If multicrew is limited to connecting at stations or staring at a timer, only a very small percentage of players will take advantage of it. Multiplayer needs to be fast, convenient, and rewarding to work well. Otherwise you're just trapping people into unsatisfying mechanics. Not everyone enjoys being locked into hyper-realism in a game. Realism is sweet, but its best when optional. Sitting in someone else's cockpit just to wait out the trip to the station and get back in my ship would be so aggravatingly boring. it'll just be car ride simulator 3303. Probably spend the time away from the computer, fixing tea or dinner. And no, I'd not be happy doing extra mini-game button pressing to gain fsd advantage, or exploring advantage. I'd like the option for that, but not if its the only thing i'm able to do for next x minutes. I'd also not be happy taking control of my friend's ship temporarily either. There comes a time where I want to be in my ship, to do my thing, and the worst thing a game can do is block me from that. What if my buddy disconnects? Am I going to be stuck in space or stuck watching a timer while i get back to the station? Sure a big message saying "You can't play game for 30 minutes" will be really attractive...
A game should never have a mechanic that prevents you from playing the game.
Want a cool mechanic of getting out of your ship and into someone else's ship then wait for 3.0 when legs are a thing. Keep the realism optional. Lets have a game that's easy and fun to play together with the optional ability for realism.
A game should never have a mechanic that prevents you from playing the game.
Want a cool mechanic of getting out of your ship and into someone else's ship then wait for 3.0 when legs are a thing. Keep the realism optional. Lets have a game that's easy and fun to play together with the optional ability for realism.