News 2.3 Dev Update

Now I can give the helm to NPC pilot and fly the Fighter.

Question: In 2.3, can I give the helm to NPC pilot and play with my turrets?

Or I wonder if you have crew #1 in one fighter, crew #2 on turrets, and owner gives helm to NPC and flies the other fighter? That would be great if so, and technically owner still has control of their ship beacuse it's their NPC they give orders to, just like it is now for fighter ships.
 
Disappointed to see that multicrew roles are all combat focused.

Will new roles ever be added ? Like science officer (able to perform detailed scans of planets and find specific things)?
 
Frankly this is a big let down.
As an explorer I'd hoped for at least a little bit of love from Frontier but it looks like we get nothing.
I can't share the Helm with my crew members to help pass the time on the way to Colonia ... and they probably won't be able to purchase a ship at Jaques once we get there. They could tag along with me for the entire trip but the can't stay at the destination. As soon as they leave the copilot's chair they get magically whisked away back to the bubble.
Having seats that only add content for combat pilots does absolutely nothing for me. I'm an Elite Explorer who hasn't even reached "Mostly Harmless" in combat.
Please Frontier ... try to give us explorers SOMETHING in relation to multicrew.

Another good point. +1
 
That they did. But now apparently they've changed their minds with a turret mode view you'll be able to do a lot more than look around. You'll be able to fire guns, use scanners and lock on and fire missiles in a 360 degree arc. Won't that be lovely for combat balance?
Big ships should have a major advantage.
And given that only a crew member using a special interface can have the third person mode its perfectly ballanced.

If they do it via a interface we can use , thats fine.

FD can do what they want IMO as long as it makes at least a degree of sense.

Things can be a stretch and I am fine with that , I only have issues with things that make no sense. (for example Oblivion/skyrim dont have flight as a spell anymore , because its illegal in real life that would change nothing but at least there is a reason for something)
 
Fully and wholeheartedly agree +1
FDev busting their butts producing content quite a few players don't want/require/need, as intimated by the luke-warm reaction here.
If you are going to get good mileage from it, then good for you. I envy the expansion of your game. My game has been stagnant for quite a while now.

So you don't have need for new feature - quite a few players do want it. That's why it is DOA?
 
I'm mostly a solo player or in a pg, if 2.3 gets released I won't even consider to try playing in open ever again.
I tried open a couple times and lost a couple ships to griefers, now I own a fully A spec Anaconda but if I ever would meet a multi crew Conda in open launching two fighters on me then I'm guaranteed toast, thank you but no thanks.

I love ED, I realy do but why FD, why does everything have to be combat orientated, ugh I feel sick about it.
There is such a huge potential in this game for other playstyles, exploring being the biggest with such a massive universe.
Why no love for that, why does it always have to be combat orientated, ship launched fighters, although fun to fly around in, are actually that, fighters.
Constant balance updates to combat focused items, scb's nerf, or buff, weapons nerf, or buff, shields nerf, or buff, military slots, etc. etc., but the only thing that was updated for the good of exploration was a galactic map filter for route planning.
Horizons brought lots of stuff to explore but FD didn't add the tools to explore them with, why no attention to that aspect of the game?

Lots of players made it clear that npc crews would be highly preferred, or even seeing your npc fighter crew sitting next to you in the cockpit but that's been totally ignored so far, no let's use real players and make it completely impossible for a single crew ship to win in a fight.
I get the feeling FD is trying to outgun Star Citizen which is a shame imho. ED has so much more potential in different areas.

Multicrew, thanks but no thanks.
If FD ever decides to scrap solo gameplay then I'm out.

Rant mode off............

o7
 
Frankly this is a big let down.
As an explorer I'd hoped for at least a little bit of love from Frontier but it looks like we get nothing.
I can't share the Helm with my crew members to help pass the time on the way to Colonia ... and they probably won't be able to purchase a ship at Jaques once we get there. They could tag along with me for the entire trip but the can't stay at the destination. As soon as they leave the copilot's chair they get magically whisked away back to the bubble.
Having seats that only add content for combat pilots does absolutely nothing for me. I'm an Elite Explorer who hasn't even reached "Mostly Harmless" in combat.
Please Frontier ... try to give us explorers SOMETHING in relation to multicrew.

I really can't believe it. It looks like everytime explorers get the last row seats.
 
What about the ship that is left behind if I join a multicrew? Is it still visible? Still destroyable? Or should it be docked?
If not:
Is the following possible?

3 Friends go out Griefing with 3 Corvettes, fully engineered and fitted.
All 3 join in one of the ships giving optimized fire power.
The 2 other ships are hidden now.
The multicrew fights, shields go down.
They just switch to one of the other ships....
The continue to shoot their target....
Shields down...
The switch again....

Possible?

Ciao, Udo
 
This looks fine to me.

I'd like to see an option where you can be picked up at a station, without the telepresence bit, both to appease the immersion crowd, and if you could then disembark in like fashion (if you have a ship at a station), this would allow a transport aspect to multi-crew, which I think would greatly enhance the feel of living in the Elite galaxy.
 
Please FDev, do not, I repeat do not listen to the "immursion people" with the multi-crew feature. I can't stress this enough, do not listen to the "immursion people"! Especially regarding the teleportation with multi-crew.
This is a game after all, sometimes it's fine when things that don't make sense, or are not in the lore, to be in the game. If it brings more depth and fun in to the game, I am all for it!
If these "immursion people" want more immersion then they should either get VR or go outside of their houses.
I don't want there to be a timer to join someone's ship or having to travel to whatever station they are at so that they come on board. That would just be another time sink that this game does not need and would make the feature not fun at all!
 
Quite a few comments saying something along the lines of "I'm a solo player, there's nothing in this for me"..... please remember this is a multiplayer feature. There will be many other things in 2.3 that will add to and improve the game.
 
Frankly this is a big let down.
As an explorer I'd hoped for at least a little bit of love from Frontier but it looks like we get nothing.
I can't share the Helm with my crew members to help pass the time on the way to Colonia ... and they probably won't be able to purchase a ship at Jaques once we get there. They could tag along with me for the entire trip but the can't stay at the destination. As soon as they leave the copilot's chair they get magically whisked away back to the bubble.
Having seats that only add content for combat pilots does absolutely nothing for me. I'm an Elite Explorer who hasn't even reached "Mostly Harmless" in combat.
Please Frontier ... try to give us explorers SOMETHING in relation to multicrew.
Explorers need something I agree.
A special scan role that can zoom into planets and mark things for a player would be a start.

Maybe make it so that the co-pilot can locate POIs regardless of altitude.

I love combat , trading and exploration.

But exploration and trading need something
 

rootsrat

Volunteer Moderator
QUESTION: How long does it take to initiate the telepresence onto someone else's ship? A timer would perhaps prevent the combat logging exploit opportunity.

I must say that the choice to cancel all crimes committed while on someone's ship for exchange of no profit just invites exploiting and sounds a bit ridiculous. "I'm sorry Officer, yes, we've destroyed 15 civilian ships today and 10 wanted ones. Tell you what. Just forget the bounty for those wanted guys and let me go, OK? Do we have a deal?" -- "Yes sir, your record is clean now and you're free to go." -- "Nice one, thanks, Officer! Alright guys! Let's jump onto my ship now and do the same! We can now cause problems with no consequences! Long live the unpunished crimes!"

This is just silly.

Also - another update for combat players, while traders just have to keep hauling the fish... :(
 
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I swear if this devolves into a situation where I have to fly to my friends to play with them I'm going to finally be truly done with this game. I always get salty and leave but I never stop being subbed. Instant travel to friends is how this has to be. Don't complain about your immersion and ruin it for the rest of us! PLEASE
 
Quite a few comments saying something along the lines of "I'm a solo player, there's nothing in this for me"..... please remember this is a multiplayer feature. There will be many other things in 2.3 that will add to and improve the game.

the problem here is that a lot of people will once again move away from open due to "Super-duper ships"
 
This part of the behaviour really needs a serious re-think I feel.

You're essentially outlining a system where crew can commit all the crimes they want on non-reward granting targets and then just walk away wiping the crimes with the only deterrent being they don't gain any of the credits they never gained in killing civilians/unwanted in the first place.

It simply doesn't work as a counter rule, and just sets up a grief-centric reward system.

well spotted. you stick with whatever you got seems to be the sensible option. but even this could be used for griefing. like a newbie being invited to a suicideconda to have his full credits wiped.
edit: ok, i misread too, and this only applies to crewmembers.

Also the whole magical space unicorn transportation stuff really doesn't seem to fit into the existing rules of the game.... unless Frontier have plans to re-invent the entire premise of players in the Elite universe and make us some god-grade immortal EVE-clones that can just jump between bodies at will.

Otherwise, having people whisking themselves to the other side of the galaxy in the blink of an eye just to see the latest discovery of someone who actually took the time to travel, or to get involved in conflicts hundreds of thousands of light years away without any risk or investment is just going to be nothing but a negative influence on the game and bring the game closer to a market that frankly will get bored and stop playing a couple of week after each major update or popular reveal anyway no matter what you do.

yes, but it can be argued that in the game without your ship you are nothing, you have no options. so unless you flew there in your own ship you are actually not fully there. with multicrew you can 'visit', for a while, and to do something very specific: have fun social gameplay while empowering another cmdr's ship. but i expect two pythons to still be superior to a python with two crewmembers.

it could be restricted depending on distance, even to the same station. but if people have to first travel a long distance to meet they will be better off in their own ships. as sandro said, it's just to make it both accessible and appealing.

not at all what i would have chosen, but sounds like a fun addition after all for me.
 
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It sounds great. Why not also have NPC Multi crews, if people want to fly their own ships. The more crew you have the more expensive it is. Or a great idea. If 2 players play with each others ship and one of them blow up. An escape capsule is released and if the player survives it can travel over to the other players ship and reinstate as a multi crew in battle. So there is always an option to become a multi crew if you are in a wing with player ships. Although to make it seem believable or real you need an escape capsule. To travel to the other ship and get fuel scooped up. Well a suggestion there :)
 
Please FDev, do not, I repeat do not listen to the "immursion people" with the multi-crew feature. I can't stress this enough, do not listen to the "immursion people"! Especially regarding the teleportation with multi-crew.
This is a game after all, sometimes it's fine when things that don't make sense, or are not in the lore, to be in the game. If it brings more depth and fun in to the game, I am all for it!
If these "immursion people" want more immersion then they should either get VR or go outside of their houses.
I don't want there to be a timer to join someone's ship or having to travel to whatever station they are at so that they come on board. That would just be another time sink that this game does not need and would make the feature not fun at all!

Nice , just insult users based on preferences.

it being a game means nothing , if they wanted teleportation they should have said there was some in the lore and there would be no issue.
Teleportations makes the game less deep and less meaningfull.

If they could just add an option in the settings to disable it per commander I would be fine (so If I turn it off I can only get CMDRs to join me who are in the same station/base)

There is no reason to be rude and nasty about something like that. expressing an opinion can be done without personal attacks
 
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