes, because otherwise it's breaking their precious immersion. *shrugs*.
 
Not caring about immersion would be a perfectly respectable position, were this being marketed as just another arcade blaster, as opposed to how Frontier have chosen to: A simulator with supposedly massive attention to authentic scientific realism.

Blame Frontier, not users.
 
No what I'm saying is if your full immersed you are not sitting in your cockpit. your sitting anywhere, your not really in a cockpit your in your living room. you clearly don't need to be flying your ship if your sitting in your living space in a star port. Which would make sense as to why you can telepresent yourself on your ship just like the other guys you invited to your bridge. If you were actually sitting in your cockpit there would be a big problem once you blow up and die.
 
As some of us have pointed out, though, the fact the ship has a cockpit and requires life support, means you are physically there. It wouldn't need either if we remotely piloted.
 
But thats the point. With implementing this poorly thought out holo me system for multi crew they are saying we have the technology to NOT be in the ship at all either. So why would anyone be in the ship instead of using holo tech, when they would save all the expense, weight and trouble of having a cockpit, life support and danger of being in space...

Not to mention that this holo me you create and change at will is the avatar you see in your own pilot seat as well, meaning that IS the same holo me that you transmit if you crew up.

A VERY bad implementation for the sake of a limited turret mode that multicrew has devolved into. Thats without even getting into the balance issues of 'pay to win' via multi account afk commanders that give extra pips and duplicate free credits...

The really sad thing is it could easily be fit in to the existing gameworld with no extra effort in a way that enhances the setting and preserves its functionality.

1) Make holo me just an actual commander creator you create once (with costume, hair style changes etc possible later).
2) Allow players to create npc avatars to sit in their empty bridge seats. No extra benefits need to be added, but it gives people that populated bridge at zero extra effort as well that we don't have.
3) For instant multicrew have players take over these npcs in the same way they are implementing multicrew anyway - no teleprescence or holo me problems involved, no continuity problems caused.

so true...good points blaize. Holo Me should have died some seconds after it came on the flip chart. Still wondering why nobody at Frontier sees all the trouble it creates...
 
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