What we know so far?
Anything marked as
(Speculation) is only me filling in the blanks, we’ll probably get more info in the next week or so? But from our discussions on Lave Radio last night ;-
(Speculation) I’ll put forward that the first two points will be for all versions of Elite but the rest will be Horizons only.
1. The commander creator – The ability to create avatars which would appear in your and other people’s ships.
2. New camera angles which would allow you to see yourself and other members of your crew.
3. Crew is for fighters or player characters only. NPC crew is NOT on the cards. FD Devs have stated this many times.
4. Some kind of Multi-Crew lobby; Either Direct Invitation with friends or a ‘Looking for Ship’ or Pickup ship function.
(Speculation) This could be restricted to Stations only, thus stopping people just jumping onto ships who are very far, far in the deep galaxy. Or it will all be handled in the ‘Comms’ Panel on your legs.
5. The commanders joining the crew will join the crew instantly and will stay with that crew until they either ejected or elect to leave. When that happens; they’re back where before they joined the crew. This is all done for gameplay reasons (like the escape pod) and is done by utilizing the latest ‘Gameplaium Telepresese’ technology.
(Speculation) Any time delay would kill this feature, just like ship transfer has caused me problems in the past. So in other words just chill and go with it, Like Powerplay, you don’t like it, don’t use it.
6. The host will always be pilot, who flies the ship, shoots gimbled and fixed weapons, manages power, jumps the ship etc.
7. Depending on the ship, you can have up to three player extra crew. They’ve mentioned that the cobra, vulture and Asp have at least two crew (you can see that in the ship with the extra seats). What ships do you reckon will be multi crew?
8. Player crew has one of three roles to choose from;-
a) Passenger – Player will just look around and enjoy the view.
b) Gunner – Player will take control of any turrets and using a ‘third person’ view direct the turrets fire with an ‘Arc’
(Speculation) This part has yet to be fleshed out, can you have more than one gunner and if so, do you assign a gunner to an arc and the have to cover that arc i.e. Port-Starboard, or Fore-Aft. Or will it be one gunner handling all the ship’s turrets?
c) Fighter Pilot – Player can take the role of fighter pilot, it also means that if the fighter bay is big enough (i.e. 2 bays or above), then two fighters can be deployed at once. I.e. a NPC pilot can be assigned to fly the mother ship and the pilot and the other player crew member. Or you can have the NPC and the other player fly fighters.
9. The gunner will have access to more than just the Turreted weapons, Missiles and mines can be controlled, in addition to other scanner functions we’ve not seen yet.
10. If the ship gets destroyed, All players have to contribute to the rebuy.
11. If the ship does something which causes the players to become ‘Illegal’, Commanders can leave the crew but in order to stay ‘Clean’, they have to forfeit any credits they’ve earned as part of that crew.
12. All bounty vouchers are duplicated for each crew member. (Speculation) Do you have to be an active crew member IE not a Passenger?
13. Extra power pips – For every player, there is an extra power pip available, bring in a maximum of 8 pips instead of six, The Pilot will control 6 of those pips and the other commanders will have a pip each. So you could have a ship with 4 pips in shields, 2 in weapons and 2 in Engines (Making the big ships something really scary) (Speculation) Do you have to be an active crew member IE not a Passenger?
14. (Speculation) Will MultiCrew ships appear a differ colour on the scanner?
15. (Speculation) there was talk last year of 4 players in a ship and their appropriate roles (ie, Pilot, gunner, Engineer, Navigator) and 1 fully crewed ship should be the equivalent of a wing of the same ship class. This appears to have been shelved and the balancing will be hammered out in the beta. Mind you what ‘fun’ roles could a Navigator or Engineer could have? Engineer could redirect shields I suppose but, I never expected us to have the full ‘Artmius’, ‘Pulsar’ OR Bridge Commander experience.
16. (Speculation) A multiplayer ship IS a wing. You can't have a Wing of Multiplayer ships.
If you want to comment about the above topics, I’ll be doing a
Top Shift Live tomorrow night (2/2/2017) at approx. 23:00 GMT, to discuss any responses.
C